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Real World Weather


Elliottc26

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A feature where you can choose the real world weather for the regions as per the latest pirep reports to be added into the sim.

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I don't think that even if it were easily implementable, that it's all that practical in a combat flight sim.

 

Everyone joins for an MP bomber escort / intercept mission and there's 100% cloud cover over the target area ?

 

Most of the aircraft in DCS are not all weather capable, so really you'd only want real life conditions some of the time - when they're within some parameters that you've personally chosen. The rest of the time you'd want the weather you want.

 

Makes more sense to me to just have mission creators add the weather they want.

 

That said, I think the interface to allow that badly needs updating.

 

A user should be able to set up a reasonable facsimile of a day's weather in more than one location with a few clicks of the mouse - either by having localized (not global) cloud cover and wind speed options, or by adding High/Low pressure regions of specified intensity in user selected places.

Cheers.

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There's a MOD that already do that (it's been around for many years). We used it long time ago on MP missions and had some nasty surprises one time as the day we were flying the mission, weather was really bad with crazy high wind over Georgia. I love realism in a sim, but not if it simply prevents us from flying a carefully built and planned mission. :)

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From helping to write the real world METAR reading script for DCS I learnt

that 100% real weather taken from the world and put into DCS can suck a lot

 

Saying that IF some limits are imposed as we did then you can get some

fun flying conditions that are interesting to fly in

 

Thought the mustard/wee wee coloured fog in 2.5 is a bit annoying

METAR weather for DCS World missions

 

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A great start would been to have synced weather between multiplayer clients. As of now, DCS is probably the only fsim which does not do that...

 

This is a must. Imagine flying the Tomcat in a dogfight with a human RIO in the back and you are experiencing two different weather conditions. As pilot, I can be in a cloud on my system and my RIO on their system could be seeing blue sky. A maneveur to get me out of a cloud to see another aircraft may put my RIO in a cloud and obstruct their view.

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A feature where you can choose the real world weather for the regions as per the latest pirep reports to be added into the sim.

 

Great idea. I'm all for it.

 

To expand upon it, I think we also should have the option to fly with Wx based on specific historical dates and times.

 

Not sure how we could do this retroactively, but it wouldn't be a bad idea to start building a database of real world weather for the maps in DCS by timestamp. This database could be maintained by ED and mission servers would have the option to connect to it for a given mission. If we can't get old data, we could simply use the oldest data we have for that specific month/day/hour as a historical approximation.

 

PIREPS could be part of this, but some combinations of METARS, SPECI, radar, lightning strike data etc would probably be more useful.

 

The mission designer could then choose to fly the mission on historical days based on given conditions, or try the same mission based on the weather conditions for a different day as well as the current conditions in pseudo-real time.

 

Certainly, this wouldn't prevent anyone from doing their missions under ideal conditions, but come on, real F-15 pilots don't just fly VFR. Everyone here wants to simulate every button and knob in the airplane, but flying in real world conditions is just as important in the name of realism.

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Not sure this would really be worth the effort unless you can source complete historical data too.

 

DCS missions/campaigns tend to be aimed at specific dates.

 

Current weather import would have no use if I'm doing a WWII mission over Normandy in '44/45, or 90's mission in Cauc, or an early 2000's mission in Hormuz (when we get it) etc...

 

If it was a toss up between weather imports or building a better dynamic weather engine, I'd support the latter currently as it benefits everything.

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P3D has real weather and the possibility of historical weather when using ActiveSky.

 

I think even in battle, it is not always nice weather and a dynamically changing weather situation makes the sim more challenging as a sim. You will have to plan better your weapon deliveries, like on real life.

 

If you want to fly around and play war, probably you should not use a sim and rather change over to a game. World of Warplanes and War thunder might be better suitable.

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I think even in battle, it is not always nice weather and a dynamically changing weather situation makes the sim more challenging as a sim. You will have to plan better your weapon deliveries, like on real life.

 

If you want to fly around and play war, probably you should not use a sim and rather change over to a game. World of Warplanes and War thunder might be better suitable.

 

That's quite a funny - and condescending - post.

 

Criticising someone for wanting to put together historically accurate engagement scenarios in a COMBAT flight sim, rather than taking weather conditions at random out of a hat (today's weather) seems to indicate that you have missed the point of the SIM...

 

In the real world, no-one plans a mission and gets to the briefing room unless the weather conditions allow the mission to be flown.

 

As I & others have pointed out, joining an MP server (or loading your SP mission) only discover that the current real life weather you're synched with means that the mission can't be played (because despite your assertion that "You will have to plan better your weapon deliveries", in the real world that "plan better" would be "postpone the mission"), is going to only going to annoy players, not add to the situation.

Cheers.

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In the real world, no-one plans a mission and gets to the briefing room unless the weather conditions allow the mission to be flown.

 

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That's quite a funny - and condescending - post.

 

Criticising someone for wanting to put together historically accurate engagement scenarios in a COMBAT flight sim, rather than taking weather conditions at random out of a hat (today's weather) seems to indicate that you have missed the point of the SIM...

 

In the real world, no-one plans a mission and gets to the briefing room unless the weather conditions allow the mission to be flown.

 

As I & others have pointed out, joining an MP server (or loading your SP mission) only discover that the current real life weather you're synched with means that the mission can't be played (because despite your assertion that "You will have to plan better your weapon deliveries", in the real world that "plan better" would be "postpone the mission"), is going to only going to annoy players, not add to the situation.

Exactly! I just create several copies of the same mission with different weather. Easy to do manually.

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You can add triggers to load each file in sequence (by "load mission" and the file names) or you can just use "End mission" in triggers and let the Multiplayer config rotate them in order or randomly. Some requests wants night missions just 25% of the time while rotating among the daytime missions. For now I use the server to rotate randomly but there you have no control over cases where the same mission will come three times in row. Wish for more settings on the Multiplayers mission list, hope ED brings something there. The trigger system can of course be used to load some missions more than others in a random manner.

 

EDIT: This works best on a server where everything is automated of course (like our "The Kaukasus Offensive" server). https://tawdcs.org/


Edited by HiJack
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I think this is worth a little push back....

 

IRL the weather is only as predictable or unpredictable as it will be... No one is sure when they start. So, when you start a mission, you only have a forecast of what might be expected during your flight and the current conditions. You get a briefing from your meteorologist and when you reach your destination or target area such predictions may or may not be right.

 

Real-time weather is one thing that could certainly make campaigns or missions more interesting. Certainly if the weather meets certain conditions, you won't go. That is part of your planning and decision making process for real pilots. Maybe another target is more suitable, or you choose not to launch. If you know it all in advance, that is in fact not realistic.

 

The advantage or using LIVE current weather is that given a mission, the Wx brief and your choices based on Wx influence the outcome. To remove Wx from the equation (or know Wx in advance) like muehlema argues, makes it more of a game and less of a simulation....... or at best more of a historical reenactment....

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There's dynamic weather for that. Although both options have shortcomings:

 

Static weather: only applicable to the surroundings of the spawn points. If you fly further you'll get clear skies.

 

Dynamic weather: It's very hard to get lots of clouds without having crazy low pressures and strong winds.

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  • 1 year later...

I am startled by how many do not want RWW. If you have to postpone a mission, so be it. Or. You could have the option to modify the weather to be more suitable for your mission. Fewer clouds, less wind, etc. The real world seldoms cooperates with your plans.

 

 

Keep in mind MS Flight Simulator had this option back in 2004, maybe earlier.

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RW weather would be an awesome addon. None of us control the weather. Thats what RW pilots have to deal with on a daily basis.

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Dude one of the most fun things to do in a simulator is fly in weather. Going out, doing the mission, and returning to an instrument landings is what I like. Night missions too.

 

I am also amazed at others who complain on many public servers about night or weather. And I respectfully disagree with one of the above posts. It has been my experience that most DCS planes are weather capable. Even the Su-25T has some really good IFR and low vis attack capability.

 

A real world weather option would be Awesome!

 

+1

 

And another thing, static weather is not an option right now. Even if you delete outside views, just changing slots will delete the weather (reported bug). So dynamic is all we have. I have managed to get some relatively decent clouds with dynamic. But it's hit or miss and a pain to do. I would really prefer a real word weather option for the server.


Edited by Zeagle

 

 

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Nearly all missions in DCS are scripted SP or MP

So they aren’t being flown in real time but according to a script. The weather is part of the mission design.

So having weather updated in real time is really unnecessary and wouldn’t be utilized.

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Nearly all missions in DCS are scripted SP or MP

So they aren’t being flown in real time but according to a script. The weather is part of the mission design.

So having weather updated in real time is really unnecessary and wouldn’t be utilized.

DCS definitely isn't limited to scripted missions. Dynamic ones have been possible for years. Dynamic/real world weather may not fit existing scripted missions, but it's very easy to make use of in DCS.

 

 

You mean it wouldn't be utilized by you?

To speak for myself, real world weather isn't as interesting to me as fleshing out the current dynamic weather system that is user controlled when it comes to combat. I'd use real world weather for free or civil flights though.

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DCS definitely isn't limited to scripted missions. Dynamic ones have been possible for years. Dynamic/real world weather may not fit existing scripted missions, but it's very easy to make use of in DCS.

What type of “dynamic” missions are you referring to? I’ve only ever seen scripted SP campaigns and MP missions which appear scripted.

I’ve experienced real world weather in the civ sims but I don’t understand how that could be applied to a sim like DCS where all your gameplay consists of scripted missions, not real time / real weather free flight. How would AI etc work with that?

Dynamic weather yes. Like racing sims have weather that changes during the race just like weather could be scripted into a campaign or mp mission. But how would real time weather work in DCS missions?


Edited by SharpeXB

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