Capn kamikaze Posted November 21, 2017 Share Posted November 21, 2017 Is there a way in a custom mission to force the spawn point of human controlled flights to be "take off from runway" when the mission starts up, and then after a timer, say 5 minutes, to have any respawning done at the ramp so the runway doesn't get obstructed? The reason I ask is I set up a co-op mission derived from an SP mission, and its a scramble to intercept an incoming raid on the base, and in SP it is "take off from runway", basically like an alert intercept that's sat at the bottom end of a runway, but in MP it automatically changes that to starting in a hangar, even though in the ME it says "take off from runway" meaning you lose time for taxiing out. Link to comment Share on other sites More sharing options...
104th_Maverick Posted November 22, 2017 Share Posted November 22, 2017 The only way this would be possible would be by using a script with the mission. Ciribob made a fantastic script that activates or deactivates player slots by the use of flags. You can read up more about it and how it works here - https://forums.eagle.ru/showthread.php?t=185436&highlight=slot+block [sIGPIC][/sIGPIC] 104th Phoenix Wing Commander / Total Poser / Elitist / Hero / Chad www.104thPhoenix.com www.facebook.com/104thPhoenix My YouTube Channel Link to comment Share on other sites More sharing options...
Capn kamikaze Posted November 22, 2017 Author Share Posted November 22, 2017 Thanks Mav :D Link to comment Share on other sites More sharing options...
Grimes Posted November 22, 2017 Share Posted November 22, 2017 Take-off from runway does not work in MP at all. It automatically sets the aircraft to a ramp position with weapons running. It is done like this so that players don't accidentally spawn in right as another player or AI is landing. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Capn kamikaze Posted November 23, 2017 Author Share Posted November 23, 2017 Then perhaps that needs to be allowed as an override option to mission builders, for exactly the reason I posted, such as a two person co-op, so that you can simulate QRA type intercepts in MP without having to taxi out. Link to comment Share on other sites More sharing options...
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