Landing in the Bf 109K-4 - Page 3 - ED Forums
 


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Old 12-05-2014, 10:12 PM   #21
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I have some advice: keep your altitude high and speed in between 250 and 300. Also put the propeller pitch on manual and keep the throttle at like 15% constantly to avoided torque. And try to touch down as softly as possible most of the runways in DCS are long enough for about a 15 second hover, and if not go around... (I know fighter pilots don't got time for that) but it will save you a lot more time then having to repair.

Hope that helps -SilentGun
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Old 12-06-2014, 11:28 AM   #22
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Quote:
Originally Posted by TwilightZone View Post
.............;-)
Very good landing! Carrier ops, i like it
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Old 12-06-2014, 03:03 PM   #23
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I can't really believe the real thing was so difficult to land :-/

I can't also accept the jump it gives at takeoff, even at full forward trim....
Setting full nose heavy trim, and manual prop pitch at 12:00, even with a 250Kg bomb, at takeoff we're forced to use a good deal of forward stick???? Is this realistic?

I have no source of info though, just plain good sense, and the fact that this was actually the most advanced of all of the Bf109s produced for the Luftwaffe, so, I assume it was designed to integrate all lessons learned from previous models. It certainly feels great inflight ( less the fact that there is too much right roll due to the aileron trim tab settings IMO...) though...

Way too difficult that's how I find it.... On landing, it also get's out of control way too easily... Could it be easier on a grass strip?
I've seen a few videos of modern 109s landing, even bouncing, and certainly not getting out of control so easily....

Then, there's that easy way of breaking your wings, when you pull a little harder... This is particularly irritating for me :-/ There being no G meter I can't even say they're braking way too soon... But, they certainly break way before the pilot blacks-out... Might be due to the fact that there is no perception of controls loosing effectiveness with speed / Gs ( ? ).

Also, way too much wobbling at low speeds after takeoff - common to all prop aircraft in DCS ( overdone gyroscopic effects?... )

It's a beta, and very good for a beta model, but let's hope it get's some fine tuning...
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Old 12-06-2014, 03:07 PM   #24
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Quote:
Originally Posted by jcomm View Post
I can't really believe the real thing was so difficult to land :-/

I can't also accept the jump it gives at takeoff, even at full forward trim....

I have no source of info though, just plain good sense, and the fact that this was actually the most advanced of all of the Bf109s produced for the Luftwaffe, so, I assume it was designed to integrate all lessons learned from previous models.

Way too difficult that's how I find it.

Again, way too much wobbling at low speeds after takeoff - common to all prop aircraft in DCS ( overdone gyroscopic effects?... )


Try landing in a open field, its less demanding and I think more of how it was back then with those round fields
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Old 12-06-2014, 05:11 PM   #25
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Originally Posted by GT 5.0 View Post
Try landing in a open field, its less demanding and I think more of how it was back then with those round fields
This...

..and the fact that in the sim we don´t feel the lateral movements or pitching moments, but simply relies on visual and audible inputs. The visual side even via tunnelvision regardless of Your monitor size.

So yes- I think it´s harder in the sim as in reallife, but without being unrealistic.

FinnJ
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Old 12-07-2014, 11:04 AM   #26
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Quote:
Originally Posted by TwilightZone View Post
.............;-)

nice landing, carrier seems to be at speed, how many knots was it going? any wind to help with?


regards,
RR
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Old 12-07-2014, 11:16 AM   #27
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nice landing, carrier seems to be at speed, how many knots was it going? any wind to help with?

regards,
RR
......had the carrier at 10/knts going away and head wind towards me at 10/ms
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Old 12-07-2014, 11:25 AM   #28
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so it took ca. 54 kph away from your landing speed, fair enough i'd say

does anyone know, how fast WWII carriers were driving when planes landed?

regards,
RR
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Old 12-07-2014, 11:47 AM   #29
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I definitely like the tip about full up elevator keeping the aircraft in a straight line after landing. It has made a lot of difference.

Truth be told, I was expecting a far less forgiving take off and landing regime with the K4. I love this module, and apart from trim issues and a few simple bugs, it has arrived in a great state of development if you ask me.

It is natural I guess for the team to get better and better at releasing new additions, and hats off to the whole team at ED. Thanks guys!
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Old 12-07-2014, 01:20 PM   #30
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Quote:
Originally Posted by NeilWillis View Post
I definitely like the tip about full up elevator keeping the aircraft in a straight line after landing. It has made a lot of difference.

Truth be told, I was expecting a far less forgiving take off and landing regime with the K4. I love this module, and apart from trim issues and a few simple bugs, it has arrived in a great state of development if you ask me.

It is natural I guess for the team to get better and better at releasing new additions, and hats off to the whole team at ED. Thanks guys!
Yep, apart from trim issue i can't find anything wrong with t/o and landings.
With some training it is easy as any plane, there is just almost zero margin of error, just like irl pilot reports.
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