Multi-crew for one huey implemented or not? - Page 25 - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 07-06-2018, 05:01 AM   #241
shagrat
ED Translator
 
shagrat's Avatar
 
Join Date: Oct 2010
Location: Germany
Posts: 8,678
Default

Quote:
Originally Posted by sniperwolfpk5 View Post
The question is not whether multi-crew is difficult or easy to implement, others already implemented it so please stop discussing this net-coding difficult thing and stop defending a company. Multi-crew is in their feature list and people bought this module due to certain features set.

Huey was the first module of BST. How much time passed since then. The actual problem is that it is not in their priority list. I don't think so they are working on it. They are already busy on other more prioritized projects.

BST has the top notch quality products, there is not a single word doubt but when it comes to communication with community they are the poorest among all the 3rd party. They don't bother to communicate, that is the said truth
Multi-Crew is part of this module already. Press 1,2,3,4 to switch seats in the Huey and man multiple stations and take different roles.

The Multi-crew for MULTIPLAYER was announced as something around " we would like to do this, need to wait for ED to do it (as it wasn't even in beta back then) and we can't guarantee it will be possible ".

Then it isn't easy as has been told multiple times.
With more jet modules introducing Multiplayer Multi-crew in the near future, we may see something working for the complex rotary wing, also.

Keep in mind in the jets you have seperate cockpits whereas the helos share the same space and controls, at least partly.

I am pretty sure, it isn't just using the code from the L-39C on the Huey or Mi-8 and be done with it.
__________________
Shagrat

- Flying Sims since 1984 -
Win 10 | i5 7600K@4.0GHz | 32GB | GeForce GTX 1080 8GB - Acer XB280HK 28" 4k | TrackIR5 | Simshaker & Jetseat | TM HOTAS Warthog custom build extension | MFG Crosswind Rudder Pedals | TM Cougar MFDs |a hand made UFC and an AHCP | Oculus Rift & controller
shagrat is offline   Reply With Quote
Old 07-06-2018, 05:45 AM   #242
sniperwolfpk5
Member
 
sniperwolfpk5's Avatar
 
Join Date: Apr 2011
Location: Pakistan
Posts: 738
Default

What about Gazelle SA342? Aren't they have implement long time ago and that was their first module.
__________________
Win10, First gen. core i7 2.8Ghz, 8GB ram, Nvidia Geforce 660 GT 512MB, Opentrack (Download it from HERE), PS3 Eye, Saitek x52-pro Joystick,
DIY Rudder Pedals,
Google Cardboard with DCS World
English is not my native language

I WANT DCS F-16
sniperwolfpk5 is offline   Reply With Quote
Old 07-06-2018, 05:55 AM   #243
shagrat
ED Translator
 
shagrat's Avatar
 
Join Date: Oct 2010
Location: Germany
Posts: 8,678
Default

Quote:
Originally Posted by sniperwolfpk5 View Post
What about Gazelle SA342? Aren't they have implement long time ago and that was their first module.
Yep, a first test with sync problems galore and a pretty restrictive split for switchology operations.
Though I would love to simply be able to sit in the left seat, navigate and watch for targets etc.
__________________
Shagrat

- Flying Sims since 1984 -
Win 10 | i5 7600K@4.0GHz | 32GB | GeForce GTX 1080 8GB - Acer XB280HK 28" 4k | TrackIR5 | Simshaker & Jetseat | TM HOTAS Warthog custom build extension | MFG Crosswind Rudder Pedals | TM Cougar MFDs |a hand made UFC and an AHCP | Oculus Rift & controller
shagrat is offline   Reply With Quote
Old 07-06-2018, 12:17 PM   #244
hannibal
Senior Member
 
Join Date: Oct 2007
Posts: 2,617
Default

one of my biggest dcs wish is a fully functional multiseat capable uh-1
__________________
find me on steam! username: Hannibal_Su25T

http://steamcommunity.com/profiles/76561197969447179
hannibal is offline   Reply With Quote
Old 07-06-2018, 12:21 PM   #245
QuiGon
Veteran
 
Join Date: Jul 2013
Location: Germany
Posts: 7,299
Default

Quote:
Originally Posted by shagrat View Post
Multi-Crew is part of this module already. Press 1,2,3,4 to switch seats in the Huey and man multiple stations and take different roles.

The Multi-crew for MULTIPLAYER was announced as something around " we would like to do this, need to wait for ED to do it (as it wasn't even in beta back then) and we can't guarantee it will be possible ".
That's not true. The feature list on the DCS Huey product site always listed the following feature from the very beginning of the Hueys release a couple of years ago:
Quote:
  • Multiplayer coop mode for crew members of the same helicopter under development for a later update.
https://www.digitalcombatsimulator.c...icopters/huey/

It clearly says multiplayer coop and it lists it as a solid feature, not some maybe feature!
I tried to explain that to you before btw: https://forums.eagle.ru/showpost.php...&postcount=169
__________________
Intel i7-4790K @ 4x4GHz + 16 GB DDR3 + ATi Sapphire Vapor-X R9 280X (3 GB VRAM) + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!


Last edited by QuiGon; 07-06-2018 at 12:23 PM.
QuiGon is offline   Reply With Quote
Old 07-06-2018, 12:26 PM   #246
QuiGon
Veteran
 
Join Date: Jul 2013
Location: Germany
Posts: 7,299
Default

Guys, multicrewing is under ongoing development. It's difficult because a lot of code has to be rewritten, because the Huey was coded way before multicrewing was a thing. Now that ED implemented multicrew functionality, the Huey cockpit needs to be coded very differently to how it has been in the past to be able to make use of that multicrew functionality.
See this statement from Belsimtek:
Quote:
Originally Posted by belsimtek View Post
Hi guys! Multicrew was one of the topics we wanted to roll out as news article, but since you are active here recently, we will address it here.

First of all we want to say that we don't want to run from what we said. Multicrew will be done and its progressing. Yes it taking its time and we can only be grateful for your patience!

Things with helicopter multicrew are not exactly same as in, for instance, L-39. It is because L-39 have two separate cockpits, therefore two clients have each their own accessible controls to fiddle with. But its changing when you have two guys at the same cockpit and both of them have access to whole cockpit, things are getting tricky that way and we tried to dance around those issues we faced. And as solution so far we see separation of available commands for pilot and co-pilot with which we are working right now.

As of now we have implementation for multicrew and we are testing it and resolving surfaced issues. Testing process taking its toll, it should go through different testers ours and ED..

At this point we think its a matter of months until multicrew patch for Huey will go live, if no critical showstopper issues will appear.

Besides that, there is more changes for UH-1H, that are coming even sooner... You will hear about them soon..
This should still be valid, although it might have been pushed back a bit by the work that Belsimtek spend on supporting ED with the Hornet, but that's just speculation on my part.
__________________
Intel i7-4790K @ 4x4GHz + 16 GB DDR3 + ATi Sapphire Vapor-X R9 280X (3 GB VRAM) + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

QuiGon is offline   Reply With Quote
Old 07-06-2018, 03:21 PM   #247
hannibal
Senior Member
 
Join Date: Oct 2007
Posts: 2,617
Default

my multiple VR setup is waiting to have me fly the huey for a 2 or 3 man multiseat multiplayer fly and gun run..
__________________
find me on steam! username: Hannibal_Su25T

http://steamcommunity.com/profiles/76561197969447179
hannibal is offline   Reply With Quote
Old 07-06-2018, 10:26 PM   #248
BlacleyCole
Senior Member
 
BlacleyCole's Avatar
 
Join Date: Dec 2017
Location: New Mexico
Posts: 1,416
Default

It would be nice to have the external avionics package added that I’ve already bought
__________________
BlackeyCole 20years usaf
XP-11. Dcs 2.5OB
Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram


New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better
BlacleyCole is offline   Reply With Quote
Old 07-11-2018, 11:08 PM   #249
hannibal
Senior Member
 
Join Date: Oct 2007
Posts: 2,617
Default

yes... it would be great to have the GPS garmin
__________________
find me on steam! username: Hannibal_Su25T

http://steamcommunity.com/profiles/76561197969447179
hannibal is offline   Reply With Quote
Old 07-16-2018, 11:08 AM   #250
Richman
Junior Member
 
Join Date: Jul 2013
Location: Switzerland
Posts: 12
Default

It's nice to read, that the multiplayer multicrew for the Huey isn't dead. I do have some other modules for DCS, so it's not going to get boring, but multicrew for the Huey would be awesome. Maybe I'll try it even first in the Gazelle.

But one thing I don't get: Why is it a problem making the whole cockpit accessible for both crew? If my copilot switches off the engine while on an attack run, he's an idiot (or a mean flight instructor ;-P).

I don't own the L-39. It has two cockpit and I guess - while most of the cockpit controls are separate for each cockpit - the flight controls aren't, right? So when this works apparently for the flight controls, why doesn't it for ordinary cockpit controls?
I don't see an issue with this? But maybe one of you could enlighten me.
Thanks!
Richman is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 11:34 PM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.