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Old 08-06-2014, 11:31 AM   #21
Yo-Yo
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Quote:
Originally Posted by joey45 View Post
Thanks.


And now that bug will be bugging me [us] until I [we] know what it was....

THis is all about slipstream... so you will feel it in Mustang too. Barely noticable at most of flight cases but be careful performing go-around now...
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Ніщо так сильно не ранить мозок, як осколки скла від розбитих рожевих окулярів
There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.
Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me
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Old 08-06-2014, 11:34 AM   #22
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^^a change with the upcoming patch 2.10?
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Old 08-06-2014, 12:57 PM   #23
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Hope it will be with Dora available... I am already confused myself with two things: DCS world versions and XXXFM abbreviations.
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Ніщо так сильно не ранить мозок, як осколки скла від розбитих рожевих окулярів
There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.
Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me
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Old 08-06-2014, 01:00 PM   #24
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Yo-Yo, I believe your FM changes made I into release...
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Old 08-06-2014, 01:22 PM   #25
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Sorry for asking but what is a slipstream?
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Old 08-06-2014, 01:41 PM   #26
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It is a means for going faster than light in Andromeda. (SCNR )

http://en.wikipedia.org/wiki/Slipstream
(scroll down or search for propwash)

Last edited by Aginor; 08-06-2014 at 01:44 PM.
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Old 08-06-2014, 01:48 PM   #27
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Quote:
Originally Posted by Esac_mirmidon View Post
Sorry for asking but what is a slipstream?

http://en.wikipedia.org/wiki/Slipstream

Whoops... see someone posted already
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Old 08-06-2014, 01:59 PM   #28
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So you are talking about the propwash effect over the airplane´s yaw, not the turbulence effect.
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Old 08-06-2014, 02:17 PM   #29
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I don't know exactly what was fixed, but I always tend to think that one of the reasons why the prop torque effect ( on roll opposite prop rotation ) tends to be minimal compared to yaw, is exactly the effect of the spiraling slipstream asymmetrically hitting the tail surface.

It impacts it from the left ( on a CW rotating prop ) thus pushing the nose to the left in yaw, but also since the tail is above the CoG, it also tends to create a moment ( roll ) in the same direction of that of the prop rotation, thus opposing the rolling moment resulting from prop and engine torques...
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Old 08-06-2014, 02:54 PM   #30
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Quote:
Originally Posted by SiThSpAwN View Post
Not I, I am just glad that Yo-Yo had the opportunity he did, and it was so helpful that it even found errors in FM... that tells you everything you want to know about ED and its commitment to making the very best sim....
+1 indeed it does. With this much attention to detail DCS: WWII Europe 1944 will surpass all other flight sims in faithfulness to reality, as best a 2d sim can. Thank you very much to all at ED, the Dora fly's very nice, it will be fun to learn to fight in her in do time. Would love to read or see a vid on the interview with Erich Brunotte.

S!Blade<><
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