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Cool vid PB0. What happened to your landing? Something hit you? Looks like fun. I'm flying the India-Pak Sabre. Glad the mig21s don't seem to be inclined to shoot their missiles much. Hey, speaking of which, what happens when you win the campaign? I just destroyed 100% of Sochi and the mission generator didn't seem to want to generate a new mission. Did I win?

Well my n°4 wingman decided to land at the same time ! His burning wrecks can be seen just before the runway :(

I think campaign is a little bugged... We will upload a new version as soon as possible (Socchi Adler is not used anymore because Mig-21 were shot as soon as they took off :music_whistling: )

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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Miguel21 or P80

Please help

Look on my INS wrong nav thread on the F14 forum.its in DCE campaigns. Happened 2x to me diff missions and 9 others said them too. Even adding new wayooints in f10 doesnt fix. You fly a strike and the comp sends you over 100 miles off target. Even adding wayoooints doesnt do a damned thing.

I thought I maybe jerked the plane somehow though no maneuvering. Reflew. Same.

Tried an entirely diferent mission. SAME.

Posted a thread and suddenly 8 or 9 guys tell me "hey me too!"

Can we get some help! Whats this about?

I mean with laser guided bombs it causes a huge problem since Im.flying alone.

Second whats even weirder? Lantirn has the correct waypoints. Ine mission i manually flew to targer and got 1 500lber on target. The rest werent happening.. to chaotic. But secondtime nope not evem 2 tries. Too dark, nothing near target, id spot and the one time i was lined up to drop an sa8 killed me..

But fellas or Mbot or anyone please please help us out and look into this

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I noticed, at the beginning of the mission, that we have to wait until the CVN finishes turning before starting the inertial unit.

 

Mbot has created a script that allows the CVN to rotate against the wind, I think DCS did not take into account that a CVN can rotate during the initialization of the inertial unit.

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Wait... so wheres the script?

Is this for sure the reason? Why does it only seem to affect my strike missions or indeed TF68?

I just flew a escort in 74 and the waypoints were spot on.

This problem only occured in TF68 during strikes.

I admit I also had a night sceamble that were ghosts. Or we got scrambled WAAAAY to early. All the other intercept flights landed. I decided to play with the SAM. Sites and 4 Tu142s decided to take off and fly into my phoenixes. Lol.

But they were most definitely not coming from the bearing given in the briefing - nothing came from there

How do i know when the carrier is done turning? Are you saying dont tell jester to start up until then? Or..

How long does it take for that to happen???

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@Miguel21

Hello?

On the F14 forum guysbare saying they had a prob putting in a ST before taxiing.

Ive had this problem without doing so but Im one man.

Can yoy plz tell me about Mbots script or HOW you know when the carriers turned into the wind? Im not being sarcastic. How long does it take? And how dar off soes ot throw my ToT

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@Miguel21

Hello?

On the F14 forum guysbare saying they had a prob putting in a ST before taxiing.

Ive had this problem without doing so but Im one man.

Can yoy plz tell me about Mbots script or HOW you know when the carriers turned into the wind? Im not being sarcastic. How long does it take? And how dar off soes ot throw my ToT

 

 

Hi,

The Mbot file is this one

 

 

Saved Games\DCS\Mods\tech\DCE\ScriptsMod\Mission Scripts\CarrierIntoWindScript.lua

 

 

 

 

 

As soon as the script notices a spawn or an engine start or the presence of an airplane at less than 6000ft and 20km: it rotates to get into the wind (as in real life).

 

It takes about 1mn to 5 mn, depending on whether he has to make a 5° or 180° turn.

 

What I was doing:

I'm calling ground crew to connect Ground Electric Power and Air Pressure

I'm looking at the bearing on the BDHI

When the bearing is steady, I start the engines and Jester starts INS alignment.

 

Translated with www.DeepL.com/Translator (free version)

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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To avoid being late, because of these 5 minutes, you can decide to start the mission 5 minutes earlier by adding 300s in the conf_mod file,

 

 

Saved Games\DCS\Mods\tech\DCE\Missions\Campaigns\YOURCAMPAIGN\Init

 

 

 

on the line: startup_time_player

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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If the ground crew was grumbling about what you were doing (while they were plugging in the power unit), it could be because there was too much wind and it was causing carrier deck sliding.

 

If that's the case, the CVN speed should be lowered.

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Are you still on DCS Stable?

 

If it's on the open beta: there's nothing to do...

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Hi,

 

Anyone manage to play Mirage over Persian Gulf? When I leave the first mission, an error windows open ("unit doesn't exist"), no debriefing in txt as with Mbot campaigns, no DCS debrief and I must kill the app. :(

 

Thx

Talon Karde

Du Talon de qualité, élevé au grain et en plein air, entièrement livré en kit.

Mauvais pilote:joystick: sur DCS: F-14B, DCS: F/A-18C et DCS: Mirage 2000C :wub:

 

-= In Ctrl + E + E + E we trust =-

Blog Takarde Gaming

Envie de tester Shadow de Blade? Tiens, un code de parrainage : ARNJB3VB

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Hi,

 

Anyone manage to play Mirage over Persian Gulf? When I leave the first mission, an error windows open ("unit doesn't exist"), no debriefing in txt as with Mbot campaigns, no DCS debrief and I must kill the app. :(

 

Thx

 

 

Salut Talon, ce genre de bug, c'est grâce à l'arrivé de la célèbre version DCS OpenBeta 2.5.6 qui à tout foutu en l'air

 

 

Si tu l'installes sur la version stable, ça devrait fonctionner.

 

Sinon, tu peux aussi attendre que PBO_Cef fasse une mise à jour de cette campagne.

 

Tu peux également tester le fichier en pièce jointe (je l'ai modifié à l'arrache), sans aucune garantie que cela fonctionne.

A placer dans le répertoire

DCS World OpenBeta\Mods\aircraft\TonAVION\Missions\EN\CampaignsTaCampagne\Scripts\Mission Scripts

Ensuite, lance le bat firstMission.bat et roule ma poule

 

Pour info, meme si ça ne se voit pas trop, Cef est aussi sur le Forum C6:

http://www.checksix-forums.com/viewtopic.php?f=435&t=196338&sid=cb9efce78297e19f371b559f686f9fe3&start=350

 

 

 

 

Hi Talon, this kind of bug is thanks to the arrival of the famous DCS OpenBeta 2.5.6 version which screwed everything up.

 

 

If you install it on the stable version, it should work.

 

If not, you can also wait for PBO_Cef to do an update of this campaign.

 

You can also test the attached file (I've changed it a lot), without any guarantee that it will work.

Place it in the

DCS World OpenBeta\Mods\aircraft\TonAVION\Missions\EN\CampaignsTaCampagne\Scripts\Mission Scripts

Then, start the firstMission.bat and carried on.

 

For your information, even if it's not too obvious, Cef is also on the C6 Forum:

http://www.checksix-forums.com/viewtopic.php?f=435&t=196338&sid=cb9efce78297e19f371b559f686f9fe3&start=350

EventsTracker.lua

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Are you still on DCS Stable?

 

If it's on the open beta: there's nothing to do...

 

Ok the groundncrew grumbles ALOT maybe half of missions!

It doesnt seem to rlly hurt me as I get started quick and unplug fast.. but maybe it could mess me up?

Still flying stable.

Mostly flying the Tf68 campaign. The variety of sov aircraft.. theyre a more potent enemy. Shrug. I love the PG map too.

Id kill for A6Es to be in :(

Where in the scripts is carrier speed written in again?

Also I noticed the carrier never turns for escort or other missions. Only strikes?

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Ok the groundncrew grumbles ALOT maybe half of missions!

It doesnt seem to rlly hurt me as I get started quick and unplug fast.. but maybe it could mess me up?

Still flying stable.

Mostly flying the Tf68 campaign. The variety of sov aircraft.. theyre a more potent enemy. Shrug. I love the PG map too.

Id kill for A6Es to be in :(

Where in the scripts is carrier speed written in again?

Also I noticed the carrier never turns for escort or other missions. Only strikes?

 

 

 

 

Saved Games\DCS.openbeta\Mods\tech\DCE\ScriptsMod\Mission Scripts\CarrierIntoWindScript.lua

Ligne 27

local Vmax = 9.4333

m/s

For the new value to be taken into account, a new mission must be generated with SkipMission.BAT

 

 

 

All AI spawn aircraft on catapult and take off immediately, the carrier does not have time to turn, but initiates his manoeuvre.

 

 

Install tacview and see what happens after the mission.

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Is there a way to turn off the ground unit ai by script until a coalition unit is comes close?

 

I edited the Indo-Pak Mig21 ongoing miz file to keep the ground unit AI off until a coalition unit comes close to them. It helped a lot with the FPS. Or can I do this to the base mission file so it would carry over to the missions?

Intel Core i7 7700, 16GB DDR4 RAM, Intel 660P PCIe NVMe, Zotac 2070 Super Amp, Oculus Rift S

 

A-10C, FA-18C, F-14B, FC3, F-5E, F-86, AV8B, M-2000, Combined Arms, AJS37, F-16C, C-101, MiG-15Bis, MiG-19P, MiG-21Bis, L-39, P-51D, Spitfire LFMkIX, Bf-109, Fw-190 Dora, Fw-190 Anton, P-47D, I-16, SA342, Mi-8MTV2, UH-1H, Ka-50

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Is there a way to turn off the ground unit ai by script until a coalition unit is comes close?

 

I edited the Indo-Pak Mig21 ongoing miz file to keep the ground unit AI off until a coalition unit comes close to them. It helped a lot with the FPS. Or can I do this to the base mission file so it would carry over to the missions?

 

 

 

I’m not sure to understand exactly what you have done : you created a script to enable AI ground units only when an enemy aircraft comes close to them ? And it works for all the ground units of both sides ?

No problem with AI strikes missions or freeze when units appear ?

 

A script exists (Prunescript) to delete ground units if they are far from the action. The problem with the Indo-pak war is that the frontline is narrow so all units stay on the ground because close enough of targeted units...

 

If your script enable a real time units appearance without any drawback, please propose it so we can integrate it in DCE...

 

 

Envoyé de mon iPhone en utilisant Tapatalk

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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I’m not sure to understand exactly what you have done : you created a script to enable AI ground units only when an enemy aircraft comes close to them ? And it works for all the ground units of both sides ?

No problem with AI strikes missions or freeze when units appear ?

 

A script exists (Prunescript) to delete ground units if they are far from the action. The problem with the Indo-pak war is that the frontline is narrow so all units stay on the ground because close enough of targeted units...

 

If your script enable a real time units appearance without any drawback, please propose it so we can integrate it in DCE...

 

 

Envoyé de mon iPhone en utilisant Tapatalk

 

Hi CEF, It's not a script and it only works on ground units. It's actually trigger events in the Mission Editor itself. I got the idea from the guy who edited the Normandy Flak map so that the Flak AI doesn't activate when there is no Coalition aircraft nearby. You can almost do the same thing for AI Aircraft, where the aircraft spawns when a coallition unit gets enters a trigger zone. But there is no turning off that AI, once it spawns, it's active until it gets destroyed.

 

So... I looked at the triggers he used. The objects are spawned in at mission start, but there is no AI active until you get close. Eventhough the objects are already there (not like Prune Script), there is no AI active which reduces CPU load.

 

But beware, Allied AI flights that enter the trigger zones will also active that zone's AI.

Intel Core i7 7700, 16GB DDR4 RAM, Intel 660P PCIe NVMe, Zotac 2070 Super Amp, Oculus Rift S

 

A-10C, FA-18C, F-14B, FC3, F-5E, F-86, AV8B, M-2000, Combined Arms, AJS37, F-16C, C-101, MiG-15Bis, MiG-19P, MiG-21Bis, L-39, P-51D, Spitfire LFMkIX, Bf-109, Fw-190 Dora, Fw-190 Anton, P-47D, I-16, SA342, Mi-8MTV2, UH-1H, Ka-50

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Salut Talon, ce genre de bug, c'est grâce à l'arrivé de la célèbre version DCS OpenBeta 2.5.6 qui à tout foutu en l'air

 

 

Si tu l'installes sur la version stable, ça devrait fonctionner.

 

Sinon, tu peux aussi attendre que PBO_Cef fasse une mise à jour de cette campagne.

 

Tu peux également tester le fichier en pièce jointe (je l'ai modifié à l'arrache), sans aucune garantie que cela fonctionne.

A placer dans le répertoire

DCS World OpenBeta\Mods\aircraft\TonAVION\Missions\EN\CampaignsTaCampagne\Scripts\Mission Scripts

Ensuite, lance le bat firstMission.bat et roule ma poule

 

Pour info, meme si ça ne se voit pas trop, Cef est aussi sur le Forum C6:

http://www.checksix-forums.com/viewtopic.php?f=435&t=196338&sid=cb9efce78297e19f371b559f686f9fe3&start=350

 

Une mauvaise manip venait de moi, j'ai placé ça dans le répertoire DCE comme les campagnes de Mbot alors qu'en lisant bien le readme j'ai vu que ce n'était pas la bonne procédure pour cette campagne. Du coup, plus de souci :)

 

Merci !

Talon Karde

Du Talon de qualité, élevé au grain et en plein air, entièrement livré en kit.

Mauvais pilote:joystick: sur DCS: F-14B, DCS: F/A-18C et DCS: Mirage 2000C :wub:

 

-= In Ctrl + E + E + E we trust =-

Blog Takarde Gaming

Envie de tester Shadow de Blade? Tiens, un code de parrainage : ARNJB3VB

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Saved Games\DCS.openbeta\Mods\tech\DCE\ScriptsMod\Mission Scripts\CarrierIntoWindScript.lua

Ligne 27

local Vmax = 9.4333

m/s

For the new value to be taken into account, a new mission must be generated with SkipMission.BAT

 

 

 

All AI spawn aircraft on catapult and take off immediately, the carrier does not have time to turn, but initiates his manoeuvre.

 

 

Install tacview and see what happens after the mission.

 

Ill edit this but things mostly habe worked well.

Sometimes its still wildly off.

Forgive me but youve helped me so much I need to ask you some broader questions please --

Tf 68 - it seems maybe 1 out of 30 agm88cs hits anything. Were GARMs really so terrible in 1986? Were rhe russiians just so good? Its ridiculous!

Are mark20s bugged? Why do only my gbu 12s detonate?!

Also landing. On landing mode steerpoint switched to tacan. On the vdi whats the ciurse knob? I use the carriers runway as its the heading but I dont know what Im doing... ha ha.

Finally.. i thought about it I think Ill hold off buying anytning. Im pretty poor and have a kid. Besides the F14 are there going to be any F5 or F86 (i know uh1 isnt viable) campaigns with the new engine in caucauses or pg you think in the future?

And also do you think I need to buy the ww2 assets? It seems to interfere with a lot of my playing.. :(

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Whoooooa same mission the waypoints CHANGED IN MISSION

Im alt tabbing and making a copy of the mission!

Wow you have to look at this please. I took screens. Adding new map waypoiunts doesnt matter nor do they show up.

3 totally new WPs showed up MID cap mission!


Edited by Sublimearrepentido
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