[NO BUG] max speed - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 07-11-2018, 08:04 PM   #1
impalor
Member
 
impalor's Avatar
 
Join Date: Jan 2004
Posts: 270
Default [NO BUG] max speed

Hi, why am I losing control/roll down the left wing when approaching 1000 TAS? Isn't it supposed to be that the engine should flame out or something? I thought controllability depends on IAS, not TAS...
__________________
i5-4670K@4.5, 16GB DDR3-2133, GTX1080ti Hybrid, W7U x64 SP1, SSD, Warthog HOTAS, Saitek pedals, ButtKicker, Rift CV1
impalor is offline   Reply With Quote
Old 07-11-2018, 08:15 PM   #2
Vitormouraa
Veteran
 
Vitormouraa's Avatar
 
Join Date: Oct 2014
Location: SC, Brazil
Posts: 3,365
Default

Airflow separation, you're reaching the critical Mach of the wing. At these high speeds, the upper part of the wing, airflow is probably supersonic, creating a shockwave over the wing (although you're not supersonic), which makes the airflow separate from the wing, making the flight control surfaces very ineffective or completely useless.

This highly depends on the local Mach number too.
__________________


SplashOneGaming is a community of viewers, players, and content creators built on combat flight simulation. Flowing through our veins is years of flight simulation experience in a multitude of different platforms. We welcome and encourage all of you to join us, whether you are seasoned or green, looking to learn, teach, or just trying to find someone to fly with.
Discord
Website
Vitormouraa is offline   Reply With Quote
Old 07-11-2018, 08:32 PM   #3
Art-J+
Posting Rights Suspended
 
Join Date: Jun 2014
Location: Warsaw, Poland
Posts: 3,617
Default

Check pages 220-222 of the module manual. There the devs explained why they modelled the controlability the way they did.
__________________
i5 4670K @ 4.4, single GTX1070, 16 gigs of RAM, TH Warthog, MFG Crosswind, Win7 x64.
Art-J is offline   Reply With Quote
Old 07-11-2018, 08:49 PM   #4
Vitormouraa
Veteran
 
Vitormouraa's Avatar
 
Join Date: Oct 2014
Location: SC, Brazil
Posts: 3,365
Default

Quote:
Originally Posted by Art-J View Post
Check pages 220-222 of the module manual. There the devs explained why they modelled the controlability the way they did.
Absolutely awesome!
__________________


SplashOneGaming is a community of viewers, players, and content creators built on combat flight simulation. Flowing through our veins is years of flight simulation experience in a multitude of different platforms. We welcome and encourage all of you to join us, whether you are seasoned or green, looking to learn, teach, or just trying to find someone to fly with.
Discord
Website
Vitormouraa is offline   Reply With Quote
Old 07-12-2018, 02:51 PM   #5
impalor
Member
 
impalor's Avatar
 
Join Date: Jan 2004
Posts: 270
Default

good stuff, thanks!
__________________
i5-4670K@4.5, 16GB DDR3-2133, GTX1080ti Hybrid, W7U x64 SP1, SSD, Warthog HOTAS, Saitek pedals, ButtKicker, Rift CV1
impalor is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 10:44 AM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.