"sound-radar"...official opinion on it? - Page 4 - ED Forums
 


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View Poll Results: whats your opinion about the "sound radar"?
i like it, please keep it 11 11.11%
i dont like it, dont think its realistic, please get rid of it 88 88.89%
Voters: 99. You may not vote on this poll

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Old 12-22-2016, 10:55 AM   #31
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Originally Posted by Zilch View Post
It is pretty silly to hear another prop plane from inside of another.

Once I did hear some aircraft from inside another, but I was inside a 737 at idle holding ahort and the other planes were F-16's taking off really close with full afterburner. Yeah, in that situation, you'd hear them.

A P-51 sneaking up behind a FW-190, who's pilot is sitting a few feet behind a V-12 at 2600 RPM at high altitude? Probably not.

If we're going for realism, there is only one correct option.

I feel bad for people trying to spot targets...I'm one of them. But, hey, TrackIR sells for a reason and we don't have an auto-padlock key for people who don't own one.

Go real or go home, as they say...or at least go to War Thunder or Ace Combat.
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Old 12-22-2016, 11:31 AM   #32
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I hope they get rid off the sound radar - it´s just really annoying if you sneak up on someone who doesn´t see you but breaks away in the last moment because he can hear you.

I can´t imagine that it would be that hard to find a solution for the problem.
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Old 12-22-2016, 11:43 AM   #33
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I believe this arises from the Dynamic compression used by the Sound engine. This was an improvement made in the early DCS days and one I've hated ever since.

It Dynamically normalises the Volume of Sounds in the game world. It is like the compression used for the "Loudness wars" on digital music. The Most dramatic effect of which can be felt on the Supersonic Boom of an aircraft Flyby.

In LockOn this was a thunderous Boom, with plenty of Dynamic Range between quiet and loud, in DCS it sounds like a wet fart. The Current sound engine normalizes quiet sound up in volume and noisy sounds down, in real time, in order to avoid clipping.

This strips all sound in DCS of all Dynamic range, removing detail from the sound-scape and produces oddities such as Sound Radar.

From Speaking to c0ff about this very issue (quite some time ago though), it is unlikely to be fixed.

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Old 12-22-2016, 01:36 PM   #34
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Originally Posted by Nate--IRL-- View Post
From Speaking to c0ff about this very issue (quite some time ago though), it is unlikely to be fixed.
e
Sad to hear this. Strangely enough I know of at least one sound mod for the 109 (IDB v2.0 by 5utka) that manages to fix it. It's possible he just made the engine so loud in comparison that you couldn't hear it anymore. TBH idc how ED does it but since it is clearly possible by modders I would hope that they could get it done as well....
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Old 12-22-2016, 01:59 PM   #35
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Yeah that's really bad.
EDIT: Fun fact: I thought that the really bad sounding sonic boom was an error of my speakers or sound card or something until I read about it...
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Old 12-24-2016, 05:48 PM   #36
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Originally Posted by DefaultFace View Post
Sad to hear this. Strangely enough I know of at least one sound mod for the 109 (IDB v2.0 by 5utka) that manages to fix it. It's possible he just made the engine so loud in comparison that you couldn't hear it anymore. TBH idc how ED does it but since it is clearly possible by modders I would hope that they could get it done as well....
You can still hear other aircraft near you with his mod if you idle your engine. But otherwise, yeah, it is an improvement.
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Old 12-24-2016, 07:33 PM   #37
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Ok. Tbh I would prefer hearing them at idle to hearing them always though. The time where hearing aircraft makes the most difference is when being Boom and Zoomed. Usually aircraft are running at at least cruise power then so i'd guess it would at least solve that problem.
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Old 08-11-2017, 12:07 AM   #38
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Any update or comment on this? It is incredibly important this gets fixed from a tactical perspective.
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Old 08-11-2017, 01:59 AM   #39
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Yeah. I've been saying for years, this is the largest flaw with DCS as a simulator, by far. All of the other flaws with the simulation of each aircraft are relatively little things, but this is big and global. Richthofen himself couldn't have replicated his success in DCS, because of this sound physics error.
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Old 08-11-2017, 08:30 PM   #40
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yeah this needs to be sorted as it totally kills the element of suprise in the BnZ
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