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Old 01-20-2020, 07:22 PM   #21
MMA01
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it's fun to fly, yeah ... and I have no problems to fly in one feet alt with higher speed.

The problem (for me) was simple to understand what I have to do as next. The messages and the smoke comes parlty to late, I have to know before to where I have to fly and Within the video it is noticable that the pilot knows exactly what comes as next ...and with this knowledge the rest is not hard..

It was the first mission of all Huey campains where I used a "spoiler" video
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Old 01-20-2020, 08:42 PM   #22
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Quote:
Originally Posted by MMA01 View Post
it's fun to fly, yeah ... and I have no problems to fly in one feet alt with higher speed.

The problem (for me) was simple to understand what I have to do as next. The messages and the smoke comes parlty to late, I have to know before to where I have to fly and Within the video it is noticable that the pilot knows exactly what comes as next ...and with this knowledge the rest is not hard..

It was the first mission of all Huey campains where I used a "spoiler" video
Thanks for the feedback.
This is what we actually working on, improving the mission information.
Do you use the Kneeboard?
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Old 01-21-2020, 05:47 PM   #23
MMA01
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Hi, and yeah I use the kneeboard

one addtional aspect I would like mention:
if I recheck my records and can then hear the commands ( and re-read text's slower ), then it's mostly understandable. But within the flight/fight it is some time not easy to understand what was mean't and one aspect ( for me ) is often because of language understanding in stressfull situations. Therefore I check the textual description which give me often 3 seconds more to read.. But then, lot of text means again no time to read and if then also e.g. a trigger fired little bit late, the confusion is perfect

Therefore, I have often issues with missions which are differ to the flight-plan mentioned in kneeboard ( so, often the funny missions ). A nice thing would be, if important things are highlighted in text, as example "fly to <b>Observation Tower (xxx smoke)</b>".

But anyway.. mission is done
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Old 01-21-2020, 07:51 PM   #24
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Quote:
Originally Posted by MMA01 View Post
Hi, and yeah I use the kneeboard

one addtional aspect I would like mention:
if I recheck my records and can then hear the commands ( and re-read text's slower ), then it's mostly understandable. But within the flight/fight it is some time not easy to understand what was mean't and one aspect ( for me ) is often because of language understanding in stressfull situations. Therefore I check the textual description which give me often 3 seconds more to read.. But then, lot of text means again no time to read and if then also e.g. a trigger fired little bit late, the confusion is perfect

Therefore, I have often issues with missions which are differ to the flight-plan mentioned in kneeboard ( so, often the funny missions ). A nice thing would be, if important things are highlighted in text, as example "fly to <b>Observation Tower (xxx smoke)</b>".

But anyway.. mission is done
Again many thanks for taking the time and expressing your opinions as positive feedback that we use to improve the missions.
So we will already check the time massages are displayed in any mission to make sure it is good to read and understand.

But you are absolutely right. Flying a mission of the campaign is challenging and stressful.
That's exactly what we have intended.
Especially when it comes to open battle in real life nothing is clear and easy. In DCS you're looking for your target and shoot them while checking e-mails - that's bull....

I am not a military pilot, but even in civil aviation things are not that easy as you may expect from flight simulators.
But we don't want a Campaign for experts and beliving our approach with AI wingman's as navigation assistance and the CO providing information and tips is not a bad one.
But we also realized, that for many fellow pilots we need to do even more.

So we actually clarifying and adding information to the missions. The first update related to these efforts is actually transferred to ED and will be hopefully released soon. We already put more than 100 hours of work and testing in mostly mission 2 and 3 and we will continue
with all the other ones as well.

Again Thanks for your constructive feedback
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