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*** BK-90 now available!***


Jediteo

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Now witness the firepower of this fully armed and operational weapon!

 

 

The BK-90 is the most modern air-to-ground weapon carried by the AJS-37. It is a guided cluster munitions dispenser, which means that once released, it will glide towards the target and dispense the submunitions over an area from its 24 launch tubes.

 

The weapon is designed to be released from low altitudes, and has a range of about 7 km when released at high speed. The weapon will sync up to the aircraft’s navigation system and will guide towards the coordinates of the current selected waypoint, leaving the releasing aircraft free to maneuver away from the target area.

 

As for the submunitions, they come in two flavors:

 

The first is the MJ1 (or MUSJAS 1), which is a 3.7 kg fragmentation warhead, with three fitting per launch tube for a total of 72 submunitions. The main purpose is unarmored targets, which will render an area of 300x200 meters quite inhospitable to anything not behind armor.

 

The second alternative is the MJ2 (MUSJAS 2) which is the larger 16.9 kg submunition designed for lighter armored vehicles. Only a single MJ2 fits in each tube, leading to a total of 24 submunitions per launcher. The warhead will explode over the target and will shower the area with explosively formed projectiles, punching lots of small holes in anything unfortunate to be in the way.

 

In DCS we have three versions of the BK-90:

 

The MJ1 version contains 72 MJ1 submunitions. The large amount of submunitions will cover a large area and essentially providing the equivalent high-explosive firepower of a large mortar barrage.

 

The MJ2 version contains 24 MJ2 submunitions, and is primarily for concentrations of lighter IFV / AFV, and anything that requires a bit more punch.

 

The MJ1+2 does exactly what it says on the tin, it contains a mix of two, providing some of the best of two worlds. The lower amount of MJ1 warheads will provide slightly less impact density, but the MJ2’s provides a bit more flexibility on armored and unarmored targets.

 

For a higher impact density, you can fire the weapons in salvo mode. In salvo mode. you can choose between compact, long and, wide impact profiles to customize the impact area for the target layout. Alternatively, you can launch the weapons one by one at multiple target coordinates by switching waypoints (or moving them).

 

This has been a feature we have been looking forward to pretty much from starting the AJS-37 project all those years ago, and we are now glad that it will be available next patch.


Edited by IronMike

[sIGPIC][/sIGPIC]

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37de6fcdeff97b60c1055e5740513f1b.jpg

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

| Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |

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Looks amazing Heatblur, thanks for all the effort! Did you guys have to improve cluster modelling (ie making this improvement available in the future for other weapons) or did you just code the shit out of what you had at hand? :D

 

Or bit of both..? :D

T.16000m HOTAS + Pedals || TrackIR5 ||

Win10 64bit || 120+500GB SSD, 1TB HDD || i5 4440 @3.3GHz || 16GB RAM @ 1600MHz || GTX1070 G1 ||

FCIII, L39ZA, AJS-37, Normandy '44, Persian Gulf, Channel

F/A-18C, Bf-109 K-4, WW2 Asset Pack, CA, P-47, F-16

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Tungushka will shoot at it. Haven't tested other systems yet.

 

Safe to assume the Tor will as well then, as with AGMs

T.16000m HOTAS + Pedals || TrackIR5 ||

Win10 64bit || 120+500GB SSD, 1TB HDD || i5 4440 @3.3GHz || 16GB RAM @ 1600MHz || GTX1070 G1 ||

FCIII, L39ZA, AJS-37, Normandy '44, Persian Gulf, Channel

F/A-18C, Bf-109 K-4, WW2 Asset Pack, CA, P-47, F-16

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