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DCS Update Patch Notes Discussion Thread


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And patches that don't trigger the anti virus.

 

The file G:\Eagle Dynamics\DCS World open Beta\bin\World.dll is infected with Gen:Variant.Ursu.768621 and was moved to quarantine. It is recommended that you run a System Scan to make sure your system is clean.

 

And after restoring world.dll it triggers off another warning and quarantine:

The file G:\Eagle Dynamics\DCS World open Beta\Mods\aircraft\F14\bin\F14-HeatblurCommon.dll is infected with Gen:Variant.Ursu.776114 and was moved to quarantine. It is recommended that you run a System Scan to make sure your system is clean.

Sons of Dogs, Come Eat Flesh

Clan Cameron

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Ohnoes! cl-luna-sad.png

 

Yeah, yeah... Some people complain about fluffy clouds in DCS, I complain about the moon being scaled wrong :smilewink:...

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^^^^ This! Should be easy to do - regardless of what brand virus scanner one's using.

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What surprise to me a lot is that the changelog of today´s patch, ... nearly 100% of changes are totally cosmetic (appart aim-120...), in manuals, in missions, and this is the best... "adding a button to not disable sound when app minimizes" what is that? is that really necessary, and why spend resources on that?

 

More than one month passed since 2.5.6 disaster launch... just to add only cosmetic changes or mission correction? c´mon

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What are your steam SS settings? I'd crank them down to 100% if they aren't there. Turn of MSAA. Turn off mirrors. I'm getting 45fps with my setup again after turning a bunch of stuff down/off. Its not great, but hopefully they can re-optimize again.
Im on 60Hz. So I have 30. AA and mirrors off, SS 100%. 45 is same sh#T ghosting during dogfights and quick moving target in front of you. During flying high maybe it is ok but it is NOT FS... Im also dissapointed with this patch... as many of us VR users. I know that some of us are ok with 10fps... but Im not talking about margin.

 

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What surprise to me a lot is that the changelog of today´s patch, ... nearly 100% of changes are totally cosmetic (appart aim-120...), in manuals, in missions, and this is the best... "adding a button to not disable sound when app minimizes" what is that? is that really necessary, and why spend resources on that?

 

More than one month passed since 2.5.6 disaster launch... just to add only cosmetic changes or mission correction? c´mon

 

Ahem... a little more to that:

 

Hi all

 

primary focus of this update is on 2.5.6 performance and stability, particularly on network play.

 

We have some more work to do and we will see further improvements in coming patches.

 

Thank you.

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Im on 60Hz. So I have 30. AA and mirrors off. 45 is same sh#T ghosting during dogfights and quick moving target in front of you. During flying high maybe it is ok but it is NOT FS... Im also dissapointed with this patch... as many of us VR users. I know that some of us are ok with 10fps... but Im not talking about margin.

 

Wysłane z mojego SM-G960F przy użyciu Tapatalka

 

So, I don't know if it will help and its one of those things that doesn't make sense but might work. But I had terrible frames when I first switched from 2.5.5 to 2.5.6. I then went back to 2.5.5 since it was so bad. Then I went back to 2.5.6 and it was significantly better in terms of frames (nuking fxo/metashaders each time).

 

Also, I had all sorts of weird "black flashes" which were solved when I turned of MSAAx2, but when I turned it back on they didn't happen again.

 

So I'm wondering if there might be some weird file issue or corrupt settings issue that might be contributing to the the worst of the "problems".

 

I mean I still see a decent reduction in performance, I had no issues getting into the 50's and 60fps wise before and certainly no problem with 45 in 2.5.5. Now its a sturggle to maintain 45 and it does dip into the teens at times (on the runway usually, but once in a while airborne).

 

I'm flying fast jets in MP so close in dogfighting isn't something that happens all that often, usually its a BVR game.

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So im gonna be "that guy" who actually has something positive to take away. Whilst im sure there are still lots of things to work through for ED and it wont fixed everything for everyone, this latest patch is noticably "smoother" for me in my 2D SP world. Not noticably more frames but significantly less jittering when zooming it and moving the TIR about.

 

I know this from having flown pretty much the same route at the same height and carried out the same routines every flight for the past 3 weeks as im learning both the ME and the Harrier.

 

Likely itll all go pear shaped if i jumped in the F14 and will no doubt continue to lock key presses in PG cos mother says i cant have nice things but im currently quietly pleased with the small steps forward in the little bit of the game im currently wrapped up in.

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"adding a button to not disable sound when app minimizes" what is that? is that really necessary, and why spend resources on that?

It is a nice little option for people who often minimize their DCS-window without wanting the sound to stop. So when I go back to my desktop to read Chuck's guide, then I can still listen to the lovely sound of my jet engines. :thumbup:

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It differs between comunities and use so the happy medium is hard to find, nevertheless there are crossovers. Also polls tend to be slanted towards those that engage with the community and look at DCS every day passionately, so most likely would miss some groups. Having said that in simplistic terms;

 

 

  • Light users of DCS are intested in the obvious superficial details, visuals, lighting, immersion, completeness, configuration.
  • Multiplayer PvP players in balancing (eg missiles, performance data, equality), performance
  • Server admins in server performance, script availability, tools and bugs
  • Enthusiasts in accuracy, detail of aircraft modules
  • Scripters, content providers and modders in Core bugs, ME bugs, changes.

So, whilst you could, for example, post that the "floating Statics issue" was the most important to all groups, because statics are a decorative, visual used in both quick start, lessons and DLC, affect content creators and scripting alike, I have a different opinion based on a top down impact approach, in that the core of the game content is supplied by a small minority of people writing public missions or holding public servers and that these people actually keep the fan base loyal because they provide things to do after everyone has seemingly learned how to fly offline and consumed the missions and module content.

 

Some might say this is a very subjective and limited view because every type of DCS user "catagory" (simplistic view) is valuable and the iceberg effect of the vast silent majority of the single player market is the thing mostly sustaining DCS ecomonically. However I disagree with that view!

 

The DCS model is about getting the community to propel its own testing, marketing and content by providing a sandbox and mission editor, open source code in places, allowing 3rd parties to develop and allowing moddable content and a searchable user file repository for skins, units and missions. The people that matter are those people and the squadrons and events organisers and to a certain extent Social Media contributors and YT/twitch. Everyone of these people rely on making NEW content to keep DCS interesting. And by keeping people playing day after day in Multiplayer on interesting servers doing events, people stay and buy more modules to play with.

 

And if you are still with me, the top of that community pyramid are the enablers who make content to use, whether it's a Squadron leader, Server admin, YouTube channel, skinner, modder, addon creator or scripter. You ignore these people and wreck their days at your peril! Because if they get fedup with DCS the entire pyramid comes crashing down, people lose interest, servers get worse, communities get fragmented and the self propelling style of DCS comes to a halt in between module releases. And trust me, get out of the habit of playing DCS daily and it is not like riding a bike!

 

 

So, put simply, I'd like to see airbase id's solved as a priority; else I'll be taking a break, the MOOSE channel can go to hell and peoples scripting questions can get unanswered, AI CAP can blow up on the floor, Migs can carry on spawning in at McCarran! The server admins can sit there scratching their heads, reducing their available time, ruling out playing on NTTR or using it, because it's so broken, the servers can be taken offline to roll back again, the YT'rs can have nothing to play on, the Blue Flags and the others servers with scripts can roll back again and split the community between 2.5.6 and 2.5.5 and stable (whatever version that is) and finally the players can complain about X server, and the entire thing comes tumbling down and no one watches or cares when the Super Carrier is released because they are playing something else for a break! :) Top down... core first and foremost.

Pure speculation on my part but I wouldn't underestimate how much your definition of light users prop up ED financially and are blissfully unaware of what you consider to be the top of the pyramid and suggest is key to survival or growth.

 

People aren't going to be very vocal that they just like to fly cool planes, don't know how all the systems work let alone if they don't work like the real one did and don't venture onto multiplayer because it is the province of a few aviation experts!

 

IMHO there are significant numbers who like products like DCS because they feel more authentic without necessarily being able to validate it. Somehow it conveys a sense of professional simulation and a home PC based combat aircraft flying experience unavailable outside of commercial simulators. There is already a wealth of content to last the more casual user many years of pleasure and new things to discover and a decade's worth of youtube videos and online presence to attract interest. I would also wager that the vast majority of DCS users are unlikely to play multiplayer let alone have aspirations to be part of a virtual squadron. That isn't to decry any of those things as they are a great community development but I would argue against them as being quite as key as you suggest

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Haven't been using DCS but for about 6 mos. Is this something that has happened before, or is this something to be concerned about? I mean, is this a sign that we're going to lose DCS? And also, is the problem financial, time constraints, programmer resources or something else?

 

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Haven't been using DCS but for about 6 mos. Is this something that has happened before, or is this something to be concerned about? I mean, is this a sign that we're going to lose DCS? And also, is the problem financial, time constraints, programmer resources or something else?

 

All of these serious questions!

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I'm sure many things were fixed under the hood, but this new patch left carrier ops still broken, and performance not improved whatsoever. At least player and client units won't change to AI randomly now.

 

@rwbishUP: I doubt we are losing DCS or anything like that. Au contraire. 2.5.6 is a big step but it got messed up, and it is being worked on. If we were losing DCS, there wouldn't be such fundamental changes that could break the game so much in the first place ;)

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Haven't been using DCS but for about 6 mos. Is this something that has happened before, or is this something to be concerned about? I mean, is this a sign that we're going to lose DCS? And also, is the problem financial, time constraints, programmer resources or something else?

 

Not really. The bigger 2.5.4->2.5.5->2.5.6 are typically fraught with more problems than the standard we fixed some stuff and added some stuff to the planes updates. This patch cycle is IMO comparable to the when the F14 was released last year, it broke a bunch of stuff too. Fixing it all has not been quite as fast IMO.

 

FWIW I just flew online with roughly the same performance as the last 2.5.6 patch so not better, but not worse..

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Love the update VR works great for me, they fixed the left eye issue with shading and cloud distance, and the mission planer bug, which was related to the AI scripting player replacement bug.

 

I love it kicking ass in my A10A Campaign..

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I find performance about the same as the last patch, FPS still about 25% down in VR, things seem 2.5.5 level in flat screen. I thought about reverting but I really like the improved MFD graphics in the F16, both on the main screen and on the exports. So I will fly 2d for awhile and concentrate on learning the systems. I’m am patient and still having fun but I feel for the MP folk.

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Yeah...Been trying to stay positive and defend ED but looks like it's time to give up and move on. This is getting ridiculous.

Nothing important getting fixed. No promises being kept.

 

Yeah you're not kidding - whatever happened to the Clear Tint Canopy option for the F-16 that was coming in this patch? Literally nothing was improved in the Viper at all. Couple of training missions and a page in the manual...wat?

 

... we have added an option in the Options / Special Tab of the F-16C to select between the gold tint and transparent canopy...https://forums.eagle.ru/showpost.php?p=4229005&postcount=38

 

Ummmm - no you haven't Wags. (yes I know everything else listed at link above is WIP...I mean what isn't at this point). It's ok thou - because as usual the community has fixed it instead - clear option here - https://www.digitalcombatsimulator.com/en/files/3308270/

 

 

Also, ED must be the only dev that absolutely tanks the performance of their program so you can take prettier screenshots - because I mean lets face it that's all you are doing at 5fps...you sure aint flying a combat flight sim.


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Screw the Viper, lets just get the bloody software running and running well. I'd trade 100 viper updates for a stable core.

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Screw the Viper, lets just get the bloody software running and running well. I'd trade 100 viper updates for a stable core.

 

Totally agree! - my post was just regarding the comment 'No promises being kept.'

 

I would be happy to fly anything at this point!

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Yeah you're not kidding - whatever happened to the Clear Tint Canopy option for the F-16 that was coming in this patch? Literally nothing was improved in the Viper at all. Couple of training missions and a page in the manual...wat?

 

... we have added an option in the Options / Special Tab of the F-16C to select between the gold tint and transparent canopy...https://forums.eagle.ru/showpost.php?p=4229005&postcount=38

 

Ummmm - no you haven't Wags. (yes I know everything else listed at link above is WIP...I mean what isn't at this point). It's ok thou - because as usual the community has fixed it instead - clear option here - https://www.digitalcombatsimulator.com/en/files/3308270/

 

 

Also, ED must be the only dev that absolutely tanks the performance of their program so you can take prettier screenshots - because I mean lets face it that's all you are doing at 5fps...you sure aint flying a combat flight sim.

 

What was getting at is that I have modules that are years old. Not one or two but 5 or 6 years that show no signs that initial promises will ever be kept or bugs fixed. If you think that new modules are going to be brought up to snuff, just keep in mind that modules that are over 5 years old are still waiting for promises that were made. I have long given up on purchasing new modules because ED isn't holding up their end of the bargain on many of the modules I have purchased in the long past. It's about time to start holding them accountable. So.....I'm just moving on.

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