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VR Zoom Limitations in DCS


Bingo41

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One of the big issues when flying in DCS with VR, is seeing the targets because of limited resolution. When going after ground targets, they are hard to see in 2D mode, let alone in VR mode.

 

To help my situation, I setup zoom as a toggle. For example, by pressing a button on the Joystick, zoom is activated and remains in zoom mode, until I toggle the button again, when it returns to normal.

 

Unfortunately, when zoomed out, DCS will not let the trigger fire the guns until you un-zoom. Which is unfortunate, because you can more easily see where the targets are in zoom.

 

The toggle feature is a better mode in spite of this limitation because you can switch back to normal viewing mode prior to pulling the trigger.

 

I have to assume this will prevent any other types of weapons release when in zoom mode?

 

Is this something the team could take a look at?

 

Bill Clark

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Not sure if a pilot is able to zoom in real life ;)

 

I think the Vive Pro will have much better image quality. Already the Vive is a step up from the Oculus, from what I heard.

 

Maybe worth a thought

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muehlema,

 

I have the Oculus and fly in VR almost 100% of time. The Vive Pro may be better, but VR technology has a serious weakness with resolution, which makes combat a lot more difficult. The zoom feature is an aid that DCS felt necessary to help users overcome this shortfall.

 

A friend of mine has VR and he can use the zoom feature where I cannot. I tried the P-51 and the F-86 and they both have the same issue as the A-10C. Zoom works on my friends system using Oculus, but does not on mine.

 

I'm hoping there is a setting I'm overlooking that may fix this issue?

 

Bill

Bill Clark

 

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Not sure if a pilot is able to zoom in real life ;)

 

I think the Vive Pro will have much better image quality. Already the Vive is a step up from the Oculus, from what I heard.

 

Maybe worth a thought

 

Next time you sit on an airliner watch the altitude and see how easily you can distinguish various types of vehicles on the roads even from 10,000'. You could never do that in DCS, even with the zoom. "Muh realism" is a very poor excuse in this case, because the zoom feature actually enhances the realism.

 

The Vive Pro has the same screens as the Odyssey, which I have, and zoom is still very much needed.

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You CAN zoom in in VR lol... go to controls, then to "VR" menu, check keybindings there... ;)

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

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DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

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You CAN zoom in in VR lol... go to controls, then to "VR" menu, check keybindings there... ;)

 

 

 

You can't zoom in near as far as non-VR zoom, though.

 

 

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That's true... But aircraft are big black specs in VR too, aren't they for you? (For me in unstable WMR DCS they are)

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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That's true... But aircraft are big black specs in VR too, aren't they for you? (For me in unstable WMR DCS they are)

 

they are, and they are are just as hard to visually ID. you have to be fairly close to see what they are.

 

I do mainly choppers and are not plagued by that, I fear the powerlines..haha

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+1 again. Please ED , make zoom snap (least option) and maybe bit stronger.

 

Best would be short press = snap zoom (same level as now for gauges)

 

Second short press = reset zoom

 

Long press = stronger zoom (for spotting distance targets )

 

Again, when in stronger zoom > short press reset zoom

 

 

 

EASY to make and only one button used :)

 

 

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+1

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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muehlema,

 

I have the Oculus and fly in VR almost 100% of time. The Vive Pro may be better, but VR technology has a serious weakness with resolution, which makes combat a lot more difficult. The zoom feature is an aid that DCS felt necessary to help users overcome this shortfall.

 

A friend of mine has VR and he can use the zoom feature where I cannot. I tried the P-51 and the F-86 and they both have the same issue as the A-10C. Zoom works on my friends system using Oculus, but does not on mine.

 

I'm hoping there is a setting I'm overlooking that may fix this issue?

 

Bill

 

 

I have a similar problem. I can assign a key to zoom but it doesn't do anything. I can see it is bound when I push it in the settings screen. The only key that zooms for me is using the A button on the right touch controller. I want to bind it to a HOTAS button.

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  • ED Team
I have a similar problem. I can assign a key to zoom but it doesn't do anything. I can see it is bound when I push it in the settings screen. The only key that zooms for me is using the A button on the right touch controller. I want to bind it to a HOTAS button.

 

Touch controllers use builtin profile for VR.

But any HOTAS is also used as input for aircraft : DCS input works as layered system - one of them is UI layer , other layers - are aircraft specific

Most likely your HOTAS button assigned twice - one in UI layer , and the other one in aircraft layer , and aircraft layer is in priority . that is why do not see reaction on zoom assignment

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Touch controllers use builtin profile for VR.

But any HOTAS is also used as input for aircraft : DCS input works as layered system - one of them is UI layer , other layers - are aircraft specific

Most likely your HOTAS button assigned twice - one in UI layer , and the other one in aircraft layer , and aircraft layer is in priority . that is why do not see reaction on zoom assignment

 

Thank you for this, it might actually be that I was not aware there was a UI layer, perhaps there's a different zoom function and I assigned the key to the wrong one. I will look for UI Layer.

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You can't zoom in near as far as non-VR zoom, though.

 

 

Sent from my iPad using Tapatalk

 

+1

 

I really wish ED would give VR users the same zoom level they give monitor users. I was pretty disappointed when I 1st found out it is not.

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Solved the Problem with Zoom, thanks to help from a friend:

 

What I was doing wrong is pressing buttons on my joystick that were generating the following keypresses:

 

Button X = LCTL + z which is the default keypress combination of two characters that activates VR zoom.

Note: This is a Zoom feature found in the UI Layer under options on the home page.

 

Button Y = HOME which is the default keypress of a single character for firing the guns (40mm for A-10C)

 

The issue, when the keyboard, or a “programmable joystick” is used, if more than 3 keypresses are sent simultaneously , it just does not work, when you add up the following three characters, (LCTL + z + HOME).

 

However, if I replace the default VR Zoom with the lowercase tilde key `, then DCS will effectively permit both the zoom feature and firing the guns to simultaneously work, because DCS will accept two characters, (` + HOME).

 

I tested this with other A/C and now zoom + guns works perfectly.

 

Bill Clark

Bill Clark

 

Win10, V-2004//I5-8600K 5.2GHz//Nvidia GTX 1080Ti//VRAM 11GB

RAM 32GB//2TB M2.NVMe//Gigabyte Z370 Gaming 7//Corsair H115i

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Next time you sit on an airliner watch the altitude and see how easily you can distinguish various types of vehicles on the roads even from 10,000'. You could never do that in DCS, even with the zoom. "Muh realism" is a very poor excuse in this case, because the zoom feature actually enhances the realism.

 

The Vive Pro has the same screens as the Odyssey, which I have, and zoom is still very much needed.

 

 

Also you can use binocoulars in real life

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+1 again. Please ED , make zoom snap (least option) and maybe bit stronger.

 

Best would be short press = snap zoom (same level as now for gauges)

 

Second short press = reset zoom

 

Long press = stronger zoom (for spotting distance targets )

 

Again, when in stronger zoom > short press reset zoom

 

 

 

EASY to make and only one button used :)

 

 

Sent from my iPhone using Tapatalk

 

 

 

Bumb, is this possible with dcs ? Ed ? :)

 

 

Sent from my iPhone using Tapatalk

Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC )

 

 

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Also you can use binocoulars in real life

 

Whilst in combat?

Perhaps for spotting whilst gently circling, but I’d be astounded if used during actual combat.

If you have a link, would love to see it.

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  • 3 weeks later...

I do hope we get a solution soon, such that VR users gain a level of parity with monitor users on their zoom, or by giving us a method to ensure that both are dumbed down to sensible levels.

 

I've been watching a number of videos on YouTube, and seemingly every one of the MP videos I watch for DCS includes the attacking player using his Karl Zeiss binoculars. Doesn't matter if he's in a 7g turn in a Mig21, upside down in a 109. Nope, they can still use those binos.

It's just rubbish and completely flies against the principles of DCS, which is to create and immersive and realistic flight sim. I don't have a problem with it in WarThunder or similar arcade games, but it has no place here.

System: 9700, 64GB DDR4, 2070S, NVME2, Rift S, Jetseat, Thrustmaster F18 grip, VPC T50 stick base and throttle, CH Throttle, MFG crosswinds, custom button box, Logitech G502 and Marble mouse.

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  • 6 months later...

Since it's obvious you can zoom in VR with the VR zoom binding - couple of thoughts:

 

1. Why doesn't it have a 'zoom in slow' and 'zoom out slow' functionality ?

 

To zoom in right now - unlike desktop you have to 'hold' the button in zoom, there is no precision or stopping at a certain zoom level.

 

As mentioned especially at the lower resolution, there is more need to be able to zoom in to identify.

 

2. Would like to see the ability to bind the VR zoom to a slider - I think that would help

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I do hope we get a solution soon, such that VR users gain a level of parity with monitor users on their zoom, or by giving us a method to ensure that both are dumbed down to sensible levels.

 

I've been watching a number of videos on YouTube, and seemingly every one of the MP videos I watch for DCS includes the attacking player using his Karl Zeiss binoculars. Doesn't matter if he's in a 7g turn in a Mig21, upside down in a 109. Nope, they can still use those binos.

It's just rubbish and completely flies against the principles of DCS, which is to create and immersive and realistic flight sim. I don't have a problem with it in WarThunder or similar arcade games, but it has no place here.

 

You mean a server side lock to disable all zooming?

 

A virtual binoculars would be nice, requiring user to pick them up from a storage and put back, as otherwise they fly inside cockpit when maneuvering etc... :D

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You mean a server side lock to disable all zooming?

 

A virtual binoculars would be nice, requiring user to pick them up from a storage and put back, as otherwise they fly inside cockpit when maneuvering etc... :D

 

Yes to both would (IMO) be the right solution.

If people want to use a telescope when in single player, that's their business.

Within multiplayer, it's a different matter entirely and I'd very much like better parity between VR and monitor users. After all, they still have the advantage of being able to swivel their head like an owl, which I certainly can't do.

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