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VR headmovement


birdstrike

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VR in dcs is Really nice...nevertheless, because of the restricted FOV of today's VR Headsets, its unrealistically challenging to Check your six. therefore i would Love to see an Option to adjust one's headmovement to be able to increase the Virtual head Rotation..something like a Slider in the options menu comes to my mind where you could change the Speed to your liking...Reading the Forums a little bit, i See there are people who suggest that this would make you Feel sick....but i have to disagree with that opinion, as the last few Days i Experimented a little bit with opentrack, where you can do exactly that, and make dcs think you are using Trackir....i created a profile where around to 140 degree of my head rotation translated into a 180degree rotation in game.and the faster Rotation didnt make me Feel sick at all...in fact After very little time it feels completely Natural...the only problem that makes you Feel unkomfortable is how Trackir is implemented in dcs with creating artificial Shoulder size and that it Tends to Move around the z Axis when looking back leaning to either Side...its only These artificial Body movement Implementations that Feel weird. so i would be Really grateful if dcs would consider my wish...as this would make VR in dcs awesome...

ps..of course this should be optional and not be forced on people who prefer a 1 to 1 headmovement....


Edited by birdstrike
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Sounds like a great way to induce motion sickness.

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been discussed many times previously,

 

oversampling head movement and rotation in VR will induce motion sickness.

 

Position/Rotation will always be 1:1 in VR.

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How do you know motion sickness doesn't affect you when you have only ever had 1:1 motion available?

 

The easiest, and probably the normal way in real world tactical situations is to perform a clearing turn. Turn 90 through degrees, look at the area that used to be behind you, and then turn 90 degrees back the other way.

 

That, and don't fly straight and level when in combat.

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Maybe for some people..but Making a General claim that it Induces motion sickness to everybody is wrong...as i explained above i am Not affected by it...and im Sure im Not the only exception

 

if the feature isnt integrated, how do you know your not affected by it?:music_whistling:

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Don't see the point of having VR when you want to make it unrealistic.....

 

That's the whole point. Realism.

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I'd rather enjoy DCS like I'm wearing a helmet/visor realistically than to get motion sickness from oversampled tracking.

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So you're saying that having an option for it so each player can make their own decision depending on how prone they are for motion sickness is a bad thing? TIL! ;)

And even tho I do understand your intent with the last statement, you're making it sound like it's your way ... or no way. It's not too hard to read the above in a way that can rub ppl the wrong way.


Edited by TheBamse
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So you're saying that having an option for it so each player can make their own decision depending on how prone they are for motion sickness is a bad thing? TIL! ;)

And even tho I do understand your intent with the last statement, you're making it sound like it's your way ... or no way. It's not too hard to read the above in a way that can rub ppl the wrong way.

 

Try playing a track back in your headset without resetting view. If you are not seeing 1:1 motion it is absolutely horrible. It is not just motion sickness, it is not nice and totally un natural.

 

What's the point of developing something that peeps will use just the once?

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^^thats something completely different though, and you cant compare it with my suggestion...watching a track, btw one with 1:1 headtracking, where you dont have any influence on the headmovement will feel of course weird...but thats apples and oranges.

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^^thats something completely different though, and you cant compare it with my suggestion...watching a track, btw one with 1:1 headtracking, where you dont have any influence on the headmovement will feel of course weird...but thats apples and oranges.

 

it's the same principle.

 

1:1 Head Tracking, Your Head is = to Virtual Head in Movement/Position/Rotation

1:2 / Oversampled, Your Head is not directly linked to Virtual Head Movement/Position/Rotation

 

Thus Causing Desync,

 

Same thing as if you were watching a Replay on your rift, and trying to match the head movements on your own, there will be desync when you brain perceives a movement and you see something completely different.

 

The Desync is what causes motion sickness, which is why earlier units DK units were more prone to motion sickness than Consumer Market Versions, the tracking did not stay synced, and once there was desync and lag in your headmovements, the motion sickness sets in.

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the tests with opentrack are giving a different result...i suggest you try it...

 

i dont get motion sick at all with a slight oversampling of the pitch and yaw axis....and a 1:2 oversampling is really not needed....maybe something like 1:1,3 is all you need to check your 6 without neck strain...and with such little oversampling your brain, or at least mine, has no problem to be convinced that the motion is correct...i dont get sick at all....

 

this is not true when watching a track in the rift, where a few seconds are enough for me to feel uncomfortable...its really something different....

 

the only problem with opentrack and dcs is, the way how track ir is implemented with artifiical shoulder size and the tendency to move around the z axis when looking back trying to lean left or right...thus moving around the wrong axis...if i could get rid off this behaviour i would be using opentrack all day long, as the oversampled pitch and yaw axis are absolutely no problem whatsoever and actually feel totally natural....


Edited by birdstrike
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So You're using Open Track w/ A VR Headset?

 

Which VR Headset?

 

Right now, only OculusRIFT and HTC Vive are supported.


Edited by SkateZilla

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VR in dcs is Really nice...nevertheless, because of the restricted FOV of today's VR Headsets, its unrealistically challenging to Check your six. therefore i would Love to see an Option to adjust one's headmovement to be able to increase the Virtual head Rotation..something like a Slider in the options menu comes to my mind where you could change the Speed to your liking...Reading the Forums a little bit, i See there are people who suggest that this would make you Feel sick....but i have to disagree with that opinion, as the last few Days i Experimented a little bit with opentrack, where you can do exactly that, and make dcs think you are using Trackir....i created a profile where around to 140 degree of my head rotation translated into a 180degree rotation in game.and the faster Rotation didnt make me Feel sick at all...in fact After very little time it feels completely Natural...the only problem that makes you Feel unkomfortable is how Trackir is implemented in dcs with creating artificial Shoulder size and that it Tends to Move around the z Axis when looking back leaning to either Side...its only These artificial Body movement Implementations that Feel weird. so i would be Really grateful if dcs would consider my wish...as this would make VR in dcs awesome...

ps..of course this should be optional and not be forced on people who prefer a 1 to 1 headmovement....

I made a post about this same thing before I got my OR last summer. I have a Volair Sim cockpit that has a 'racing' seat. The seat 'hugs' your body, so you cannot turn to look at anything very well. Everyone post said, "No, that would be terrible, you would just get sick.".

 

Well, I am sure many people would get sick. I've had my OR for 7 months now and have not been sick once. I would at least like this option to give it a try... I can't move to see much of my cockpit or anything remotely behind me. :doh:

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I made a post about this same thing before I got my OR last summer. I have a Volair Sim cockpit that has a 'racing' seat. The seat 'hugs' your body, so you cannot turn to look at anything very well. Everyone post said, "No, that would be terrible, you would just get sick.".

 

Well, I am sure many people would get sick. I've had my OR for 7 months now and have not been sick once. I would at least like this option to give it a try... I can't move to see much of my cockpit or anything remotely behind me. :doh:

 

Sit/lean forward, then turn/rotate around. If you can't accomplish that, work on gaining some of the flexibility your body should have back.

VR Cockpit (link):

Custom Throttletek F/A-18C Throttle w/ Hall Sensors + Otto switches | Slaw Device RX Viper Pedals w/ Damper | VPC T-50 Base + 15cm Black Sahaj Extension + TM Hornet or Warthog Grip | Super Warthog Wheel Stand Pro | Steelcase Leap V2 + JetSeat SE

 

VR Rig:

Pimax 5K+ | ASUS ROG Strix 1080Ti | Intel i7-9700K | Gigabyte Z390 Aorus Master | Corsair H115i RGB Platinum | 32GB Corsair Vengeance Pro RGB 3200 | Dell U3415W Curved 3440x1440

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Thanks for the physical therapy advice. :thumbup:

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So You're using Open Track w/ A VR Headset?

 

Which VR Headset?

 

Right now, only OculusRIFT and HTC Vive are supported.

 

 

yes i tried it with opentrack...and its far from perfect, but only because of the already mentioned "effects" of shoulder size and wrong axis tracking due to how trackir is implemented in dcs....

 

the pitch and yaw movements feel really good with it...im using the oculus rift cv1

 

 

 

EDIT: i think, all axis are really fine how they are with a 1 to 1 tracking....all thats needed would be the possibilty to SLIGHTLY increase the movement on the yaw axis(looking left and right to check your six)....whether something that only kicks in at the last ~20 °, but keeping a 1:1 movement for the first ~160° or a linear oversampling over the whole 180° would be better im not sure...but im convinced it wouldnt be hard for the devs to get it working good, if a freeware software can do it....


Edited by birdstrike
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the issue is,

 

There's no "last 20°", Oculus is 360° tracking, there's no ends or limits.

 

OpenTrack can do it, because it's a 3rd party application, those functions themselves are not part of the OculusAPI, which is what E.D. Uses.

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Sounds like people want the reality of VR without the reality... :huh:

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Sounds like people want the reality of VR without the reality... :huh:

 

Says the guy sitting in his basement flying an airplane.

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