Bingo41 Posted March 23, 2018 Share Posted March 23, 2018 One of the big issues when flying in DCS with VR, is seeing the targets because of limited resolution. When going after ground targets, they are hard to see in 2D mode, let alone in VR mode. To help my situation, I setup zoom as a toggle. For example, by pressing a button on the Joystick, zoom is activated and remains in zoom mode, until I toggle the button again, when it returns to normal. Unfortunately, when zoomed out, DCS will not let the trigger fire the guns until you un-zoom. Which is unfortunate, because you can more easily see where the targets are in zoom. The toggle feature is a better mode in spite of this limitation because you can switch back to normal viewing mode prior to pulling the trigger. I have to assume this will prevent any other types of weapons release when in zoom mode? Is this something the team could take a look at? Bill Clark Bill Clark Win10, V-2004//I5-8600K 5.2GHz//Nvidia GTX 1080Ti//VRAM 11GB RAM 32GB//2TB M2.NVMe//Gigabyte Z370 Gaming 7//Corsair H115i Link to comment Share on other sites More sharing options...
muehlema Posted March 24, 2018 Share Posted March 24, 2018 Not sure if a pilot is able to zoom in real life ;) I think the Vive Pro will have much better image quality. Already the Vive is a step up from the Oculus, from what I heard. Maybe worth a thought X-Plane 11.5x / DCS 2.5.6 / P3Dv5 / Aerofly FS 2 / War Thunder Win10-x64 | ASUS Z390 Maximus VI | Intel i7-9700K @3.6GHz | Corsair Vengeance LPX 32 GB DDR4 | 6TB SSD Samsung 850 Pro | 2TB M2 PCI 4x | ASUS GTX 1080 ROG STRIX 8GB DDR5X | TM Hotas Warthog | Saitek Combat Pedals | Oculus Rift S Link to comment Share on other sites More sharing options...
Bingo41 Posted March 24, 2018 Author Share Posted March 24, 2018 muehlema, I have the Oculus and fly in VR almost 100% of time. The Vive Pro may be better, but VR technology has a serious weakness with resolution, which makes combat a lot more difficult. The zoom feature is an aid that DCS felt necessary to help users overcome this shortfall. A friend of mine has VR and he can use the zoom feature where I cannot. I tried the P-51 and the F-86 and they both have the same issue as the A-10C. Zoom works on my friends system using Oculus, but does not on mine. I'm hoping there is a setting I'm overlooking that may fix this issue? Bill Bill Clark Win10, V-2004//I5-8600K 5.2GHz//Nvidia GTX 1080Ti//VRAM 11GB RAM 32GB//2TB M2.NVMe//Gigabyte Z370 Gaming 7//Corsair H115i Link to comment Share on other sites More sharing options...
Jester2138 Posted March 24, 2018 Share Posted March 24, 2018 Not sure if a pilot is able to zoom in real life ;) I think the Vive Pro will have much better image quality. Already the Vive is a step up from the Oculus, from what I heard. Maybe worth a thought Next time you sit on an airliner watch the altitude and see how easily you can distinguish various types of vehicles on the roads even from 10,000'. You could never do that in DCS, even with the zoom. "Muh realism" is a very poor excuse in this case, because the zoom feature actually enhances the realism. The Vive Pro has the same screens as the Odyssey, which I have, and zoom is still very much needed. Link to comment Share on other sites More sharing options...
D4n Posted March 25, 2018 Share Posted March 25, 2018 You CAN zoom in in VR lol... go to controls, then to "VR" menu, check keybindings there... ;) DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence Link to comment Share on other sites More sharing options...
Buckeye Posted March 25, 2018 Share Posted March 25, 2018 You CAN zoom in in VR lol... go to controls, then to "VR" menu, check keybindings there... ;) You can't zoom in near as far as non-VR zoom, though. Sent from my iPad using Tapatalk VR Cockpit (link): Custom Throttletek F/A-18C Throttle w/ Hall Sensors + Otto switches | Slaw Device RX Viper Pedals w/ Damper | VPC T-50 Base + 15cm Black Sahaj Extension + TM Hornet or Warthog Grip | Super Warthog Wheel Stand Pro | Steelcase Leap V2 + JetSeat SE VR Rig: Pimax 5K+ | ASUS ROG Strix 1080Ti | Intel i7-9700K | Gigabyte Z390 Aorus Master | Corsair H115i RGB Platinum | 32GB Corsair Vengeance Pro RGB 3200 | Dell U3415W Curved 3440x1440 Link to comment Share on other sites More sharing options...
D4n Posted March 25, 2018 Share Posted March 25, 2018 That's true... But aircraft are big black specs in VR too, aren't they for you? (For me in unstable WMR DCS they are) DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence Link to comment Share on other sites More sharing options...
BitMaster Posted March 25, 2018 Share Posted March 25, 2018 That's true... But aircraft are big black specs in VR too, aren't they for you? (For me in unstable WMR DCS they are) they are, and they are are just as hard to visually ID. you have to be fairly close to see what they are. I do mainly choppers and are not plagued by that, I fear the powerlines..haha Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Asus 1080ti EK-waterblock - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus PG278Q 27" QHD Gsync 144Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X Link to comment Share on other sites More sharing options...
Haukka81 Posted March 26, 2018 Share Posted March 26, 2018 +1 again. Please ED , make zoom snap (least option) and maybe bit stronger. Best would be short press = snap zoom (same level as now for gauges) Second short press = reset zoom Long press = stronger zoom (for spotting distance targets ) Again, when in stronger zoom > short press reset zoom EASY to make and only one button used :) Sent from my iPhone using Tapatalk Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
D4n Posted March 26, 2018 Share Posted March 26, 2018 +1 DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence Link to comment Share on other sites More sharing options...
falken76 Posted March 27, 2018 Share Posted March 27, 2018 muehlema, I have the Oculus and fly in VR almost 100% of time. The Vive Pro may be better, but VR technology has a serious weakness with resolution, which makes combat a lot more difficult. The zoom feature is an aid that DCS felt necessary to help users overcome this shortfall. A friend of mine has VR and he can use the zoom feature where I cannot. I tried the P-51 and the F-86 and they both have the same issue as the A-10C. Zoom works on my friends system using Oculus, but does not on mine. I'm hoping there is a setting I'm overlooking that may fix this issue? Bill I have a similar problem. I can assign a key to zoom but it doesn't do anything. I can see it is bound when I push it in the settings screen. The only key that zooms for me is using the A button on the right touch controller. I want to bind it to a HOTAS button. Link to comment Share on other sites More sharing options...
ED Team Alex Okean Posted March 27, 2018 ED Team Share Posted March 27, 2018 I have a similar problem. I can assign a key to zoom but it doesn't do anything. I can see it is bound when I push it in the settings screen. The only key that zooms for me is using the A button on the right touch controller. I want to bind it to a HOTAS button. Touch controllers use builtin profile for VR. But any HOTAS is also used as input for aircraft : DCS input works as layered system - one of them is UI layer , other layers - are aircraft specific Most likely your HOTAS button assigned twice - one in UI layer , and the other one in aircraft layer , and aircraft layer is in priority . that is why do not see reaction on zoom assignment Link to comment Share on other sites More sharing options...
falken76 Posted March 27, 2018 Share Posted March 27, 2018 Touch controllers use builtin profile for VR. But any HOTAS is also used as input for aircraft : DCS input works as layered system - one of them is UI layer , other layers - are aircraft specific Most likely your HOTAS button assigned twice - one in UI layer , and the other one in aircraft layer , and aircraft layer is in priority . that is why do not see reaction on zoom assignment Thank you for this, it might actually be that I was not aware there was a UI layer, perhaps there's a different zoom function and I assigned the key to the wrong one. I will look for UI Layer. Link to comment Share on other sites More sharing options...
Torso Posted March 27, 2018 Share Posted March 27, 2018 You can't zoom in near as far as non-VR zoom, though. Sent from my iPad using Tapatalk +1 I really wish ED would give VR users the same zoom level they give monitor users. I was pretty disappointed when I 1st found out it is not. Link to comment Share on other sites More sharing options...
Bingo41 Posted March 27, 2018 Author Share Posted March 27, 2018 Solved the Problem with Zoom, thanks to help from a friend: What I was doing wrong is pressing buttons on my joystick that were generating the following keypresses: Button X = LCTL + z which is the default keypress combination of two characters that activates VR zoom. Note: This is a Zoom feature found in the UI Layer under options on the home page. Button Y = HOME which is the default keypress of a single character for firing the guns (40mm for A-10C) The issue, when the keyboard, or a “programmable joystick” is used, if more than 3 keypresses are sent simultaneously , it just does not work, when you add up the following three characters, (LCTL + z + HOME). However, if I replace the default VR Zoom with the lowercase tilde key `, then DCS will effectively permit both the zoom feature and firing the guns to simultaneously work, because DCS will accept two characters, (` + HOME). I tested this with other A/C and now zoom + guns works perfectly. Bill Clark Bill Clark Win10, V-2004//I5-8600K 5.2GHz//Nvidia GTX 1080Ti//VRAM 11GB RAM 32GB//2TB M2.NVMe//Gigabyte Z370 Gaming 7//Corsair H115i Link to comment Share on other sites More sharing options...
Rikus Posted March 30, 2018 Share Posted March 30, 2018 Next time you sit on an airliner watch the altitude and see how easily you can distinguish various types of vehicles on the roads even from 10,000'. You could never do that in DCS, even with the zoom. "Muh realism" is a very poor excuse in this case, because the zoom feature actually enhances the realism. The Vive Pro has the same screens as the Odyssey, which I have, and zoom is still very much needed. Also you can use binocoulars in real life Link to comment Share on other sites More sharing options...
Haukka81 Posted March 30, 2018 Share Posted March 30, 2018 +1 again. Please ED , make zoom snap (least option) and maybe bit stronger. Best would be short press = snap zoom (same level as now for gauges) Second short press = reset zoom Long press = stronger zoom (for spotting distance targets ) Again, when in stronger zoom > short press reset zoom EASY to make and only one button used :) Sent from my iPhone using Tapatalk Bumb, is this possible with dcs ? Ed ? :) Sent from my iPhone using Tapatalk Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Mr_sukebe Posted March 30, 2018 Share Posted March 30, 2018 Also you can use binocoulars in real life Whilst in combat? Perhaps for spotting whilst gently circling, but I’d be astounded if used during actual combat. If you have a link, would love to see it. System: 9700, 64GB DDR4, 2070S, NVME2, Rift S, Jetseat, Thrustmaster F18 grip, VPC T50 stick base and throttle, CH Throttle, MFG crosswinds, custom button box, Logitech G502 and Marble mouse. Server: i5 2500@3.9Ghz, 1080, 24GB DDR3, SSD. Link to comment Share on other sites More sharing options...
Mr_sukebe Posted April 14, 2018 Share Posted April 14, 2018 I do hope we get a solution soon, such that VR users gain a level of parity with monitor users on their zoom, or by giving us a method to ensure that both are dumbed down to sensible levels. I've been watching a number of videos on YouTube, and seemingly every one of the MP videos I watch for DCS includes the attacking player using his Karl Zeiss binoculars. Doesn't matter if he's in a 7g turn in a Mig21, upside down in a 109. Nope, they can still use those binos. It's just rubbish and completely flies against the principles of DCS, which is to create and immersive and realistic flight sim. I don't have a problem with it in WarThunder or similar arcade games, but it has no place here. System: 9700, 64GB DDR4, 2070S, NVME2, Rift S, Jetseat, Thrustmaster F18 grip, VPC T50 stick base and throttle, CH Throttle, MFG crosswinds, custom button box, Logitech G502 and Marble mouse. Server: i5 2500@3.9Ghz, 1080, 24GB DDR3, SSD. Link to comment Share on other sites More sharing options...
USA_Recon Posted November 11, 2018 Share Posted November 11, 2018 Since it's obvious you can zoom in VR with the VR zoom binding - couple of thoughts: 1. Why doesn't it have a 'zoom in slow' and 'zoom out slow' functionality ? To zoom in right now - unlike desktop you have to 'hold' the button in zoom, there is no precision or stopping at a certain zoom level. As mentioned especially at the lower resolution, there is more need to be able to zoom in to identify. 2. Would like to see the ability to bind the VR zoom to a slider - I think that would help Link to comment Share on other sites More sharing options...
TOViper Posted November 11, 2018 Share Posted November 11, 2018 +1 Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G | NVIDIA GTX 1080 Ti OC 11GB | 32 GB 3200 MHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TPR | Rift CV1 Link to comment Share on other sites More sharing options...
Fri13 Posted November 11, 2018 Share Posted November 11, 2018 I do hope we get a solution soon, such that VR users gain a level of parity with monitor users on their zoom, or by giving us a method to ensure that both are dumbed down to sensible levels. I've been watching a number of videos on YouTube, and seemingly every one of the MP videos I watch for DCS includes the attacking player using his Karl Zeiss binoculars. Doesn't matter if he's in a 7g turn in a Mig21, upside down in a 109. Nope, they can still use those binos. It's just rubbish and completely flies against the principles of DCS, which is to create and immersive and realistic flight sim. I don't have a problem with it in WarThunder or similar arcade games, but it has no place here. You mean a server side lock to disable all zooming? A virtual binoculars would be nice, requiring user to pick them up from a storage and put back, as otherwise they fly inside cockpit when maneuvering etc... :D i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K. Link to comment Share on other sites More sharing options...
Mr_sukebe Posted November 11, 2018 Share Posted November 11, 2018 You mean a server side lock to disable all zooming? A virtual binoculars would be nice, requiring user to pick them up from a storage and put back, as otherwise they fly inside cockpit when maneuvering etc... :D Yes to both would (IMO) be the right solution. If people want to use a telescope when in single player, that's their business. Within multiplayer, it's a different matter entirely and I'd very much like better parity between VR and monitor users. After all, they still have the advantage of being able to swivel their head like an owl, which I certainly can't do. System: 9700, 64GB DDR4, 2070S, NVME2, Rift S, Jetseat, Thrustmaster F18 grip, VPC T50 stick base and throttle, CH Throttle, MFG crosswinds, custom button box, Logitech G502 and Marble mouse. Server: i5 2500@3.9Ghz, 1080, 24GB DDR3, SSD. Link to comment Share on other sites More sharing options...
rweaves6 Posted November 14, 2018 Share Posted November 14, 2018 Is there a working 3dmigoto zoom mod available for DCS? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
dcs76 Posted November 24, 2018 Share Posted November 24, 2018 I think the zoom is quite ok. Going too far in will cause major disorientation when you move your head. Also I have no trouble triggering my other buttons to shoot when zoomed in. I use Mic switch up to zoom in. Link to comment Share on other sites More sharing options...
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