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Igla manpad performance is pathetic


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Igla seems to be about as effective as GAR-8 right now. It pulls laughable amount of Gs and thus, most of the times, lags behind target (first clip). Also, if it approaches target from 7 or 5 o'clock, it will always deviate at last moment for whatever reason (second clip).

 

This should be combined with horrible damage model present for some planes right now (like f-15) it can take up to 5 or more HITS(which are unlikely to happen anyway) to kill it.

 

Another issue, that affects all manpads ONLY in Multiplayer environment, is that their animation is broken for all clients on server when there are hostile planes overhead. On client side it looks like they having seizure while engaging targets, so missiles hit the ground in front of the launcher(but on server side it looks fine, thus there can be a missile going your way, but you will not see it on client, because it impacted on the ground near the manpad because of "broken animation").

 

PS: This has been an issue for a long time, not only in open beta.


Edited by DackSter94
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LOOK MA, NO HOOK

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