MiG-29's BFM characteristics / doubts - Page 8 - ED Forums
 


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Old 01-05-2020, 09:19 PM   #71
Top Jockey
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Ironhand and everyone, you have done a lot and cleared my doubts - thank you for your time and effort.

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Originally Posted by Ironhand View Post
The JF-17 can rate it's nose faster than the MiG-29 in the sim.
Yes I suppose it can, as in the mission I posted, I had difficult to keep at his 6, because in no time my MiG-29 was always loosing energy.
(But as we all know, I can not directly compare the MiG-29 vs JF-17 performances, as the last was flown by the AI.)

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Originally Posted by Ironhand View Post
Also the Su-27 can rate it's nose faster than the MiG-29. So you should have an easier time in a two-circle fight (rate fight) in the Su-27 than the MiG-29.
This really was the center of the matter, and during my experiments it was that what I perceived - in the Su-27 I felt that when pulling on the stick, one could "sling" its nose up in a more unrestricted way than in the MiG.

And also, the Su-27 doesn't seem to bleed speed as quickly as the MiG in similar circumstances.
(Because of the reasons @bies mentioned at post #33.)

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Originally Posted by Ironhand View Post
That being as it may, I took your sample missions, deleted the adversary, and flew circles instead using your MiG-29A and Su-27. I left the rest of the mission as it was. So your altitudes, fuel states, etc were used. Here are the numbers I got:

Su-27:
Sustained:
  • Turn Rate: 18°/sec @ 7.5 Gs
  • Turn Radius: 750 m
Instantaneous:
  • Turn Rate: 29°/sec @ 10 Gs (Yes, I severely over-G'd the airframe)
  • Turn Radius: 375 m

MiG-29A:
Sustained:
  • Turn Rate: 18.5°/sec @ 6.75 Gs
  • Turn Radius: 550 m
Instantaneous:
  • Turn Rate: 25°/sec @ 9.5 Gs
  • Turn Radius: 375 m

So, if I were in the MiG-29 and was fighting an Su-27, I'd make it a one circle fight where I can use my sustained turn radius to my advantage. None of this adress the JF-17 but I might find time to take that up at another time after I learn how to get more out of it.
Thank you for the numbers - indeed they are close to others I've read throught the web on some instances.
The Instantaneous Turn Rate numbers, show a clear superiority of the Flanker on those circumstances.

Regarding the MiG-29's ITR, did you use the paddle switch when attaining those 25º/sec ?

So in therms of turning capabilities, this pretty much sums it up for me, and explains why it felt easier to turn "at will" and also maintain energy easier in the Su-27.

On the JF-17, don't bother because of me, as it wasn't the focus of my performance evaluation, but merelly a comparison reference to evaluate the MiG against others.
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Last edited by Top Jockey; 01-05-2020 at 09:36 PM.
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Old 01-05-2020, 09:44 PM   #72
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Originally Posted by zhukov032186 View Post
''Russia conspiracy''
''Fake news''
''Russia Witch Hunt''
Yeah, yeah, we know @@
Let's be a little fair here, a lot of the FC3 modules have had some mistreatment. There is an entire thread full of Mig-29 bugs and problems that includes flight path markers drifting into space, and the SU-33 subforum has various problems like wings snapping off at relatively low negative G and the response we got was rather lacking. Some exasperation over it is totally justified. Especially when FC3 makes up so much of the composition of the game.
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Old 01-05-2020, 10:23 PM   #73
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Quote:
Originally Posted by Top Jockey View Post
...

Regarding the MiG-29's ITR, did you use the paddle switch when attaining those 25º/sec ?

...
Overroad the limiter for both the MiG-29 and Su-27. You won't get either ITR without doing it.
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Old 01-14-2020, 01:36 AM   #74
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doesn't the override limiter keybind for the mig29 only override 26degrees AoA only?
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Old 01-14-2020, 03:57 PM   #75
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doesn't the override limiter keybind for the mig29 only override 26degrees AoA only?
It's referred to in the manual as an AoA/G limiter. The reason being that, until you're AoA exceeds 30+°, you're not going to come close to generating the G's necessary at corner to get the high turn rate. I got the highest rates at around 32-33° AoA.
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Last edited by Ironhand; 01-14-2020 at 07:57 PM. Reason: Correct the AoA numbers in the final sentence
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