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Old 09-19-2019, 05:54 PM   #31
Covurt
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For comparison. I just tried VR for the first time in DCS. I haven't done any configuring. I'm running a AMD 3700x, with 16 gigs 3600 DDR4 RAM, and a 2080 ti. In the F15C instant action Bomber interception mission, I got a solid 90 fps at altitude as soon as I get low it's 45 fps. Honestly couldn't tell the difference in visual and smoothness though.
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Old 09-19-2019, 07:38 PM   #32
WelshZeCorgi
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I would wait until 2 things occur:

1. Screen door effect = solved.
2. Resolution = Good enough to see cockpit labels and dials & pick out visual contacts without zoom assistance.

Yes, you might be waiting a while, but if dropping $3000 is a problem, what will you think if a new VR headset comes out with these 2 problems solved 2-3 years down the line? Then you're going to want to spend another $3000 dollars again, completely undoing the initial $3000 investment.

If you just want to see the potential of VR and how it would affect the experience, just buy a cheap, used $100-150 off ebay. That way, you get the preliminary VR experience while also saving up for when the game-changer VR headset comes out. IF you end up enjoying the $100-150 VR headset. If not, either return it or junk it and then you'll know if VR was "worth it" before shelling out 3 grand. If $150 VR doesn't blow you away, how will a $1000 one?

Edit: 1 more thing needs to happen, but this one is iffy on whether it will ever be accomplished in the near future:
3. 120 degrees FOV, which is the natural FOV your eyes have.

Last edited by WelshZeCorgi; 09-19-2019 at 07:51 PM.
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Old 09-19-2019, 09:33 PM   #33
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Quote:
Originally Posted by WelshZeCorgi View Post
I would wait until 2 things occur:

1. Screen door effect = solved.
2. Resolution = Good enough to see cockpit labels and dials & pick out visual contacts without zoom assistance.

Yes, you might be waiting a while, but if dropping $3000 is a problem, what will you think if a new VR headset comes out with these 2 problems solved 2-3 years down the line? Then you're going to want to spend another $3000 dollars again, completely undoing the initial $3000 investment.

If you just want to see the potential of VR and how it would affect the experience, just buy a cheap, used $100-150 off ebay. That way, you get the preliminary VR experience while also saving up for when the game-changer VR headset comes out. IF you end up enjoying the $100-150 VR headset. If not, either return it or junk it and then you'll know if VR was "worth it" before shelling out 3 grand. If $150 VR doesn't blow you away, how will a $1000 one?

Edit: 1 more thing needs to happen, but this one is iffy on whether it will ever be accomplished in the near future:
3. 120 degrees FOV, which is the natural FOV your eyes have.
The Reverb pretty well meets those criteria now , afaik , with SDE that "you have to look for" and resolution "like a 1080p monitor" .

Regarding your fov value , are you speaking of one eye ? Most people fall in a range of 170-190 for both eyes .
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Old 09-20-2019, 01:56 AM   #34
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Yeah I agree completely with your conclusion. But slightly bummed out because this is the same conclusion I came to a few years ago
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Old 09-20-2019, 12:43 PM   #35
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Quote:
Originally Posted by Svsmokey View Post
The Reverb pretty well meets those criteria now , afaik , with SDE that "you have to look for" and resolution "like a 1080p monitor" .

Regarding your fov value , are you speaking of one eye ? Most people fall in a range of 170-190 for both eyes .
Per eye.
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Old 09-20-2019, 01:16 PM   #36
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Yes.
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Old 09-20-2019, 04:13 PM   #37
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Is VR worth 3K? No.
Will I spend 3K on VR? Yes.
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Old 09-20-2019, 07:34 PM   #38
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Quote:
Originally Posted by Svsmokey View Post
The Reverb pretty well meets those criteria now , afaik , with SDE that "you have to look for" and resolution "like a 1080p monitor" .
My issue with the reverb is that it uses LED instead of OLED. It makes blacks look grey and washes out color, a little bit.

This causes lowered contrasts that theoretically makes nights look grey and visual contacts a bit harder to spot.
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