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Old 03-14-2019, 08:22 AM   #1
mrkline
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Default Wing sweep desync

When cold starting in multiplayer, the RIO cockpit shows the wings fully extended. When the pilot sweeps them forward, they bounce around before finally syncing:

https://youtu.be/faIvH1U1BtY
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Old 03-14-2019, 09:27 AM   #2
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Haven't seen this in around 3-4 hours of multiplayer testing yesterday. Possible connection issues for pilot/RIO?
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Old 03-14-2019, 10:54 AM   #3
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Flew with one of the HB guys yesterday. He said it would sync after you took the wings out of oversweep. Apparently something on EDs end IIRC.
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Old 03-14-2019, 12:12 PM   #4
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Yeah there are a couple issues when a person re-connects as RIO mid preflight or mid fight.
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Old 03-14-2019, 05:00 PM   #5
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My pilot and I joined a cold start spot within seconds of each other and both had great pings, so I don't think those were factors.
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Old 03-14-2019, 06:10 PM   #6
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it's and ED issue. Just like the exhaust nozzles not matching each other.
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Old 03-14-2019, 10:17 PM   #7
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Quote:
Originally Posted by Strikeeagle345 View Post
it's and ED issue. Just like the exhaust nozzles not matching each other.
That's fine - it's worth reporting either way.
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Old 03-14-2019, 11:43 PM   #8
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You have to hit the "Master Reset" button or you'll never solve your wing sync problem...
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Old 03-14-2019, 11:45 PM   #9
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Remember, many of your problems are going to be Operator Error just like in the real jet...read the manual...watch good videos on how to do stuff...
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Old 03-15-2019, 12:12 AM   #10
mrkline
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When both players spawn in the cat, the pilot sees the wings back in oversweep, as they're supposed to be on a cold start. At the same time, the RIO sees the wings swept all the way forward. Once the pilot starts manipulating the wing sweep handle and the wings begin moving, the RIO sees the wings teleport back and forth before his view syncs up to what the pilot is seeing a few seconds later.

Watch the video! Unless you're suggesting that improper startup can cause your wings to enter some Schrödinger's paradox where they are both swept and unswept, I'm going to chalk this up to a netcode issue, not bad procedures.
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