TheTrooper Posted July 21, 2019 Share Posted July 21, 2019 (edited) Hi I am trying to get an air group to dogfight without actually firring. If I set it to HOLD FIRE they don't bother to do much at all. If I set them to RETURN FIRE, it may as well be FIRE AT WILL because that is what it does as soon as we merge. Any ideas? or is that how it is? Maybe there is a script where suddenly they have 2x R73 and I start them off without ammo? Edited July 21, 2019 by TheTrooper More info ----------------------------------------------- Intel® Core™i7 Quad Core Processor i7-6700 (3.4GHz) 8MB Cache | 32GB HyperX FURY DDR4 2133MHz | MSI GeForce RTX 2070 ARMOR 8G |SSD 1TB 970 EVO Plus M.2 Link to comment Share on other sites More sharing options...
Sedlo Posted July 21, 2019 Share Posted July 21, 2019 This missile removal script still works pretty good: https://github.com/mrSkortch/DCS-miscScripts/blob/master/TrainingSams/trainingSams.lua My Youtube Channel MY DCS MISSIONS Link to comment Share on other sites More sharing options...
TheTrooper Posted July 21, 2019 Author Share Posted July 21, 2019 This missile removal script still works pretty good: https://github.com/mrSkortch/DCS-miscScripts/blob/master/TrainingSams/trainingSams.lua Hmm, does that mean the aircraft still act like they are hostile rather than just float about without a care? ----------------------------------------------- Intel® Core™i7 Quad Core Processor i7-6700 (3.4GHz) 8MB Cache | 32GB HyperX FURY DDR4 2133MHz | MSI GeForce RTX 2070 ARMOR 8G |SSD 1TB 970 EVO Plus M.2 Link to comment Share on other sites More sharing options...
Sedlo Posted July 21, 2019 Share Posted July 21, 2019 They'll engage you, and fire, but their missiles will self destruct prior to impact. My Youtube Channel MY DCS MISSIONS Link to comment Share on other sites More sharing options...
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