riojax Posted May 30, 2020 Share Posted May 30, 2020 (edited) Campaing dynamics * Server persistance The mission reboots every 3 hours to clean some server resources, this restart is done by mission changing, by that you don't need to disconnect, and the server won't disconnect you. This process is really fast (less than a second) At 30 seconds to the reboot the current mission state will be stored on a database and in the restart it will be loaded, by that all ground troops movements, drops, crates, vehicles destroyed, etc. will remain between restarts. Also you have a real time map on: http://clearedhot.hostfree.pw/ * PVE/PVP Gameplay In this server you will be in the middle of a battle, the AI will be fighting and trying to win the scenario and you are part of this fight against AI and human players, remmember that your gameplay can make the difference of your team win or defeat. To know what you can do, in the F10 radio menu you have the current high command instruction and also secondary objectives that can gave you a new shinny medal. Also due the PVP server nature, once you select a role you are linked to it until the 8:30am UTC. Weather and time The weather and mission time are semi-random between mission reboots. * F10 map This is a high realism milsim server, by that the in-plane map is limited to allies. But the CA slots have fog of war with all in sight units on it. Anyone can use this slot to do an human JIC, AWACS, etc. * Conquesting To conquest an airfield/FARP you must to destroy all nearby enemy units, when it's neutral then both teams (blue and red) will send AI copters to try to recapture it by that your team must to escort the allied copters and try to shoot down the enemy copters. The first copter to reach the airfield/FARP will capture it and defense units will be deployed. Units can be placed using a transport copter using the DCS ingame transporting. Also you can use CA to move allied troops to the airfield. ✈ Airfield basic defenses All airfields/FARPs have light defenses, but they can't repair/respawn them between mission reboots. By that you must to defend them at all cost. * Captured airfield/FARP Some captured airfield/FARP have slots available for the enemy. You can't spawn from a captured airfield/FARP. Check in the F10 or the real time web map the available airfields before to select a slot. ⛏ Dynamic resources All resources are finite, if you take a copter, plane, munitions or fuel those will be discounted from the inventory, to check the availability use the F10 map, selecting the AB/FARP resources tab. Anyway the allied weapon storages will replenish munitions and the refineries/oil rig will generate fuel, we recommend defend those buildings at all cost. * Rescuing ejected pilots This feature is currently disabled but soon we will develop some sexy. Sorry for the inconvenience. * Vehicle deploy You can deploy vehicles and crates near the copter spawn point using the ingame DCS F10 menu and hook feature. * Fuel, repair and ammo To be able to get fuel, repair or ammo in an airfield/FARP a specialized truck must to be near. A transport copter can load trucks and drop it in the desired zone. * Server info SERVER NAME: CLEARED HOT PVE/PVP Dynamic campaign SERVER DNS: dcs.serverpit.com:10308 SERVER SRS: dcs.serverpit.com:5002 Edited May 31, 2020 by riojax Link to comment Share on other sites More sharing options...
Sajarov Posted May 30, 2020 Share Posted May 30, 2020 Very interesting, specially the possibility to know what it is needed at the time with the F10 command. :megalol: Link to comment Share on other sites More sharing options...
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