mosqui Posted May 31, 2019 Share Posted May 31, 2019 In the mission editor when I try to perform a trigger associated with the GROUP AI OFF / ON action for a group of airplanes, these groups of airplanes do not appear in the combo. It is as if the action GROUP AI OFF / ON only out of application to terrestrial or marine groups. Could someone clarify this doubt and give me a solution so that I can apply the GROUP AI OFF / ON action to aircraft groups? Thanks in advance Link to comment Share on other sites More sharing options...
feefifofum Posted May 31, 2019 Share Posted May 31, 2019 As you have discovered, the option does not exist for aircraft. If in flight, you can achieve a similar result by setting the options ROE -> WEAPON HOLD and REACTION TO THREAT -> NONE at the desired waypoint or through using triggered actions and AI TASK PUSH. The aircraft will fly their route, ignoring any attacks against them. If you want the plane to wait on the ramp prior to takeoff, select the group check the "uncontrolled" box next to late activation. In triggered actions add PERFORM COMMAND -> START. The plane will appear unoccupied on the ramp at mission start. When an AI TASK PUSH activates their start command, a pilot will appear inside the jet and it will spool up and perform its assigned tasking. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
mosqui Posted May 31, 2019 Author Share Posted May 31, 2019 As you have discovered, the option does not exist for aircraft. If in flight, you can achieve a similar result by setting the options ROE -> WEAPON HOLD and REACTION TO THREAT -> NONE at the desired waypoint or through using triggered actions and AI TASK PUSH. The aircraft will fly their route, ignoring any attacks against them. If you want the plane to wait on the ramp prior to takeoff, select the group check the "uncontrolled" box next to late activation. In triggered actions add PERFORM COMMAND -> START. The plane will appear unoccupied on the ramp at mission start. When an AI TASK PUSH activates their start command, a pilot will appear inside the jet and it will spool up and perform its assigned tasking. I will try it . Thanks very much Link to comment Share on other sites More sharing options...
mosqui Posted May 31, 2019 Author Share Posted May 31, 2019 As you have discovered, the option does not exist for aircraft. If in flight, you can achieve a similar result by setting the options ROE -> WEAPON HOLD and REACTION TO THREAT -> NONE at the desired waypoint or through using triggered actions and AI TASK PUSH. The aircraft will fly their route, ignoring any attacks against them. If you want the plane to wait on the ramp prior to takeoff, select the group check the "uncontrolled" box next to late activation. In triggered actions add PERFORM COMMAND -> START. The plane will appear unoccupied on the ramp at mission start. When an AI TASK PUSH activates their start command, a pilot will appear inside the jet and it will spool up and perform its assigned tasking. I have tried what you told me and it has worked perfectly for what I wanted; To do a mission in the air support group should be activated when another group had problems but not at the beginning of the mission, and did not want to use group activate because it submerges because the planes do not appear until the trigger is activated. Thanks again. Link to comment Share on other sites More sharing options...
feefifofum Posted June 1, 2019 Share Posted June 1, 2019 Glad you were able to make sense of the quick & dirty explanation. :thumbup: There are a lot of cool things you can do with AI TASK PUSH. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
Elwood_Blues Posted September 27, 2021 Share Posted September 27, 2021 Okay...something is broke here...I have all this done, take off from ramp, uncontrolled, then command to start when triggered..waypoints/tasks (cap) but they just start up and sit there..they do not move...any advice? Link to comment Share on other sites More sharing options...
Grimes Posted September 27, 2021 Share Posted September 27, 2021 Use push task not set task. Make sure nothing is blocking their path or if other AI have landed and are still taxiing to their final parking location. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Elwood_Blues Posted September 28, 2021 Share Posted September 28, 2021 Ok...I figured it out and this is something to check.. DCS works fine. What I found out was there was some aircraft I put on the airfield that the game did not like or whatever. I removed all AC and tried the triggers and it worked...then as I added more AC and things, I tested....all good till I was finished. This issue was present with Activate unit, AI task push etc...the AC would start up but NOT move or taxi to take off. Odd, but at least now people will be able to try this work around/fix if they have the same issue. Link to comment Share on other sites More sharing options...
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