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Lens effects in VR


FoxTwo

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  • 1 month later...
Cockpit dirt/bloom lens effects are rendered independent in each eye view, producing a double lens flare/crosseyed effect.

 

+1 here, would it be possible to add an option for glare without lens flare?

 

I would still like the full glare from the sun and lights, just not the lens flare effect itself and turning off lens flare option removes the glare as well.

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  • 1 month later...

Just discover the .fx responsible of this effect...

Could anyone give a test to the following mod to confirm it works ?

Seems to be good in desktop mode but haven't tried in VR yet. It should pass IC without issue.

 

- Head to "...\DCSWorld\Bazar\shaders\PostEffects"

- Backup "lensEffect.fx" (a simple copy-paste should be good)

- Open it with notepad++ and look for line 97:

 

pass Ghosts	PASS_BODY(vsGhost(),	psGhost(),	aberrationBlend)

 

Change the last argument to "disableColorOutput", so it looks like :

pass Ghosts	PASS_BODY(vsGhost(),	psGhost(),	disableColorOutput)

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  • 4 weeks later...
Just discover the .fx responsible of this effect...

Could anyone give a test to the following mod to confirm it works ?

Seems to be good in desktop mode but haven't tried in VR yet. It should pass IC without issue.

 

- Head to "...\DCSWorld\Bazar\shaders\PostEffects"

- Backup "lensEffect.fx" (a simple copy-paste should be good)

- Open it with notepad++ and look for line 97:

 

pass Ghosts	PASS_BODY(vsGhost(),	psGhost(),	aberrationBlend)

 

Change the last argument to "disableColorOutput", so it looks like :

pass Ghosts	PASS_BODY(vsGhost(),	psGhost(),	disableColorOutput)

 

Works perfectly! Many thanks!

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  • 5 months later...
Just discover the .fx responsible of this effect...

Could anyone give a test to the following mod to confirm it works ?

Seems to be good in desktop mode but haven't tried in VR yet. It should pass IC without issue.

 

- Head to "...\DCSWorld\Bazar\shaders\PostEffects"

- Backup "lensEffect.fx" (a simple copy-paste should be good)

- Open it with notepad++ and look for line 97:

 

pass Ghosts	PASS_BODY(vsGhost(),	psGhost(),	aberrationBlend)

 

Change the last argument to "disableColorOutput", so it looks like :

pass Ghosts	PASS_BODY(vsGhost(),	psGhost(),	disableColorOutput)

 

Thx, works great!

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