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very interesting... as stated, maybe a blessing in disguise for not getting an initial card.

 

But every "new toy" comes with the same comments. Only the people who have problems shout so it skews the perception. You probably need a longer duration to see what the true MTBF is.

hsb

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cross posting here to calm the horde:

 

https://forums.eagle.ru/showpost.php?p=4501330&postcount=458

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Considering the cost of high end GPU's, I don't think its wise to dive in as soon as they are released. The 3000 series seems to have issues they claim is due to capacitor placement, etc.. CTD's and Black screens.

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Considering the cost of high end GPU's, I don't think its wise to dive in as soon as they are released. The 3000 series seems to have issues they claim is due to capacitor placement, etc.. CTD's and Black screens.

 

Nobody really knows exactly what the problem is. The capacitors could be one among other culprits.

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Just to pour more fuel on the fire:

 

 

A few more interesting tidbits at

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Just to pour more fuel on the fire:

 

 

A few more interesting tidbits at

I caught the comment... the AMD cards don't even have to be ground breaking, they just need to be in stock...

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I caught the comment... the AMD cards don't even have to be ground breaking, they just need to be in stock...

 

 

But there is lies the problem. By all accounts NVDA had a lot of stock. But every major site had record setting customer demand.

 

So AMD *almost* has to control the inventory so it won't be seen on shelves for days on end.

hsb

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They had a lot of stock for bots to snap up. Ie scalpers and miners, not for gamers. I thought it wasn’t worthwhile to mine digital currency anymore?

 

It's mostly scalpers. Mining created a brief shortage at one point, but the greater issue it caused was alerting the wider world to the existence of gpu hardware as expensive kit people will pay top dollar for, especially when supply is low. Scalping always existed, but it's only since then that you had these great ''dry spells'' from resellers buying dozens of cards at a time. It's not even lonewolf scalpers, it's ''industrial'' scale, it's its own business.

 

I'm pretty certain crypto mining no longer uses GPUs in general as a result of changes to coding in many of them.

Де вороги, знайдуться козаки їх перемогти.

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It's mostly scalpers. Mining created a brief shortage at one point, but the greater issue it caused was alerting the wider world to the existence of gpu hardware as expensive kit people will pay top dollar for, especially when supply is low. Scalping always existed, but it's only since then that you had these great ''dry spells'' from resellers buying dozens of cards at a time. It's not even lonewolf scalpers, it's ''industrial'' scale, it's its own business.

 

I'm pretty certain crypto mining no longer uses GPUs in general as a result of changes to coding in many of them.

 

 

Crypto mining today is very ramified. On one side, bitcoin mining no longer uses GPUs. On the other hand, currencies like Etherum and others still do.

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So AMD *almost* has to control the inventory so it won't be seen on shelves for days on end.

 

No what AMD needs to do is put out cards that either:

 

A) outperform Nvidia's cards, or

B) perform at the same level, but at a lower pricepoint.

 

If AMD can get this right for the 6XXX series, then they win this round. It's a simple as that, no need for any shenaningans.

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No what AMD needs to do is put out cards that either:

 

A) outperform Nvidia's cards, or

B) perform at the same level, but at a lower pricepoint.

 

If AMD can get this right for the 6XXX series, then they win this round. It's a simple as that, no need for any shenaningans.

 

 

I took that to be granted. But I should have pointed it out. The other permutation is it's not so good, but it's way way way cheaper. That would entice people.

hsb

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Well, I am very pleased with my Gigabyte RTX 3080 Gaming OC on my 144Hz , WQHD (3.440x1.440). Around 20 to 30 fps uplift with pretty high settings and now with MSAA x 4 turned on too. High 80s to 144 fps with the A10C in heavy missions for instance. But the engine is holding the card back nonetheless. IL2 GB for example runs 144 locked on Ultra. Not as complex, I know, but still.

 

It clobbers games like The Division 2, Ghost Recon, Jedi Knight, The Witcher 3 into submission.

 

Also discovered the wonderful world of undervolting. Locked the card to it‘s factory 1800 MHz, thus reducing power consumption 100-150 W, (The Division 2 250 W even ! Who the eff programmed that beast?). No noticeable drop in performance, 1 - 4 fps.

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windows displays actual usage on the current release as does the current beta of MSI afterburner .. and on my hardware it is approximately double in VR and a little more (5gb in 2d and 10+Gb in VR)

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ED should inform us on actual Vram usage in 2d and VR.

 

Only they can tell us how much Vram we ACTUALLY need for different scenario's.

 

All these tools that display "allocation" are not very helpful.

 

 

It's not up to ED (or any program) The OS decides it.

hsb

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It's not up to ED (or any program) The OS decides it.

 

I'm pretty sure that vram application is done at the application code level... And not the OS. Essentially you request that memory from the operating system as a developer to allocate to your specific program...

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But surely ED must have an idea of how much VRAM their program uses

 

Actually, ED is the ONLY one who knows exact VRAM usage. How much of it is being used for texture, frame buffer, post process, anti aliasing... you will need their SDK and GPU profiling tool to see it exactly. All OS and these 3rd party tools can tell you is how much in total is being allocated/used.

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All OS and these 3rd party tools can tell you is how much in total is being allocated/used.

 

 

The last edition of MSI Afterburner does exactly that...

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I doubt msi afterburner is telling you how much VRAM is being actually 'used'.

From what i've heard that is not so easy to monitor at all.

 

All these programs are just reading what portion of the Vram is 'reserved' , apparently there's a big difference between 'reserved/allocated' and actually used.

Some programs even just hog all the Vram while only using 10% of it.

 

In short, the 'allocated' VRAM doesn't tell you how much Vram you need at all , at least that's my understanding ?

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qNwE8ue

I doubt msi afterburner is telling you how much VRAM is being actually 'used'.

From what i've heard that is not so easy to monitor at all.

 

All these programs are just reading what portion of the Vram is 'reserved' , apparently there's a big difference between 'reserved/allocated' and actually used.

Some programs even just hog all the Vram while only using 10% of it.

 

In short, the 'allocated' VRAM doesn't tell you how much Vram you need at all , at least that's my understanding ?

 

 

Well, the latest beta MSI afterburner shows vram allocated and vram by process, I think it shows quite accurate how much DCS uses vram.

https://forums.eagle.ru/showthread.php?t=286706

 

 

edit: added screenshot, mig-21 (start from runway) / syria map

qNwE8ue.jpgqNwE8ue

 

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Edited by coldViPer

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