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Old 04-14-2019, 10:09 AM   #1
SUNTSAG
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Default Troops Mod - Deck of Ships

Hi All,

Currently work in progress,nearing completion:



The Mod has to be loaded via JSGME or OvGME and can be downloaded here:

https://drive.google.com/file/d/1131...ew?usp=sharing

Simply unzip the downloaded folder and move the following Folders contained within it to JSGME/OvGME:

TROOPS_KUZNECOV_PLACEMENT_MOD - Copy

TROOPS_STENNIS_PLACEMENT_MOD

TROOPS_TARAWA_PLACEMENT_MOD

There is one mod for each of the following three Naval Vessels:

Stennis, Tarawa, Kuznetzov.

They cannot be used in conjunction with one another so you must decide which vessel you want the troops to appear on when building your mission and load the relevant mod via JSGME or OvGME. This is because each deck level varies in height from boat to boat.

This Mod can be used in conjunction with both the NATO GF and Animated Pilot Mods. I means you can have moving pilots on the flight decks. Links below:

NATO GF:

https://forums.eagle.ru/showthread.php?t=223659

Animated Pilot Mod:

https://forums.eagle.ru/showthread.php?t=229788

LIMITATIONS:

Please note that the vessel needs to be stationary for this to work . I hope you enjoy it if you decide you want to try it. Cheers.
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Old 04-14-2019, 10:53 AM   #2
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First post updated with links for download and instructions.
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Old 04-14-2019, 11:00 AM   #3
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And thanks a lot for sharing your work.

With best regards.
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Old 04-14-2019, 11:01 AM   #4
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Cool
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Old 04-15-2019, 06:43 PM   #5
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Will there be a version which I can put only into the saved games folder ?
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Old 04-15-2019, 07:00 PM   #6
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Quote:
Originally Posted by ex81 View Post
Will there be a version which I can put only into the saved games folder ?
I am afraid not as it changes some core files that only JSGME/OvGME can adapt.
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Old 04-17-2019, 03:42 AM   #7
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Suntsag when you make these mods are you digging into the DCS code and finding unactivated features that DCS plans to release in the future or are you making these from Scratch. Just Curious.
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Old 04-17-2019, 07:38 AM   #8
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Hi gunterlund21,

A very good question. The simple answer is that this is not a unactivated coding feature. It is simply code used and active currently in game, although not for infantry.

I had a theory and a need for my own personal use, so I modified the code to test the theory and it worked.

I often like to push the bounds of DCS modding to give the wider community things and options currently not available within DCS. Hence at times the limitations associated with that.

For example I have been looking for a way to make this available via the saved games method rather than JSGME/OvGME and I might have a break through. Stay tuned LOL.
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