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Would you fly Civilian/military cargo plane in DCS? Adapting the C-130...


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Same. You'd be surprised how many folks would purchase this. One major issue obviously would be how much work would go into this vs FSX. I had the C130 in FSX and absolutely loved it. As I've posted above, the C130 is primarily a cargo a/c with some countermeasures from what I understand, so you wouldn't have to model indepth weapon systems like you do with other DCS war birds. That alone should save some time. But yes, not a Day 1 buy for me...I'd preorder this puppy!! lol

 

PS. you should try and incorporate a poll or something to actually gauge interest ie. would you buy/pre-order a DCS C-130. Avg cost for a DCS type a/c is around say US$70 so if we get like 1000 'yes' votes thats atleast a rough $70k as a starter.

 

 

I definitely agree that a C-130 module would be very popular and a worth while investment for the developer because it would offer a whole new set of missions and capabilities. There are very few other airplanes that have such a wide variety of variants that would appeal to a wide customer base.

 

However as much as I would like there to be many variants available at pre-order I think it would be more plausible if they kept it simple by just focusing on one variant to start off with and speed up development. Then later on they can add other variants.

 

In my opinion the best variant that would be the easiest to implement and the most useful would be the KC-130 tanker. I say that because no other assents would have to be created and it could be pressed into service from the start.

 

 

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Not me personally but I think there will be people who would fly such planes.

 

I also personally prefer my collection to have more width than depth. That is supposed to say I would rather have many different classes of planes than only planes from the same class. One transport plane would be worth as much as 10 new fighters because so far there is none.

 

We have VTOL planes and helicopters and even a basic trainer, what this game still needs is multi-engined, multi-role planes, i.e. it could be a 2 engined WW2 bomber/nightfighter (Mosquito, Bf110) or a transport plane (DC3 would be interesting because it can be both, another good choice could be Ju-52). Even a An-2 would be an interesting addition, as it already stands around on many airfields in DCS.

 

 

Something like that, would certainly interest a lot of people. Especially if there is a way to actually load and deliver cargo.


Edited by Burning Bridges
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For C-130J or other late variant of Herc. Or C-27. A KC-130F or J would be great. As it is a tanker, transport, and is armable with 6 X AGM-114K Hellfires. But modern avionics to fly something like that is more then a handfull for single pilot.

 

Would it not be more usefull as an AI that is has more detailed flight planning and user commands and events.

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For C-130J or other late variant of Herc. Or C-27. A KC-130F or J would be great. As it is a tanker, transport, and is armable with 6 X AGM-114K Hellfires. But modern avionics to fly something like that is more then a handfull for single pilot.

 

Would it not be more usefull as an AI that is has more detailed flight planning and user commands and events.

 

Actually I have the fully detailed CaptainSim one in FSX and it is not that bad. That big monster is quite predictable and the controls are relatively simple. The learning curve is really reasonable. A joy to fly around....Dropping low altitude cargo in combat zone would fit DCS like a glove. Parachutists also .... !!!

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I suppose AI would do the job of co-pilot and crew-chief/loadmaster/jumpmaster. Transports are a team sport. So a multi-player for pilot and co-, or single player-AI team. Same as for F-14 or F-15E. AI would be WSO/RIO/GIB etc.. Jane's F-15E and DCS: UH-1H do a good job. When switching between pilot and weapons/co-pilot station AI takes over pilot and keeps A/C flying straight and level. Usually better then auto-pilot.

The thing is flying big-heavy-slow things is boring. It is a bus, a truck, a large ponderous beast where every decision you make only takes effect, if at all, 20 seconds later. Combat flight-sims are great for tactical aircraft. Not even for all of them. I thought that F-111B/F would be awesome , but then there are so many real world quirks on it that makes no sense in sim world. F-111, under some conditions would continue rolling untill inverted, and would not roll out, killing many crews. So much that USAF forbade low hour pilots from F-111 assignments. Find the story of one hapless pilot , named K-K-K-Ken (like a stutter), that died with his WSO, when their F-111F did commanded roll and crashed inverted. F-111 was flown heads down often because of complexity and quirkiness of TFR and navigation suite.

 

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Edited by DmitriKozlowsky
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Funny I was thinking about this thread a day or so ago and went 'nah, ED will never allow civilian a/c into DCS'....then I realised....we have the Yak 52 and the Christian Eagle!!! DOH! (yes i've thrown in the Yak)

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and actually they are not totally civillian planes. cargo/logistic ops is an important part of the conflicts

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Ah here's the thread I've been looking for, I've written some stuff on C-130 again but in another thread, I'll rephrase it here.

 

I mainly said was that IMO making both the C-130 and AC-130 part of the development and possibly release simultaneously as one module, is a win-win deal because not only you get both variations for a bit of extra effort (unless I'm heavily wrong with my assumptions of similarity between them) it's the type of people who would like the combat aspect more than the cargo/fuel/paradrop aspect, so more customers possibility makes it more likely it would sell better than if just one variation was out, but because they're so similar I'd just put it in one module.

 

The AC-130 directly fulfills the "combat" part of "DCS" and that would kinda give C-130 more phantom-credibility(ledge) especially if both would be part of one module, but this is getting into philosophy now hehe. However C-130 is still primary. To make only AC-130 would be the biggest inefficiency.

Also the usually combat-centric folks might get to try the cargo stuff if they have it sitting right there available.

 

Like with food, I only eat bread/pastry/cookies if it's infront of my face (and even then it requires time), otherwise I don't really want it, I would very rarely go purposelly buy it.

But it isn't the best analogy, C-130 isn't bad for your health and won't possibly cause weight gain or diabetes :)

 

Unless:

 

 

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Edited by Worrazen

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Count me in... Throwing a FAT ALBERT around at low level is awesome, not to mention tactical landings and take offs.. There are plenty of potential missions that would work for the C130 in all theaters.

 

ALSO.. what about a Lancaster ?? and in addition have a multi player option to man each aircraft as well as an AI option ??

 

Just a thought

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+1, I love flying the Ju-52 around in IL-2, I'd sure as hell enjoy flying low level cargo drops in DCS

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I would not grab it as i have no interest to fly it, but, escorting a cargo bird flown by a human and fly formation with would be cool, not to mention air refueling from a human flown Tanker would be cool.

 

I would love to fly a Hercules or a C-17 in MP doing paradrops in the AO while being escorted by human players :joystick:

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As someone mentioned the C-47 in this thread as well, I'd like to point out how that would be an interesting choice as well. Long life in active service, thus fits many scenarios, two-engines - which some people say makes everything a lot easier in DCS - and it also had a gunship variant that, compared to the more modern AC-130, was rather simple in terms of systems. Just thinking it might be an idea for a try with much less initial investment.

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As someone mentioned the C-47 in this thread as well, I'd like to point out how that would be an interesting choice as well. Long life in active service, thus fits many scenarios, two-engines - which some people say makes everything a lot easier in DCS - and it also had a gunship variant that, compared to the more modern AC-130, was rather simple in terms of systems. Just thinking it might be an idea for a try with much less initial investment.

 

 

I had fairly recently brought up the AC-47 over on a Radio Control forum I also follow because someone had mentioned they would like to see a nicer and bigger model of the DC3 than what is currently being offered. And a lot of people showed interest for it because of the appeal of various variants from one single casting could have of an RC electric foam model.

 

 

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Edited by Evoman
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A C-130 would be fantastic, but several improvements to DCS are going to be necessary to actually make it useful.

 

The most obvious thing is cargo carrying capability, for me this would involve actually loading cargo (infantry, appropriate vehicles and equipment as well as 'static' cargo) infantry can be done in a similar but improved way to how it's currently done with 'embark to transport' improved in the sense that it's more immersive to actually see what you're carrying modelled inside. With vehicles and say towed equipment (once towed equipment is actually 'tow-able') have it be driven up the ramp, secured for flight, flown and then driven down the ramp to be used as normal.

 

Secondly, is the ability to paradrop, not just paratroopers but also air-dropped vehicles and equipment. Again, you'd need to make it so that once something has been air-dropped under parachute, when it lands it works like it otherwise would.

 

The above when read seems like a lot of work to be undertaken to get a fixed wing transport to be fully implemented in DCS.

 

 

For me I think an important thing for a C-130 module is multiple variants - like the Captain Sim version for MSFSX. Of course some variants are redundant when more capable versions are around. I'll put variants that IMO should take precedence in bold.

 

  • C-130A
  • C-130B
  • C-130E
  • C-130H
  • C-130H-30 (stretched H)
  • C-130J
  • C-130J-30 (stretched J)
  • C-130 C1 (RAF C-130K variant)
  • C-130 C3 (RAF C-130H-30 variant)
  • C-130 C4 (RAF C-130J variant)
  • C-130 C5 (RAF C-130J-30 varaint)
  • C-130T (USMC)
  • AC-130H (pre & post 2000)/AC-130U
  • EC-130E
  • HC-130H (USCG)
  • KC-130
  • MC-130H/J
  • NC-130H (AEW&C)
  • LC-130 (If we ever get arctic/antarctic maps)

 

Personally though, given the smaller map sizes, smaller transport aircraft might be worth considering such as the G.222 (C-27A)/J, C-160, An-26, An-32 etc. Though a C-130 gets my vote, especially if you throw in the variants.


Edited by Northstar98

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The whole troops-supply transport and paradrop opens up DCS to so much background happenings and you don't really need to do more than one such airplane/module to do that.

 

 

The work around transport can improve the existing cargo/supply mehanics with helicopters and the other stuff would benefit, mission editor capabilities too.

 

 

Althought we don't have any wide body, so flat prop vs angled jet is two different worlds and one can't satisfy both types in the end, I just have to point it out, unfortunately as much as I wouldn't want it to be like this.

 

 

But if people would really want something like B-52 once they had C-130 experience, that may not necessairly be an indication of "C-130 wasn't enough", but an indication that they realized flying wide-body jets is also great which should mean good things for ED and the worthwhileness of the type.

 

 

Another argument, even if C-130 wouldn't sell as FA18C, which we can pretty much confirm right now, the whole spectrum of above mentioned stuff the development it self would bring to DCS, the

 

 

The flyable C-130 would also help to cover costs of all the stuff mentioned, but the benefit it brings as an AI in multiplayer could also be big, and the dynamic campaigns, so it's not just about player flyability.

 

 

 

So if it's not flyable it's probably a lot harder to sell an AI, right?

 

 

 

The paradrop development would benefit the parachuting of the ejected pilots (physics, wind, etc)

 

 

I just hope we aren't here an isolated group that feel and think everyone else is also so excited heh.


Edited by Worrazen

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I'll really love to see a full fidelity aircraft such as a player flyable C-130. Massive transport aircraft should open thousand of behaviors on mission and multiplayer server. Actually only helo can carry out logistics task, and it's causing a range limit while you're developing single mission or h24 server based mission.

 

+1 for Transport Aircraft like C-130 modules.

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