Hueyman Posted September 8, 2015 Author Share Posted September 8, 2015 No matter the camera shutter speed or ISO settings, who ever saw a P-51 up close on an airshow can tell you the side 90° view the prop looks ridiculously thin. Even with a fine pitch, engine idling. Well said ! [sIGPIC][/sIGPIC] CPL(A)IR ME/SEP/MEP/SET - CPL(H) Link to comment Share on other sites More sharing options...
Crumpp Posted September 8, 2015 Share Posted September 8, 2015 No amount of posting what the camera sees changes the physics into what the eye and brain percieve. This is how flight sims in the past ended up with cartoony propeller animations. Answers to most important questions ATC can ask that every pilot should memorize: 1. No, I do not have a pen. 2. Indicating 250 Link to comment Share on other sites More sharing options...
[DBS]TH0R Posted September 8, 2015 Share Posted September 8, 2015 No amount of posting what the camera sees changes the physics into what the eye and brain percieve. This is how flight sims in the past ended up with cartoony propeller animations. While I do agree with your post (crappy early prop animation mods for IL2'46 anyone?), I can not but wonder about its purpose since we have in several posts here already established that props in general look great in DCS, even on P-51. The solely problem being that side view, which really is hard to miss when looking at the external model. Now, having seen a P-51 taxi very close to me earlier this year, and knowing about this bug for a long time now, I have payed special attention how the prop looks like in real life. The camera and YT links here (again, not talking about propeller camera distortion from any other view that 90°) only back this up. In other words, if P-51 prop is correct, than all others are wrong since animation on the said prop is different than others when viewed from 90° side. If other two prop jobs aren't enough, take a look at the HUEY for instance. Even tail rotor shows clear variations in pitch when manipulating rudder. P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5 WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature Link to comment Share on other sites More sharing options...
Art-J Posted September 8, 2015 Share Posted September 8, 2015 In other words, if P-51 prop is correct, than all others are wrong since animation on the said prop is different than others when viewed from 90° side. If other two prop jobs aren't enough, take a look at the HUEY for instance. Even tail rotor shows clear variations in pitch when manipulating rudder. Indeed. As this thread deserves more side-view screenshots, here are the ones with 109 and 190. The moving prop is a little bit thinner, but not twice thinner as on the 51. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
Hueyman Posted September 8, 2015 Author Share Posted September 8, 2015 So true Thanks Art-J for the picts. Here you can see the spinning prop effect has the same shape as the prop blades, that's all we want to ne corrected.. The too small width is just a side of the problem, look at DCS P51 side prop shape, it's not curved, doesn't follow the shape twist and curve of the blades, it's like if the prop has plain straight paddles instead of blades... [sIGPIC][/sIGPIC] CPL(A)IR ME/SEP/MEP/SET - CPL(H) Link to comment Share on other sites More sharing options...
ED Team Yo-Yo Posted September 8, 2015 ED Team Share Posted September 8, 2015 I guess I talked to Space... about the fast shutter, etc.... :) Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles. Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me Link to comment Share on other sites More sharing options...
[DBS]TH0R Posted September 8, 2015 Share Posted September 8, 2015 I guess I talked to Space... about the fast shutter, etc.... :) I didn't get that impression. It is very clear to us (well me, at least) what you said. No one here expects to count blades, or see a fully black rotating propeller (no opacity). Please compare images from post #54 and with #28. 1 P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5 WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature Link to comment Share on other sites More sharing options...
Crumpp Posted September 8, 2015 Share Posted September 8, 2015 Crumpp says: No amount of posting what the camera sees changes the physics into what the eye and brain percieve. Thor says in reference to my statement above: I can not but wonder about its purpose It's purpose was to point out that Yo-Yo explained the camera picture physics and why it was not relevant to keep spamming the thread with pictures. Which is why Yo-Yo replied: Originally Posted by Yo-Yo View Post I guess I talked to Space... about the fast shutter, etc.... Answers to most important questions ATC can ask that every pilot should memorize: 1. No, I do not have a pen. 2. Indicating 250 Link to comment Share on other sites More sharing options...
[DBS]TH0R Posted September 8, 2015 Share Posted September 8, 2015 I was about to ask a question whether anyone else things we're spamming this thread, however I am not interested in an answer since it would lead to OT. IMO everything has already been said and evidence provided. I don't know of a better way of backing up what I have seen with my own eyes other that with what was already posted here. It has been years since I first reported this bug, if nothing else I am glad others see it too. P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5 WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature Link to comment Share on other sites More sharing options...
ED Team Yo-Yo Posted September 8, 2015 ED Team Share Posted September 8, 2015 Ok... yesterday I AGREED that the prop now is not correct. What is this current discussion about? And the only point of my posts was that RIGHT BLADE SHAPE as it must be for an eye is not exactly as the blade shape is. Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles. Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me Link to comment Share on other sites More sharing options...
[DBS]TH0R Posted September 8, 2015 Share Posted September 8, 2015 I noticed your comment but was unsure what exactly you meant by it. Thanks for clarification. Can we hope for a fix in not too distant future, development time permitting of course? P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5 WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature Link to comment Share on other sites More sharing options...
[DBS]TH0R Posted January 20, 2019 Share Posted January 20, 2019 (edited) 2019 and a new updated 3D model... with no changes to the thin 3D prop model: Any hope we get this fixed any time in the future? Perhaps fixed is the wrong word, "up to standard" of other warbirds would be a better term. Edited January 20, 2019 by T}{OR P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5 WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature Link to comment Share on other sites More sharing options...
grafspee Posted April 29, 2019 Share Posted April 29, 2019 2019 and a new updated 3D model... with no changes to the thin 3D prop model: Any hope we get this fixed any time in the future? Perhaps fixed is the wrong word, "up to standard" of other warbirds would be a better term. looks like p-51 prop is hardcoded in game so cant be changed System specs: I7 14700KF, Gigabyte Z690 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor Link to comment Share on other sites More sharing options...
grafspee Posted April 29, 2019 Share Posted April 29, 2019 (edited) i will bring another thing in to this thred. ok p-51's side prop thicknes is visiable if you look at your plane maby prop is too thin but it's ok but when you look at other player's p-51 prop is thin as sheet of paper that is main problem here i realy dont care about my prop i much more care about other playe's props in game this is example this is how it looks whne you fly formation with another p-51 props for spit bf and fw are much thicker but still they are quite thin compare when you look at your plane. this one is my plane check this one have nice pitch on the blades :P the same thing for spit someone's plane my plane i case of spit its ok but in case bf109 someone's plane prop is very thin too i think why is that? Edited April 29, 2019 by grafspee System specs: I7 14700KF, Gigabyte Z690 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor Link to comment Share on other sites More sharing options...
Magic Zach Posted November 21, 2019 Share Posted November 21, 2019 Bumping this Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S System Specs: MSI MPG X570 GAMING PLUS, RTX 3090, Ryzen 7 5800X3D, 32GB DDR4-3200, Samsung 860 EVO, Samsung 970 EVO 250GB Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8 Maps: Normandy, Nevada, Persian Gulf, Syria Link to comment Share on other sites More sharing options...
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