arturojgt Posted October 18, 2019 Share Posted October 18, 2019 Hi guys, I need some light. Yesterday I plug a brand new HP Reverb bough from HP and I'm having a Hololens driver error warning, executed the WMR portal, first, it did a check on my system and all was ok and then it said that a driver is needed and stay in this windows and nothing more. My windows 10 is updated to the latest version, I have a 1080ti, 32gb ram, I7, SSD, etc. Can you help me? Arturo "Chaco" Gonzalez Thomas Link to comment Share on other sites More sharing options...
Spark vark Posted October 18, 2019 Share Posted October 18, 2019 I get this intermittent stutter even on dcs menu page at those times gpu resource use goes up to 100% and cpu is under 50%. You may have seen this already, but did you try disabling hot plug devices as suggested in this post: https://forums.eagle.ru/showthread.php?t=251377 That helped for me. Link to comment Share on other sites More sharing options...
Eaglewings Posted October 18, 2019 Share Posted October 18, 2019 You may have seen this already, but did you try disabling hot plug devices as suggested in this post: https://forums.eagle.ru/showthread.php?t=251377 That helped for me.Thanks Spark vark. I did that but did not see any improvement. Now I have uninstalled everything (steamVR, windows mixed reality for steam, Windows mixed reality portal and the cliffhouse software). I would add the disabling hot plug devices again after reinstalling everything. Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset Link to comment Share on other sites More sharing options...
Eaglewings Posted October 18, 2019 Share Posted October 18, 2019 (edited) I just discovered it is not a problem from steamVR of windows mixed reality software. I am playing without any of VR software installed on the monitor and I see the exact stuttering . This is latest dcs open beta and no mod installed. My fps goes suddenly from 80 down to 13 on a normal flight(F-16 free flight in NTTR) during those stuttering instances and eventually goes back to normal fps only to repeat again after a few seconds. This is exactly what was translating to my vr. Time to try the hot plug device option. Edited October 18, 2019 by Eaglewings Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset Link to comment Share on other sites More sharing options...
RePhil Posted October 18, 2019 Share Posted October 18, 2019 (edited) It may have been asked but search shows nothing. How do I disable Windows Mixed Reality automatic screen-lock so I can use my mouse Edited October 20, 2019 by RePhil [sIGPIC][/sIGPIC] Window 10, i9-9900,2080TI, 32GB ram Puma Pro Flight Trainer, 2 x 1TB WB SSD NVMe HP Reverb Link to comment Share on other sites More sharing options...
speed-of-heat Posted October 19, 2019 Share Posted October 19, 2019 It may have been asked but search shows nothing. How do I disable Windows Mixed Reality automatic screen-lock so IO can use my mouse do you mean use your mouse in the game? or use your mouse in windows? ALT-Y should enable you, change your mouse focus, ALT-Enter when you are in game to prevent it losing focus in game. Also in game if all else fails fire up one of the hand controllers, select re-centre seat position, and then click in game SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat Link to comment Share on other sites More sharing options...
Baldrick33 Posted October 19, 2019 Share Posted October 19, 2019 It may have been asked but search shows nothing. How do I disable Windows Mixed Reality automatic screen-lock so IO can use my mouseIn the Mixed Reality Portal (on your monitor) you can change it in settings (the headset option I think) and scroll down and change the switching of mouse & keyboard between headset and PC from automatic to manual. AMD 5800X3D · MSI 4080 · Asus ROG Strix B550 Gaming · HP Reverb Pro · 1Tb M.2 NVMe, 32Gb Corsair Vengence 3600MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · VIRPIL T-50CM3 Base, Alpha Prime R. VIRPIL VPC Rotor TCS Base. JetSeat Link to comment Share on other sites More sharing options...
Eaglewings Posted October 19, 2019 Share Posted October 19, 2019 It may have been asked but search shows nothing. How do I disable Windows Mixed Reality automatic screen-lock so IO can use my mouseYou can still force the mouse out by clicking the edge outside game play window. You can also check vr setting in dcs where you can uncheck cursor confined to game screen. Never used it though as I could just click outside the game screen and use the mouse on other stuff. Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset Link to comment Share on other sites More sharing options...
RePhil Posted October 20, 2019 Share Posted October 20, 2019 Thanks to all found the setting in the Windows setting/mixed reality/headset were I can change from Windows key + y to auto [sIGPIC][/sIGPIC] Window 10, i9-9900,2080TI, 32GB ram Puma Pro Flight Trainer, 2 x 1TB WB SSD NVMe HP Reverb Link to comment Share on other sites More sharing options...
wju Posted October 26, 2019 Share Posted October 26, 2019 which process is responsible for motion reprojection in WMR? Hi all, well, I am dealing with WMR&Reverb settings/tunning; I am almost fine with it now, but what the hell, which of the processes is responsible for WMR motion reprojection? Or is it calculated by GPU? Screenshot of running processes is attached; as you probably noted, it is Instant Action/FA-18/Ready on the Ramp i7-7820X@4.5Ghz; GPU 3080Ti, 64GB RAM, HP Reverb G2; VKB Ultimate stick; VIRPIL Throttle; Slaw Pedals; custom AX&BTN BOX Link to comment Share on other sites More sharing options...
Werewolf_fs Posted October 26, 2019 Share Posted October 26, 2019 (edited) Hi all, well, I am dealing with WMR&Reverb settings/tunning; I am almost fine with it now, but what the hell, which of the processes is responsible for WMR motion reprojection? Or is it calculated by GPU? Screenshot of running processes is attached; as you probably noted, it is Instant Action/FA-18/Ready on the Ramp Info for WMR for SteamVR https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/using-steamvr-with-windows-mixed-reality Conf guide for Reverb and DCS: https://vr4dcs.com/2019/09/10/reverb-settings-for-dcs/ Edited October 26, 2019 by Werewolf_fs Link to comment Share on other sites More sharing options...
wju Posted October 26, 2019 Share Posted October 26, 2019 Info for WMR for SteamVR https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/using-steamvr-with-windows-mixed-reality Conf guide for Reverb and DCS: https://vr4dcs.com/2019/09/10/reverb-settings-for-dcs/ i am well avare of both, thanks Do You know answer to my quaestion? which process is responsible for motion reprojection in WMR? i7-7820X@4.5Ghz; GPU 3080Ti, 64GB RAM, HP Reverb G2; VKB Ultimate stick; VIRPIL Throttle; Slaw Pedals; custom AX&BTN BOX Link to comment Share on other sites More sharing options...
Werewolf_fs Posted October 26, 2019 Share Posted October 26, 2019 i am well avare of both, thanks Do You know answer to my quaestion? which process is responsible for motion reprojection in WMR? I am not sure but I understand that it is not a separate process, is part of the WMR driver for Steam VR or at least it’s none of those seen in his capture Link to comment Share on other sites More sharing options...
wju Posted October 26, 2019 Share Posted October 26, 2019 ...is part of the WMR driver for Steam VR... WMR motion reporojection is not calculated by SteamVR as far as I know; realtime motion reprojecton of 9megapixels (in the case of Reverb) is not easy job; there must be a process, which loads CPU or GPU; maybe it is not on my list as the picture is cutted, but it was shot when DCS was running and processes were sorted by CPU load; high to low i7-7820X@4.5Ghz; GPU 3080Ti, 64GB RAM, HP Reverb G2; VKB Ultimate stick; VIRPIL Throttle; Slaw Pedals; custom AX&BTN BOX Link to comment Share on other sites More sharing options...
GunSlingerAUS Posted November 8, 2019 Share Posted November 8, 2019 wju, as far as I can tell, there is NO WAY TO DISABLE PROJECTION ON WMR DEVICES. It is not as simple as ending a process... Intel 11900K/NVIDIA RTX 3090/32GB DDR4 3666/Z590 Asus Maximus motherboard/2TB Samsung EVO Pro/55" LG C9 120Hz @ 4K/Windows 10/Jotunheim Schiit external headphone amp/Virpil HOTAS + MFG Crosswind pedals Link to comment Share on other sites More sharing options...
wju Posted November 8, 2019 Share Posted November 8, 2019 wju, as far as I can tell, there is NO WAY TO DISABLE PROJECTION ON WMR DEVICES. It is not as simple as ending a process... hmm, I am really unsure where is reprojection calculated and also wonder, that no one can answer, just guess or speculation (like i do ). Everyone is smart like TV, but evidence based valid info is lacking. Based on my last readings on microsoft pages, I quess, the reprojection is calculated on GPU, but really guessing. regarding on/off: https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/using-steamvr-with-windows-mixed-reality scroll down to "Enabling motion reprojection for SteamVR Apps" i7-7820X@4.5Ghz; GPU 3080Ti, 64GB RAM, HP Reverb G2; VKB Ultimate stick; VIRPIL Throttle; Slaw Pedals; custom AX&BTN BOX Link to comment Share on other sites More sharing options...
Montes Posted December 7, 2019 Share Posted December 7, 2019 Will we ever see this? https://www.facebook.com/watch/?v=959882581036137 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Daze58 Posted December 11, 2019 Share Posted December 11, 2019 My reverb only looks around. It doesn’t go side to side or back and forth. What setting is wrong? [HVY-A]Daze:pilotfly: Link to comment Share on other sites More sharing options...
Svsmokey Posted December 11, 2019 Share Posted December 11, 2019 It means your cameras are not tracking . Low room light levels , lack of contrast in the room , or cameras turned off in windows system settings are all possibilities , among others . 9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2 Link to comment Share on other sites More sharing options...
Captain Spears Posted December 12, 2019 Share Posted December 12, 2019 (edited) They've recently updated the UI for SteamVR Settings and the option to turn Reprojection on is gone. Any ideas? edit: from what I have researched you need to edit the default.setttings file and set it there. Thanks! Edited December 12, 2019 by Captain Spears Link to comment Share on other sites More sharing options...
Baldrick33 Posted December 17, 2019 Share Posted December 17, 2019 Just a heads up that WMR for SteamVR beta has just been updated. So to enable reprojection you will need to edit the default.vrsettings file again. AMD 5800X3D · MSI 4080 · Asus ROG Strix B550 Gaming · HP Reverb Pro · 1Tb M.2 NVMe, 32Gb Corsair Vengence 3600MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · VIRPIL T-50CM3 Base, Alpha Prime R. VIRPIL VPC Rotor TCS Base. JetSeat Link to comment Share on other sites More sharing options...
Fakum Posted December 18, 2019 Share Posted December 18, 2019 I just installed Odyssey+. Last week I had the Rift-S and couldnt dial in to see the text on the gauges clear, thought it was because I measured my IPD at about 70 to 72, and couldnt make the manual adjustment on the Rift-S. Today, I setup the Odyssey+, and Im having the same difficulty? I wear glasses to see far away, I also have computer glasses, dont need glasses for up close. My DCS settings are mostly all maxed out and run great FPS on my monitor. I tinkered around for a long time adjusting pixel density, between 1 and 2.3, and also trying different glasses. Gauges are not very legible? I also went into Steam and moved the slider up to 140 as suggested elsewhere. I have no idea what more adjustments I could possibly make, but feel i am missing something? Thanks for any help. Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle Link to comment Share on other sites More sharing options...
Baldrick33 Posted December 18, 2019 Share Posted December 18, 2019 I just installed Odyssey+. Last week I had the Rift-S and couldnt dial in to see the text on the gauges clear, thought it was because I measured my IPD at about 70 to 72, and couldnt make the manual adjustment on the Rift-S. Today, I setup the Odyssey+, and Im having the same difficulty? I wear glasses to see far away, I also have computer glasses, dont need glasses for up close. My DCS settings are mostly all maxed out and run great FPS on my monitor. I tinkered around for a long time adjusting pixel density, between 1 and 2.3, and also trying different glasses. Gauges are not very legible? I also went into Steam and moved the slider up to 140 as suggested elsewhere. I have no idea what more adjustments I could possibly make, but feel i am missing something? Thanks for any help.The Odyssey+ has a rather soft blurry image to get rid of the SDE, unfortunately there isn't much you can do to sharpen it up. Also the focal length of most HMDs is around 2m so you may need your glasses, AMD 5800X3D · MSI 4080 · Asus ROG Strix B550 Gaming · HP Reverb Pro · 1Tb M.2 NVMe, 32Gb Corsair Vengence 3600MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · VIRPIL T-50CM3 Base, Alpha Prime R. VIRPIL VPC Rotor TCS Base. JetSeat Link to comment Share on other sites More sharing options...
UncleZam Posted December 18, 2019 Share Posted December 18, 2019 (edited) I just installed Odyssey+. Last week I had the Rift-S and couldnt dial in to see the text on the gauges clear, thought it was because I measured my IPD at about 70 to 72, and couldnt make the manual adjustment on the Rift-S. Today, I setup the Odyssey+, and Im having the same difficulty? I wear glasses to see far away, I also have computer glasses, dont need glasses for up close. My DCS settings are mostly all maxed out and run great FPS on my monitor. I tinkered around for a long time adjusting pixel density, between 1 and 2.3, and also trying different glasses. Gauges are not very legible? I also went into Steam and moved the slider up to 140 as suggested elsewhere. I have no idea what more adjustments I could possibly make, but feel i am missing something? Thanks for any help. I also have O+ and recently I have found out empirically that you have to use really high resolution in SteamVR in order to get sharper picture. Try using something in range 400 to 500%. Of course this is really demanding for your GPU, so you have to give up some of the eye candy. Currently I am using DCS in game SS 0.8 and SteamVR resolution 400% ( 2902x3638 ). It could be that there is some regression in SteamVR rendering pipeline causing extra blurriness, you can read about it in SteamVR discussion forum. And there is only so much you can do with the current resolution of VR headsets, maybe Reverb would improve sharpness considerably from O+. Otherwise we just have to wait for higher resolution HMDs. Edit: Breaking news from WMR for SteamVR discussion: https://steamcommunity.com/app/719950/discussions/0/1629665087691809087/?ctp=4#c1736632644636612773 Edited December 18, 2019 by Unclezam Link to comment Share on other sites More sharing options...
Fakum Posted December 18, 2019 Share Posted December 18, 2019 @Baldrick33, Thanks, but as I stated, I tried with and without glasses. @Unclezam, Thanks, I had no idea we could run that high, I certainly have nothing to loose trying that. Regarding the Breaking News info, since i just downloaded and installed last night, I would imagine I have the latest version? I will check tonight. I will say this, 1st I had to setup WMR, then I understood that I had to download and install WMR for Steam VR. I had difficulty finding that while logged into Steam, even while looking for it in Steams search box. Never did find it there, I wound up doing a google search and navigated through that to install it. Install was a pain! It kept asking me to plug in the headset when it was already plugged in and working in WMR? I wound up having to pull the cables a few times to get it. Then sometimes the mouse curser works when the headset is on, sometimes not? In DCS/VR Tab, I have the mouse selected to work both in the game and outside, controllers off. I would have to take the headset off my head at point it at the monitor to use the mouse in DCS. Also, when DCS loads, the screens you see are distorted and flicker. Once in the game, all is well? My maiden flight with Steam VR and Odeysses was extremely frustrating,,, will give it another go tonight. Thanks, Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle Link to comment Share on other sites More sharing options...
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