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Operation Neighbourhood Watch

A four-mission mini campaign for the F/A-18C in the Caucasus

 

 

This campaign might be nice for the "beginner" Hornet-driver (just like myself). You can expect limited enemy SAM activity, enemy aircraft that more or less match the F/A-18C's current A/A capability (limited range), loadouts can be changed as desired and no addons required.

 

I do however advise using the open beta version of DCS World, as I used JTAC - MAV combination for one of the missions. It will also work for non-beta users, but you might want to change loadout on that particular mission. Also the campaign facilitates trying out the new FPAS page and the use of JHMCS and aim-9x.

 

The missions contain: close formation flying, regular ground attack, JTAC ground attack, aerial refueling if required/desired and A/A combat.

 

I tested it myself (in VR) and it all seems to be working fine, but please inform me if you encounter any problems or horrible typing errors

 

 

Edit:

Forgot to mention; I highly recommend not using external views (F2), to increase immersion and avoid "spoilers". Also there are lots of friendlies in the sky so be careful what you engage. IFF is still very much WIP so there's a good reason to first visually identify your target (which is a neat opportunity to play with JHMCS! :) )

 

Hi,

 

Mission 1 is not working properly. I intercepted the plane, followed it to wpt 2, did an in-flight refueling for the practice and rtb. I got a "campaign failure" message right after.

 

Maybe some trigger is broken or something.

 

I'd recommend to include in the briefing the frequencies:

Texaco 251

Awacs 251 (usually they are different frequencies)

Flight 305

Senaki 261.

 

I will test it again when you fix it.

 

All the best,

 

Sydy

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Hi,

 

Mission 1 is not working properly. I intercepted the plane, followed it to wpt 2, did an in-flight refueling for the practice and rtb. I got a "campaign failure" message right after.

 

Maybe some trigger is broken or something.

 

I'd recommend to include in the briefing the frequencies:

Texaco 251

Awacs 251 (usually they are different frequencies)

Flight 305

Senaki 261.

 

I will test it again when you fix it.

 

All the best,

 

Sydy

Thanks for the feedback!

Strange though, that the trigger didn't work.

 

 

the escorted aircraft has a simple fly over trigger at its WP2 (just over the border). Not much that can go wrong there. Trigger activated=mission goal

 

 

I'll try to correct it and good point about the frequencies indeed


Edited by sirrah

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

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I am not positive but I think there is a small bug that you need to end the mission as soon as you get the mission success message, while the bandit is still in the trigger zone. If you RTB and land the bandit will get out of the zone and the mission will fail, even if you got the mission success message.

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I am not positive but I think there is a small bug that you need to end the mission as soon as you get the mission success message, while the bandit is still in the trigger zone. If you RTB and land the bandit will get out of the zone and the mission will fail, even if you got the mission success message.

That might actually be the problem! Thanks a lot for the feedback Bolek!

 

(I was just about to just post all 4 missions as separate .miz files, because I wasn't able to reproduce the problem. But now when I think back I only tried it up till the point where I get the mission success message. I'll try and fix it as soon as I find some time for it)

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

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I updated mini-campaign "Operation Neighbourhood Watch" to version 1.1

 

You can download it here

 

Didn't mention before, but feel free to edit and/or redistribute it.

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

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I downloaded the updated files and I think there is an issue with the campaign progression. On mission failure the result is 0, which drops you back one stage (forcing you to redo the mission that was already successful). From the manual

If mission total values are 49 or lower, the player will fall back one stage. If the value is 50, they stay in the same stage. If the mission total value is 51 or above, the player will advance to the next stage.

So, the result should be 50 on mission failure and greater than 50 on mission success but never less than 50 (assuming you want the campaign to progress linearly).

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ONW MISSIONS: On mission 3, I fly to the IP and contact JTAC. Approach the target and request LASER ON. I get a good lock with the MAVS but when I fire, I get the ABORT ABORT ABORT, You do not have permission to fire. What am I missing?

 

With some JTAC's after you get the "LASING" message you need to declare first "SPOT" and then "IN" (from the menu) and wait for "CLEARED HOT" message before you can fire.

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With some JTAC's after you get the "LASING" message you need to declare first "SPOT" and then "IN" (from the menu) and wait for "CLEARED HOT" message before you can fire.

Bolek is right

 

I had the same problem first time I tried ;)

 

As for the other campaign issues... Just use the missions as single missions and follow it from ONW_M1 to ONW_M4. This way they'll definately work :D

 

Link to original post

 

 

 

Sorry for the inconvenience, apparently I need some more campaign editing schooling :book:


Edited by sirrah

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

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  • 2 weeks later...
Bolek is right

 

I had the same problem first time I tried ;)

 

As for the other campaign issues... Just use the missions as single missions and follow it from ONW_M1 to ONW_M4. This way they'll definately work :D

 

Link to original post

 

 

 

Sorry for the inconvenience, apparently I need some more campaign editing schooling :book:

 

Sirrah,

 

I gave a second try and... Same problem on the 1st mission... Scorted the Tu out of wpt 2 and score was zero...

 

Sorry, man...

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Hi guys,

 

I'd like to recommend you a new campaign:

 

The Serpent's Head!

 

Title_2.jpg

 

I Flew the entire campaign and strongly recommend you to fly it if you like the F/A-18C.

 

Extremely well design with feasible missions and very nice story line.

 

My tips are: mission 3 is very difficult (after 4 tries, I had to bypass it - my bad!) and on mission 6 orbit only North of wpt 4.

 

Congratulations Glynlewis. His material is Prime!!!

 

I hope you guys enjoy this campaign as much as I did.

 

All the best,

 

Sydy

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Hi guys,

 

I'd like to recommend you a new campaign:

 

The Serpent's Head!

 

Title_2.jpg

 

I Flew the entire campaign and strongly recommend you to fly it if you like the F/A-18C.

 

Extremely well design with feasible missions and very nice story line.

 

My tips are: mission 3 is very difficult (after 4 tries, I had to bypass it - my bad!) and on mission 6 orbit only North of wpt 4.

 

Congratulations Glynlewis. His material is Prime!!!

 

I hope you guys enjoy this campaign as much as I did.

 

All the best,

 

Sydy

 

 

 

 

 

Thanks for the kind words Sydy.

 

 

OK some tips

 

 

1.0 Mission 3 : As you are having to run in on Gori on a certain line to correctly carry out the photo reconnaissance exercise you can only jink the SAMs vertically. I fly in low and fast. when the SAMs start to fly I fly at 45 degrees up to cloud base. Just before the SAMs get just over half way turn upside down and pull down to the ground hard letting of a group of about 6 to 8 chaff at the start of your decent. You should lose them. Once you get over half way on the run you will descend below their line of sight. Its not easy but can be done its all in the timing.

 

 

2.0 Mission 6 : The instruction is to orbit about way point 4. You can in fact go up to 9 NMs south of the way point. Set WP4 on your HSI and make sure you stay around it.

 

 

Hope this helps


Edited by Glyn

F/A-18C Campaigns : The Serpent’s Head / The Serpent’s Head 2

-------------------------------------------------------------------------

I9 9900K @ 5.0Ghz / Gigabyte 2080ti water force extreme / 32 Gb RAM Corsair Dominator Platinum 3600 / 2Tb Samsung 970 Evoplus NVMe M.2 / Thrustmaster Warthog Hotas / Thrustmaster Pedals / Valve Index.

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F/A-18C Refinery Strike Escort

 

F/A-18C Persian Gulf. CSG3 Ops has prepared multi-group mission, package code name Grumpy, to destroy the refinery, code named Disneyland, near Khonj, Iran. Group of 4 x A-10C will execute the attack with Chevy 1 (F-16 x 2) tasked with SEAD support. JTAC support (Magic) is available. Player will lead flight of 4 x F/A-18C from USS Stennis to escort strike group to Disneyland and return. Mission has custom voice messages, eye candy and randomness to make for enjoyable replay. Download from User Files:

https://www.digitalcombatsimulator.com/en/files/3302789/

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Thanks for the kind words Sydy.

 

 

OK some tips

 

 

1.0 Mission 3 : As you are having to run in on Gori on a certain line to correctly carry out the photo reconnaissance exercise you can only jink the SAMs vertically. I fly in low and fast. when the SAMs start to fly I fly at 45 degrees up to cloud base. Just before the SAMs get just over half way turn upside down and pull down to the ground hard letting of a group of about 6 to 8 flares at the start of your decent. You should lose them. Once you get over half way on the run you will descend below their line of sight. Its not easy but can be done its all in the timing.

 

 

2.0 Mission 6 : The instruction is to orbit about way point 4. You can in fact go up to 9 NMs south of the way point. Set WP4 on your HSI and make sure you stay around it.

 

 

Hope this helps

I find mission 3 to be very difficult indeed. How close to 1000ft should I be to get a mission succes?

I'm having troubles avoiding that sam while simultaniously trying to pass Gori at 1000ft

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

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You have quite a wide margin. To be honest the main test is getting past the SAMs. Follow my recommendations it's the only way I have beat the SAMs. Once you beat the first two missiles you can go low and the terrain will obscure the first SAM site. At Gori you might not want to be lower than 10000 feet as there are a lot of guns and much higher as you come out of Gori there are more SAMs. At 1000feet you will be obscured by terrain east of Gori . You also need to take some good snaps as well.

Just noted a stupid error in my recommendation of course should be a series of chaff not flares for the SAMs


Edited by Glyn

F/A-18C Campaigns : The Serpent’s Head / The Serpent’s Head 2

-------------------------------------------------------------------------

I9 9900K @ 5.0Ghz / Gigabyte 2080ti water force extreme / 32 Gb RAM Corsair Dominator Platinum 3600 / 2Tb Samsung 970 Evoplus NVMe M.2 / Thrustmaster Warthog Hotas / Thrustmaster Pedals / Valve Index.

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This is the same Mission from Matt Wagner for the AGM-65E, but i have switch to GBU-12. So you need to use laser code 1688, A2G Mode, and set AUTO for each GBU.

You need also define WP2 als TGT on the DDI page of the HSI.

Caucasus FA-18CGBU12 Practice.miz

Playing: F-16C

Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof.

Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh

Ghost0815

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Operation Sea Scorpion "Hunters"

 

This is the third part of a campaign that I'm currently developing. I have about four missions finished, I'm just waiting on some features of the Hornet to be released.

 

Anyways, in this mission, you are a part of a three element flight tasked with eliminating enemy air patrols over the UAE.

 

Mission is complete with voice overs (some text to speech, some my voice) dusk/night TOD, cool guard channel radio chatter, and a CASE III recovery with proper information.

 

Works in both SP and MP and has been tested many times in both.

 

MP is 2 player co-op. (Can be more if you edit if you so desire)

 

Please give feedback!

 

Download Here:

https://drive.google.com/open?id=16AlGcFD1A0azJyUOpv9CdLSFyUMmkYvC

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