tdub138 Posted July 5, 2018 Share Posted July 5, 2018 This has probably been covered, but as a helo pilot I would just like to set an AI wingman (or 3 in a platoon) to take off from parking spot "correctly" and hover-taxi to runway then fly a "normal" departure. The only way to do this now is very dumb. I have to place waypoints at intermittent distances with a slightly increased altitude and speed at each point to take off at 10 to 15 degrees pitch? All of this just to make a normal departure operation with skids somewhat realistic and feasible in the mission editor? Maybe I'm missing something, but a flight of 4 (3 AI and 1 client) helos should be able to take off via taxiways without glitching out the AI units. The only thing I've been able to do is make AIs jump around the airport from 5' to 50' at each turning point like they are giving 100% collective for that point then instantly back down to normal. Anyone else have issues like this? Link to comment Share on other sites More sharing options...
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