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Unit to be aggressive but not fire


TheTrooper

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Hi, I set an enemy unit to 'return fire' and it just fires/Engages anyway?

 

Does anyone know if there is a way to make an air unit act aggressively in a dog fight but not actually fire?

 

If not on editor, is there a script? Any ideas? Maybe something to stop a missile or guns from actually firing would be perfect so the behaviour remains the same.


Edited by TheTrooper

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