Jump to content

F-16 in comparison with other jets


Hummingbird

Recommended Posts

Just to give people an idea of what to expect:

 

0hq3tSw.png

 

Planning on adding more aircraft pr. request, next is most likely some of the Russian 3rd & 4th gen jets.

 

Note: All the information is pulled directly from original performance manuals for each respective aircraft, so the data should be spot on. But feel free to notify me should you find a discrepancy.

Link to comment
Share on other sites

there is no simple single sustained turn rate to determine what you can win a turn fight against because the speeds reduce duing manuvers due to bleeding of energy.

 

the Hornet at mach 0.86 is going to be out turned by the viper at such speeds., but mach 0.86 is 1061 KM/H. No one will stay such speeds during dogfights

 

we all know the Hornet will eventually start winning the fight in a sustained turn the slower the speed drops during the sustained turns due to its high nose point authority, and its ability to maintain it.


Edited by Kev2go

 

Build:

 

Windows 10 64 bit Pro

Case/Tower: Corsair Graphite 760tm ,Asus Strix Z790 Motherboard, Intel Core i7 12700k ,Corsair Vengeance LPX DDR4 64gb ram (3600 mhz) , (Asus strix oc edition) Nvidia RTX 3080 12gb , Evga g2 850 watt psu, Hardrives ; Samsung 970 EVo, , Samsung evo 860 pro 1 TB SSD, Samsung evo 850 pro 1TB SSD,  WD 1TB HDD

 

Link to comment
Share on other sites

there is no simple single sustained turn rate to determine what you can win a turn fight against because the speeds reduce duing manuvers due to bleeding of energy.

 

the Hornet at mach 0.86 is going to be out turned by the viper at such speeds., but mach 0.86 is 1061 KM/H. No one will stay such speeds during dogfights

 

we all know the Hornet will eventually start winning the fight in a sustained turn the slower the speed drops during the sustained turns due to its high nose point authority, and its ability to maintain it.

Sure YMMV, but the nonetheless it's interesting to see some sort of baseline measure to compare. At least it gives the potential. The rest is up to you pilot! :) (thanks OP, very interesting)

MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control

Link to comment
Share on other sites

Note: All the information is pulled directly from original performance manuals for each respective aircraft, so the data should be spot on. But feel free to notify me should you find a discrepancy.

 

Uh...if all the information is pulled directly from original performance manuals for each respective aircraft, It should be easy to run the F-14 number at .85 MACH like the rest of the examples.

 

You know..apples to apples...

[sIGPIC][/sIGPIC]

Primary Computer

ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5.

 

-={TAC}=-DCS Server

Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.

Link to comment
Share on other sites

we all know the Hornet will eventually start winning the fight in a sustained turn the slower the speed drops during the sustained turns due to its high nose point authority, and its ability to maintain it.

 

 

The Viper has better acceleration and better sustained turn rate. If the Viper pilot plays it right, he can enter and leave as he pleases.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Link to comment
Share on other sites

Uh...if all the information is pulled directly from original performance manuals for each respective aircraft, It should be easy to run the F-14 number at .85 MACH like the rest of the examples.

 

You know..apples to apples...

 

An assumption on my part, but I wouldn't be surprised if those speeds are the optimum for each aircraft at the merge. In any case optimum speeds will be different, so it doesn't make sense to have them fly at the same speed - fly to your strengths.

Link to comment
Share on other sites

Does this not apply anymore?

 

1.16 Posting images, file links, file sharing links, copying and pasting information, or referencing of military aircraft and related equipment documents, in any way, newer than 1980 is strictly prohibited on our forums. Such posts will be removed, a 20% warning and 1-week suspension will be issued.

Link to comment
Share on other sites

The Viper has better acceleration and better sustained turn rate. If the Viper pilot plays it right, he can enter and leave as he pleases.

 

thats not the point.......

 

now your getting into T/W ratios and not pure rate of turn charts. Besides you only need enough T/W. Modern missiles are quite an equalizer in compensating for inferior performance . its enough there is a window of opportunity to fire an aim9, or Aim120 in ACM, as an F16 is attempting to pull away forcing him to go evasive and bleed that precious speed that was attempted to be built up.


Edited by Kev2go

 

Build:

 

Windows 10 64 bit Pro

Case/Tower: Corsair Graphite 760tm ,Asus Strix Z790 Motherboard, Intel Core i7 12700k ,Corsair Vengeance LPX DDR4 64gb ram (3600 mhz) , (Asus strix oc edition) Nvidia RTX 3080 12gb , Evga g2 850 watt psu, Hardrives ; Samsung 970 EVo, , Samsung evo 860 pro 1 TB SSD, Samsung evo 850 pro 1TB SSD,  WD 1TB HDD

 

Link to comment
Share on other sites

Uh...if all the information is pulled directly from original performance manuals for each respective aircraft, It should be easy to run the F-14 number at .85 MACH like the rest of the examples.

 

You know..apples to apples...

 

That wouldn't really make any sense considering you should be striving to hit the speed where your maximum sustained turn rate is at, which just happens to be at a much lower speed for the F-14 (and also F/A-18 based on DCS's FM), and hence their radius is smaller at their max sustainable rate - however unless their rate atleast somewhat matches that of the opponent then they are at high risk of being dragged into a two circle fight that they will eventually lose.

 

Hence comparing the max sustainable turn performance is the most apples to apples comparison you're going to get when it comes to a traditional circles fight.


Edited by Hummingbird
Link to comment
Share on other sites

there is no simple single sustained turn rate to determine what you can win a turn fight against because the speeds reduce duing manuvers due to bleeding of energy.

 

the Hornet at mach 0.86 is going to be out turned by the viper at such speeds., but mach 0.86 is 1061 KM/H. No one will stay such speeds during dogfights

 

we all know the Hornet will eventually start winning the fight in a sustained turn the slower the speed drops during the sustained turns due to its high nose point authority, and its ability to maintain it.

 

Except these are the sustainable turn rates, as in you're not supposed to drop any speed ;)

 

In other words the Viper pilot's priority should be to force a two circle fight, because if he can do that then he will mostly have the advantage as his higher sustained turn rate will eventually have him gain angles on the hornet.

 

The Hornet pilot's best bet is to utilize the high nose pointing ability in the beginning of the fight to get a snap shot on the Viper. If that doesn't succeed he's generally in trouble, and should then next be trying to force an overshoot and/or flat scissors.

Link to comment
Share on other sites

Except these are the sustainable turn rates, as in you're not supposed to drop any speed ;)

 

In other words the Viper pilot's priority should be to force a two circle fight, because if he can do that then he will mostly have the advantage as his higher sustained turn rate will eventually have him gain angles on the hornet.

 

The Hornet pilot's best bet is to utilize the high nose pointing ability in the beginning of the fight to get a snap shot on the Viper. If that doesn't succeed he's generally in trouble, and should then next be trying to force an overshoot and/or flat scissors.

 

your not pulling alot of G' nor much AOA s if you going to sustain such speeds. Quite a wide turn to not loose energy. Reality of the fact is in close in ACM, you will always end up bleeding speed. Its just a matter of how much, and how fast you can regain it after you loose it.

 

And yes the Viper is better at sustained turns, but only at higher end of the speed spectrum like the one you provided.

 

In comparison the Hornet has a better sustained turn rate, just not at those speeds you compare in the charts. IF a Hornet driver can force an aircraft like the F16 to 350 knots to as low as 170, that High nose point authority can be sustained better and thus allow a tighter turn radius in a sustained turn fight.

 

Of course a smart viper driver isn't going to want to bleed his speed so much against a Hornet. But that's just a matter of knowing both sides strengths and weaknesses, and applying the right tactics to the particular aircraft.


Edited by Kev2go

 

Build:

 

Windows 10 64 bit Pro

Case/Tower: Corsair Graphite 760tm ,Asus Strix Z790 Motherboard, Intel Core i7 12700k ,Corsair Vengeance LPX DDR4 64gb ram (3600 mhz) , (Asus strix oc edition) Nvidia RTX 3080 12gb , Evga g2 850 watt psu, Hardrives ; Samsung 970 EVo, , Samsung evo 860 pro 1 TB SSD, Samsung evo 850 pro 1TB SSD,  WD 1TB HDD

 

Link to comment
Share on other sites

your not pulling alot of G' nor much AOA s if you going to sustain such speeds. Quite a wide turn to not loose energy.

 

Well first of all G's are the result of rate vs speed, i.e. the higher the speed you're pulling a certain rate the higher the amount of G's you're also pulling and vice versa.

 

And yes the Viper is better as sustained speeds, but only at higher end of the speed spectrum like the one you provided.

 

It's true that the speed at which the Hornet's achieves its highest sustainable rate is lower, which all else being equal is a good thing (just look at the F-14 on those plots), as it provides an advantage in a one circle fight. But unless your highest sustainable rate is also close to that of your opponent then you will actually end up losing a sustained turn fight, esp. if it's a two circle fight.

 

In comparison the Hornet has a better sustained turn rate, just not at those speeds you compare in the charts.

 

That I actually doubt as the Viper has the highest STR I've seen amongst 4th gen jets so far.

 

It's in instantanuous rate that the Hornet will have the main advantage, and that at low speed, but the problem with pulling maximum ITR is that you're sacrificing speed to achieve it, hence you gotta make what'ever deflection shot you're trying to make count or you've just put yourself in a very disadvantageous position.

 

IF a Hornet driver can force an aircraft like the F16 to 350 knots to as low as 170, that High nose point authority can be sustained better and thus allow a tighter turn radius in a sustained turn fight.

 

And why would the Viper pilot ever agree to this when he can more than likely sustain a higher rate?

 

Sure radius is a very important measure when judging dogfighting ability but, it's only half the story, just as important (if not slightly more so) is the rate of turn, i.e. how fast you're actually swinging your a/c around.

 

To illustrate the importance of rate:

IdXITbN.png


Edited by Hummingbird
Link to comment
Share on other sites

That wouldn't really make any sense considering you should be striving to hit the speed where your maximum sustained turn rate is at, which just happens to be at a much lower speed for the F-14 (and also F/A-18 based on DCS's FM), and hence their radius is smaller at their max sustainable rate - however unless their rate atleast somewhat matches that of the opponent then they are at high risk of being dragged into a two circle fight that they will eventually lose.

 

Hence comparing the max sustainable turn performance is the most apples to apples comparison you're going to get when it comes to a traditional circles fight.

 

Max sustainable turn performance at what altitude? What Gross Weight? At what speed?

 

If this is just about numbers I can show you an entire table of F-16 Data that says your numbers are wrong.

 

Sorry

[sIGPIC][/sIGPIC]

Primary Computer

ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5.

 

-={TAC}=-DCS Server

Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.

Link to comment
Share on other sites

Max sustainable turn performance at what altitude? What Gross Weight? At what speed?

 

Please be so kind as to atleast actually read the info provided on the plot = 10,000 ft, radius & speed at max sustainable rate.

 

Weight & load is typical "fighter" load out of 6-8x missiles, no external tanks, 50% fuel.

 

For the F-16 that is 4x AIM-120's + 2x AIM-9's, 50% fuel, no externals, drag index 50.

For the F-14 that is 4x AIM-7's + 4x AIM-9's, 50% fuel, no externals.

For the F-15 that is 4x AIM-120's + 4x AIM-9's, 50% fuel, no externals.

For the F-4 that is 4x AIM-7's + 4x AIM-9's, 50% fuel, no externals.

 

 

If this is just about numbers I can show you an entire table of F-16 Data that says your numbers are wrong.

 

Sorry

 

Well no, actually you can't :)


Edited by Hummingbird
Link to comment
Share on other sites

DfTgLJP.png

 

 

Updated the illustration with min sustained radius added, and here you can really see why the F-16 is a dangerous adversary in a dogfight as it actually manages to sustain a tighter min radius @ 10 kft than even the F-14.

 

That said if the F-14 pilot keeps to his best maneuvering speed @ 0.61 M he will outrate an F-16 sticking to a min radius turn after the first ~15 sec. This illustrates well why you generally want to stick to your best maneuvering speed, i.e. where your highest sustained rate is achieved.

 

Note: At SL things change a little bit, here the F-14 manages a min radius about 30 ft smaller than the F-16, but again the F-16's rate is slightly faster.


Edited by Hummingbird
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...