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3 monitor PLP setup question


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I am trying to make a 3 screen (2 monitors + 1 TV) PLP setup such that:

 

 

LEFT: 27" 1920 x 1080 in portrait mode Monitor

 

CENTER: 50" 3840 x 2160 in Landscape mode TV

 

RIGHT: 27" 1920 x 1080 in portrait mode Monitor

 

 

What would be the best way to have this setup?

 

 

The issue I am facing is:

1) difference in monitor/TV PixelsPerInches between center TV vs. side monitors would not allow a 1camera LUA resolution of (1080+3840+1080) x (2160) to look right.

 

 

2) What would be the 3camera lua setting for above?

i7-4790K @ 4.62Ghz, 32GB DRR3, 128GB MSSD, GTX 1080Ti 11GB, Corsair H100 liquid cooling, 27" TripleHead, Ed Tracker, 5.1 Surround, Thrustmaster HOTAS.

 

DCS (A10C), FSX (Piper), Falcon4.0, BMS, OpenFalcon, LockOn... ;)

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I currently have something like that, same resolutions but physically smaller, with the addition of an extra monitor on the end for instrument export. TBH I didn't find a way to use the left and right monitors with the centre at that resolution, so I forced the centre monitor to use 2160x1200 and set up my side monitors so they are level at the top & use a 1 monitor setup.

 

I now have pretty much the same pixel ratio on side and centre monitors, so a window spread between the two lines up top & bottom.

If you want to use a 3 camera setup at the original res, then something like this. If your screens are not aligned at the top, then you need to add an offset to the left and right Y values. This setup will not match pixel density. I would recomment a 1 screen setup as described above (1920x1080+2160x1200+1920x1080) :-

 

 

_ = function(p) return p; end;

name = _('Wide3');

Description = '3 screens as 1 viewport'

Viewports =

{

Left =

{

x = 0;

y = 0;

width = 1920;

height = 1080;

viewDx = -0.7;

viewDy = 0;

aspect = aspect = 1.777778;

useAbsoluteFOV = true;

useAbsoluteAnglesShift = true;

FOV = 0.748042;

},

Center =

{

x =1920;

y = 0;

width = 2560; -- note: width of main 3 screens = 6400.

height = 1440; -- 3d world will only display in this area initial splashscreen however doesn't know about this setting.

viewDx = 0; -- Options.lua via the gui option settings uses 6400 as the screen width.

viewDy = 0;

aspect = 4.444444444;

 

},

 

 

Right =

{

x = 4480;

y = 120;

width = 1920;

height = 1080;

viewDx = 0.7;

viewDy = 0;

aspect = 1.777778 --screen.aspect;

}

}

 

GUI =

{

x = 1920;

y = 0;

width = 2560;

height = 1440;

}

UIMainView = GUI


Edited by mkiii
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Here is my current setup (3 x 27" bezel-less monitors)... I did not mention the fourth touch screen with Helios... but the fourth is handled separately.

 

 

index.thumb.jpg.e3539df3f9e738f9086ae4cd4c2eb38b.jpg

 

 

In your 1camera solution:

1) how would the 1920 vertical sides line up against the 1200 center monitor? See that is where my problem of PixelsPerInch comes in... How would I line up the left right images with the center image?

2) The 2160x1200 is not a native resolution (i.e. 16:9 ratio, 1.77778 but 1.8 ratio) so how does the center monitor treat it?

 

 

In your 3camera solution:

1) It looks like the three monitors are in landscape mode and I was asking for a Portrait-Landscape-Portrait solution.

i7-4790K @ 4.62Ghz, 32GB DRR3, 128GB MSSD, GTX 1080Ti 11GB, Corsair H100 liquid cooling, 27" TripleHead, Ed Tracker, 5.1 Surround, Thrustmaster HOTAS.

 

DCS (A10C), FSX (Piper), Falcon4.0, BMS, OpenFalcon, LockOn... ;)

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Your setup would be 6000x4320 (6000 is minimum without space added for the bezels. You usually add 100 pixels for each, so 6200x4320 pixels.

 

There is no 1 camera when you use PLP. You need to use 3 cameras.

 

I used to run three 1920x1080 monitors in PLP. I'll see if I can find the lua file for it and you can enter your numbers.

 

Anything on the viewport that is not on a real monitor, just is not shown and it is no big deal. You will be aligned at the top of the screens.

 

It is a shame SoftTH is not brought up to date for this...

 

No idea how your system will like the different pixel sizes.


Edited by JG14_Smil
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Your setup would be 6000x4320 (6000 is minimum without space added for the bezels. You usually add 100 pixels for each, so 6200x4320 pixels.

 

There is no 1 camera when you use PLP. You need to use 3 cameras.

 

I used to run three 1920x1080 monitors in PLP. I'll see if I can find the lua file for it and you can enter your numbers.

 

Anything on the viewport that is not on a real monitor, just is not shown and it is no big deal. You will be aligned at the top of the screens.

 

It is a shame SoftTH is not brought up to date for this...

 

No idea how your system will like the different pixel sizes.

 

 

It would be great help to see a 3camera.lua for a PLP setup... the resolution will remain as native for the two side monitors and the center TV but I think FOV (per side monitor) will have to be set correctly for the side monitors to match the edge of center TV... Even right now I am in 3camera mode but its a LLL setup...

i7-4790K @ 4.62Ghz, 32GB DRR3, 128GB MSSD, GTX 1080Ti 11GB, Corsair H100 liquid cooling, 27" TripleHead, Ed Tracker, 5.1 Surround, Thrustmaster HOTAS.

 

DCS (A10C), FSX (Piper), Falcon4.0, BMS, OpenFalcon, LockOn... ;)

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