Krag6 Posted March 23, 2019 Share Posted March 23, 2019 (edited) I noticed that as of last version the 4 middle station (3,4,5,6) loadout options for GBU's is not consistent. Station 3 is: Gbu 10, 12, 16, 24 Station 4 is: Gbu 12, 16 Station 5 is :Gbu 12, 16, 24 Station 6 is: Gbu 10, 12, 16 Looks like you wanted to add Gbu 24 to Station 4 but you added it to 3. or you wanted to add 24 to 6 and its in 5 Edited April 13, 2019 by IronMike Link to comment Share on other sites More sharing options...
Eldur Posted March 23, 2019 Share Posted March 23, 2019 That's correct, the 24s don't fit in line and also not next to each other. Should probably be possible though to have them on 4 and 6 at the same time as well instead of 3 and 5. Link to comment Share on other sites More sharing options...
Krag6 Posted March 23, 2019 Author Share Posted March 23, 2019 Yeah i guess that's the ideal situation that impossible to code as of now. Alright we can consider it closed. Link to comment Share on other sites More sharing options...
Eldur Posted March 23, 2019 Share Posted March 23, 2019 I guess it's not that impossible to code... In Lock On, the Su-33 already had one of it's centerline pylons blocked when the other had that huge anti ship missile loaded, and some others as well. <Root_Element> <Plane Name="Su-33" CLSID="{35ED40B9-C66A-4A80-AC29-04B041552520}"> <Pylon Number="7"> <Launcher Name="Kh-41" CLSID="{3F26D9C5-5CC3-4E42-BC79-82FAA54E9F26}"> <BlockedPylon Number="6"/> </Launcher> </Pylon> </Plane> <Plane Name="Tornado IDS" CLSID="{C9F55068-5F03-4DC9-8D00-AEDC19710D01}"> <Pylon Number="5"> <Launcher Name="GBU-16" CLSID="{0D33DDAE-524F-4A4E-B5B8-621754FE3ADE}"> <BlockedPylon Number="6"/> <BlockedPylon Number="7"/> </Launcher> <Launcher Name="ALARM" CLSID="{E6747967-B1F0-4C77-977B-AB2E6EB0C102}"> <BlockedPylon Number="6"/> <BlockedPylon Number="7"/> </Launcher> <Launcher Name="Sea Eagle" CLSID="{1461CD18-429A-42A9-A21F-4C621ECD4573}"> <BlockedPylon Number="6"/> <BlockedPylon Number="7"/> </Launcher> </Pylon> <Pylon Number="10"> <Launcher Name="GBU-16" CLSID="{0D33DDAE-524F-4A4E-B5B8-621754FE3ADE}"> <BlockedPylon Number="8"/> <BlockedPylon Number="9"/> </Launcher> <Launcher Name="ALARM" CLSID="{E6747967-B1F0-4C77-977B-AB2E6EB0C102}"> <BlockedPylon Number="8"/> <BlockedPylon Number="9"/> </Launcher> <Launcher Name="Sea Eagle" CLSID="{1461CD18-429A-42A9-A21F-4C621ECD4573}"> <BlockedPylon Number="8"/> <BlockedPylon Number="9"/> </Launcher> </Pylon> </Plane> <Plane Name="Tornado IDS" CLSID="{4AED1A01-FA09-11d5-9190-00A0249B6F00}"> <Pylon Number="4"> <Launcher Name="GBU-16" CLSID="{0D33DDAE-524F-4A4E-B5B8-621754FE3ADE}"> <BlockedPylon Number="5"/> <BlockedPylon Number="6"/> </Launcher> <Launcher Name="AGM-88" CLSID="{B06DD79A-F21E-4EB9-BD9D-AB3844618C9C}"> <BlockedPylon Number="5"/> <BlockedPylon Number="6"/> </Launcher> <Launcher Name="Kormoran" CLSID="{7210496B-7B81-4B52-80D6-8529ECF847CD}"> <BlockedPylon Number="5"/> <BlockedPylon Number="6"/> </Launcher> </Pylon> <Pylon Number="9"> <Launcher Name="GBU-16" CLSID="{0D33DDAE-524F-4A4E-B5B8-621754FE3ADE}"> <BlockedPylon Number="7"/> <BlockedPylon Number="8"/> </Launcher> <Launcher Name="AGM-88" CLSID="{B06DD79A-F21E-4EB9-BD9D-AB3844618C9C}"> <BlockedPylon Number="7"/> <BlockedPylon Number="8"/> </Launcher> <Launcher Name="Kormoran" CLSID="{7210496B-7B81-4B52-80D6-8529ECF847CD}"> <BlockedPylon Number="7"/> <BlockedPylon Number="8"/> </Launcher> </Pylon> </Plane> <Plane Name="Su-24M" CLSID="{C3A1469C-E835-4ADF-924C-A5F3D8AEC550}"> <Pylon Number="5"> <Launcher Name="Fuel tank 2000 l" CLSID="{16602053-4A12-40A2-B214-AB60D481B20E}"> <BlockedPylon Number="4"/> </Launcher> <Launcher Name="FANTASM" CLSID="{0519A264-0AB6-11d6-9193-00A0249B6F00}"> <BlockedPylon Number="4"/> </Launcher> </Pylon> </Plane> </Root_Element> Just not sure if this still works in any way in DCS Link to comment Share on other sites More sharing options...
Naquaii Posted March 23, 2019 Share Posted March 23, 2019 The GBU-24 loadout is actually correct according to the real documentation. I agree that it should likely be possible to use them diagonally on stations 4 and 6 as well but the loadout list doesn't list it. And I guess it doesn't really matter anyway if it's 3 and 5 or 4 and 6. Link to comment Share on other sites More sharing options...
Krag6 Posted March 23, 2019 Author Share Posted March 23, 2019 The GBU-24 loadout is actually correct according to the real documentation. I agree that it should likely be possible to use them diagonally on stations 4 and 6 as well but the loadout list doesn't list it. And I guess it doesn't really matter anyway if it's 3 and 5 or 4 and 6. Okay good stuff, thanks for clarification. Link to comment Share on other sites More sharing options...
Recommended Posts