derodo Posted August 30, 2018 Share Posted August 30, 2018 Hi there, I was just wondering...is it possible to have an ACTIVE enemy fighter, parked, and make it go live using a trigger? I mean, I know I can do it with the LATE ACTIVATION option, and then using ACTIVATE GROUP in the trigger command. But that makes the unit invisble in the mission until it gets activated, which is not as inmersive. I was trying to park two enemy fighters so they stayed there until certain contidions are met (i.e. player enters a given zone, some unit gets damaged, etc.). I tried playing around with advanced waypoint options & triggres like enable/disable AI, stop/resume group, but those options are not available for fighter groups. So I was not unable to accomplish the goal. Any hints? Link to comment Share on other sites More sharing options...
BaD CrC Posted August 30, 2018 Share Posted August 30, 2018 Add you AI aircraft, click on it. Go to the triggered action tab and add the 'start' action (can't remember the category you can find this start action but just look for it). Very important thing: check the checkbox 'uncontrolled aircraft' otherwise your AI aircraft will start the moment you release the pause. Then, go to your trigger table in ME. Create a trigger with the condition of your choice. Then in the action column you choose to trigger AI action, and in the drop down menu of this action, choose the one you want (starting with name of unit /coma/ type of action which in your case going to be start). https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
derodo Posted August 30, 2018 Author Share Posted August 30, 2018 (edited) Activate enemy aircraft with trigger Thanks for the detailed explanation. Will try it out tonight! EDIT: ok just tested it and it works! Can’t believe I missed that “Start” action in the “Perform Command” section. Thanks again! Edited August 30, 2018 by derodo Link to comment Share on other sites More sharing options...
feefifofum Posted August 30, 2018 Share Posted August 30, 2018 :lol: Your turn to answer that one, eh BaD? THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
BaD CrC Posted August 31, 2018 Share Posted August 31, 2018 :) https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
gunterlund21 Posted September 1, 2018 Share Posted September 1, 2018 Bad I dont see a checkbox that says uncontrolled I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
enigma6584 Posted September 1, 2018 Share Posted September 1, 2018 Go to the tab for setting up way-points. Make sure you are on the very first way-point, way-point zero (0) and then take a look and see if you have the "uncontrolled" checkbox. Also make sure that way-point is set for ramp start. Link to comment Share on other sites More sharing options...
gunterlund21 Posted September 1, 2018 Share Posted September 1, 2018 (edited) ah got it. Been pounding my head looking for that. Thanks so much is there a lua command to activate them later? Edited September 1, 2018 by gunterlund21 update I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
Evilducky Posted September 28, 2018 Share Posted September 28, 2018 There is no 'Start' for ground units even though you can set them to uncontrolled. Is this a bug? Link to comment Share on other sites More sharing options...
feefifofum Posted September 28, 2018 Share Posted September 28, 2018 In the triggered actions tab, add perform command-> start. Activate them using an AI TASK PUSH trigger once you've added the command to triggered actions. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
Evilducky Posted September 28, 2018 Share Posted September 28, 2018 yeah, that start is not there on ground units.. Sounds like a bug and I should start a bug thread. Link to comment Share on other sites More sharing options...
feefifofum Posted September 28, 2018 Share Posted September 28, 2018 You are correct, I misunderstood. Not a bug though, just works a little differently. For ground units use GROUP AI OFF/GROUP AI ON or GROUP STOP/GROUP RESUME depending on whether you want the vehicles to react to threats. The checkbox you are seeing is "uncontrollaBLE" for ground units to prevent players with Combined Arms from altering their behavior. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
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