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Old 10-19-2019, 01:39 PM   #1571
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By Yo-Yo, radio comunications affected by distance and terrain.
https://forums.eagle.ru/showpost.php...ostcount=19842
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DCS: Roadmap (unofficial):https://forums.eagle.ru/showthread.php?t=116893
DCS: List of Vacant models: https://forums.eagle.ru/showthread.p...91#post4076891
21Squad DCS: World News: https://www.facebook.com/21Squad-219508958071000/
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Old 10-19-2019, 04:54 PM   #1572
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New Clouds by Eagle Dynamics
Quote:
In the recent Ask Me Anything (AMA) with www.mudspike.com, we mentioned that a new cloud rendering system will be coming to DCS World later this year. While very much work-in-progess and subject to change, we wanted to give you an early look.
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DCS: Roadmap (unofficial):https://forums.eagle.ru/showthread.php?t=116893
DCS: List of Vacant models: https://forums.eagle.ru/showthread.p...91#post4076891
21Squad DCS: World News: https://www.facebook.com/21Squad-219508958071000/
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Last edited by Silver_Dragon; 10-19-2019 at 05:14 PM.
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Old 10-21-2019, 12:58 PM   #1573
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F-4E and AH-1 delayed
https://forums.eagle.ru/showpost.php...13&postcount=3
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DCS: Roadmap (unofficial):https://forums.eagle.ru/showthread.php?t=116893
DCS: List of Vacant models: https://forums.eagle.ru/showthread.p...91#post4076891
21Squad DCS: World News: https://www.facebook.com/21Squad-219508958071000/
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Old 10-21-2019, 10:14 PM   #1574
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DCS: Roadmap (unofficial):https://forums.eagle.ru/showthread.php?t=116893
DCS: List of Vacant models: https://forums.eagle.ru/showthread.p...91#post4076891
21Squad DCS: World News: https://www.facebook.com/21Squad-219508958071000/
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Old 10-23-2019, 12:02 PM   #1575
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Dynamic Campaign on develop, more info soon.
https://forums.eagle.ru/showpost.php...&postcount=536
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DCS: Roadmap (unofficial):https://forums.eagle.ru/showthread.php?t=116893
DCS: List of Vacant models: https://forums.eagle.ru/showthread.p...91#post4076891
21Squad DCS: World News: https://www.facebook.com/21Squad-219508958071000/
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Old 10-23-2019, 07:49 PM   #1576
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Quote:
Originally Posted by Silver_Dragon View Post
Dynamic Campaign on develop, more info soon.
https://forums.eagle.ru/showpost.php...&postcount=536
Per AMA:
Quote:
Our current estimate is that the dynamic campaign will be ready for beta test in 2021.
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Old 10-25-2019, 10:14 PM   #1577
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From Newsletter:
https://forums.eagle.ru/showpost.php...&postcount=221
Quote:
Another item in development is the DCS: Supercarrier module. We recently completed the external model, and we plan to make CVN-71 & CVN-74 versions available at early access launch. The team is now focused on implementing the high-poly Landing Signal Officer (LSO) and Air Boss stations. Here is a list of the planned Early Access features, but this list is subject to change.

Early Access Features
New Nimitz-class aircraft carrier model:
Highly detailed polygon model.
High-resolution textures that include realistic weathering and markings
Animated arresting wires and blast shields
Animated radar antennas
Animated aircraft elevators
Catapult bubble between catapults 1 and 2
Steam from catapults
Risers (guard rails) around aircraft elevators when lowered
Long-range line-up lights
IFLOLS
Animated “rabbit lights” along landing area centerline
Deck lighting
Functional air defence weapon systems:
Sea Sparrow
CWIS
Sea RAM
Option for Nimitz-class aircraft carriers of the Roosevelt sub-class:
CVN-71 Theodore Roosevelt
CVN-72 Abraham Lincoln
CVN-73 George Washington
Deck parking allowing up to 14 aircraft to be spawned on deck. We will review the possibility of increasing this number to 18 in the coming months.
Carrier radio communications for Case I, Case II, and Case III.
Static deck vehicles (AS32A-31A Flight Deck Tractor, AS32A-32A Hangar Deck Tractor, AS32A-36 Aircraft crash and salvage crane, P-25 Fire Fighting Vehicle) that can be placed by mission designers.
Static deck crew that can be placed by mission designers.
Animated deck crew for bow and waist catapults launches.
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DCS: Roadmap (unofficial):https://forums.eagle.ru/showthread.php?t=116893
DCS: List of Vacant models: https://forums.eagle.ru/showthread.p...91#post4076891
21Squad DCS: World News: https://www.facebook.com/21Squad-219508958071000/
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Old 10-28-2019, 10:20 PM   #1578
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ZTZ-96B tank in progress to the Deka Chinesse Assets pack


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DCS: Roadmap (unofficial):https://forums.eagle.ru/showthread.php?t=116893
DCS: List of Vacant models: https://forums.eagle.ru/showthread.p...91#post4076891
21Squad DCS: World News: https://www.facebook.com/21Squad-219508958071000/
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Old 11-01-2019, 11:26 AM   #1579
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New Vikhr and Ka-50 pics on DCS Screepshot section





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DCS: Roadmap (unofficial):https://forums.eagle.ru/showthread.php?t=116893
DCS: List of Vacant models: https://forums.eagle.ru/showthread.p...91#post4076891
21Squad DCS: World News: https://www.facebook.com/21Squad-219508958071000/
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Old 11-01-2019, 05:03 PM   #1580
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https://forums.eagle.ru/showpost.php...&postcount=222
Quote:
Development Report #3
The new Ka50 3D cockpit model is already at the texturing stage. Remember, this will be a free enhancement for existing Black Shark owners. In mid 2020 we plan to release a brand new external model along with certain new weapons and avionics systems with even greater cockpit enhancements. The product will also come with new missions, mission functionalities and gameplay. This module will be named Black Shark 3 and will be available at a substantial discount for existing Black Shark 2 owners and at full price for new users. Enjoy the screenshots below.

Other Development Updates which might be of interest:
F/A-18C Hornet: the team is focused on the completion of the AGM-62 Walleye, updating the Harpoon, implementing dynamic launch zones / release points for JDAMs and JSOWs and Pre-Briefed mode for the AGM-88 HARM. The Team are working on completing and improving the current weapons prior to moving on to new systems such as the SLAM and SLAM-ER. TWS and enhanced radar modes will follow.

P-47D: A lot of work is being put into the external model that includes the landing gear, landing gear doors, intercooler and oil cooler flaps, landing flaps and creating realistic paint schemes. The cockpit is coming along well with remaining work mostly on the lighting and cockpit-view pilot model. The team are tuning the flight model, power plant and systems.

Supercarrier: the model is 95% complete with deck crew animations progressing well. This week we made good progress on the holdback bar animations and general scripting of launch operations. We’ve also made good progress on the LSO platform which offers an exceptional level of detail and functionality. For the early access launch, we plan 14 aircraft spawn locations.

Mi-24: UV mapping of the pilot’s cockpit is almost done and then we will spend about a month working on the animations and textures. The flight model is near 80% complete.

Integrated Voice Chat: We are now in the final stretch of rolling out the test version. We’ve added a minimize command, volume options, mic options, and bug fixes. Following the initial release, we will implement the creation of rooms.

New Effects: We are currently working on missile flame and smoke enhancements as well as new tracer art. This should deliver a new level of realism to exhaust flames based on motor and fuel type.

Dynamic Campaign: We now have a basic test version that works within DCS World to evaluate the real-time strategy element of the system. We are using this to debug the system. In parallel, work is now underway on the UI interface and the AI machine learning code. This is complex and is receiving a lot of focus at the moment.

Our new ‘secret’ terrain is coming along very well. We hope to be releasing screens shots soon...
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DCS: Roadmap (unofficial):https://forums.eagle.ru/showthread.php?t=116893
DCS: List of Vacant models: https://forums.eagle.ru/showthread.p...91#post4076891
21Squad DCS: World News: https://www.facebook.com/21Squad-219508958071000/
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