eatthis Posted May 27, 2020 Share Posted May 27, 2020 (edited) it kind of locks but not really, i THINK it locks once but wont track so i have to keep exactly the same attitude or it just wonders off with the nose. ps it stays tracked on target in the rios display Edited June 4, 2020 by IronMike 7700k @5ghz, 32gb 3200mhz ram, 2080ti, nvme drives, valve index vr Link to comment Share on other sites More sharing options...
QuiGon Posted May 28, 2020 Share Posted May 28, 2020 Yeah, this is indeed pretty annoying. It looks like the TCS LOS is being hosted on the RIO player computer and then gets transmitted to the pilot player computer, but because of network lag it's not accurate. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
eatthis Posted May 28, 2020 Author Share Posted May 28, 2020 Yeah, this is indeed pretty annoying. It looks like the TCS LOS is being hosted on the RIO player computer and then gets transmitted to the pilot player computer, but because of network lag it's not accurate. iv doen a bit more testing and it appears that it IS slaved to the radar target but on my vdi when i move the aircraft nose then the tcs wallows around like drunk hippo on ice trying to follow the target, it DOES find it again but any movement and its gone again. on the rios display its rock solid and doesnt move. any idea if therees a workaround or if its even on the fix list? i use the tcs for viz id ALOT so this really bugs me 7700k @5ghz, 32gb 3200mhz ram, 2080ti, nvme drives, valve index vr Link to comment Share on other sites More sharing options...
eatthis Posted June 1, 2020 Author Share Posted June 1, 2020 is there anything i can do about this? 7700k @5ghz, 32gb 3200mhz ram, 2080ti, nvme drives, valve index vr Link to comment Share on other sites More sharing options...
draconus Posted June 3, 2020 Share Posted June 3, 2020 There were threads about the TCS being jerky. As I tested in SP it is only jerky when you move the nose, like many position updates per second on the video is seen, so it can be that MP exaggerate this effect with much slower updates. Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
BodyOrgan Posted June 3, 2020 Share Posted June 3, 2020 No, this isn't a multiplayer exaggeration. It is as QuiGon describes it "TCS LOS is being hosted on the RIO player computer and then gets transmitted to the pilot player computer, but because of network lag it's not accurate." If as the pilot you fly stable aka don't move, eventually the TCS will sync up with that of the RIO. I really wish they would reverse this and make it hosted at the pilot because as a RIO I have to give up the radar screen to VID something whereas the pilot would only have to give up the VDI which much of that information is available on the HUD too. Link to comment Share on other sites More sharing options...
eatthis Posted June 4, 2020 Author Share Posted June 4, 2020 No, this isn't a multiplayer exaggeration. It is as QuiGon describes it "TCS LOS is being hosted on the RIO player computer and then gets transmitted to the pilot player computer, but because of network lag it's not accurate." If as the pilot you fly stable aka don't move, eventually the TCS will sync up with that of the RIO. I really wish they would reverse this and make it hosted at the pilot because as a RIO I have to give up the radar screen to VID something whereas the pilot would only have to give up the VDI which much of that information is available on the HUD too. THIS! i love the camera for vis id and to see exactly what the other guy is doing in a dogfight but its almost unusable multicrew atm and that makes me a sad panda! 7700k @5ghz, 32gb 3200mhz ram, 2080ti, nvme drives, valve index vr Link to comment Share on other sites More sharing options...
Cobra847 Posted June 4, 2020 Share Posted June 4, 2020 Will take a look at this :) Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
QuiGon Posted June 4, 2020 Share Posted June 4, 2020 If as the pilot you fly stable aka don't move, eventually the TCS will sync up with that of the RIO. I really wish they would reverse this and make it hosted at the pilot because as a RIO I have to give up the radar screen to VID something whereas the pilot would only have to give up the VDI which much of that information is available on the HUD too. Please don't! As a RIO I do quite often watch the TCS in air to air engagements to get a close eye on what the bandit does, while my pilot focues on the engagement. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
eatthis Posted June 4, 2020 Author Share Posted June 4, 2020 Will take a look at this :) thank you 7700k @5ghz, 32gb 3200mhz ram, 2080ti, nvme drives, valve index vr Link to comment Share on other sites More sharing options...
eatthis Posted June 4, 2020 Author Share Posted June 4, 2020 Please don't! As a RIO I do quite often watch the TCS in air to air engagements to get a close eye on what the bandit does, while my pilot focues on the engagement. nooooo, stick monkey needs the info more than rio does in wvr 7700k @5ghz, 32gb 3200mhz ram, 2080ti, nvme drives, valve index vr Link to comment Share on other sites More sharing options...
Santi871 Posted June 4, 2020 Share Posted June 4, 2020 It's the same with radar with a human RIO. Latency and network come into play and the pilot will see a very stuttery radar pipper when in PAL mode, for example. Link to comment Share on other sites More sharing options...
IronMike Posted June 4, 2020 Share Posted June 4, 2020 It's the same with radar with a human RIO. Latency and network come into play and the pilot will see a very stuttery radar pipper when in PAL mode, for example. This might be also pilot connection related though (or RIO connection), not once I got a stuttery PAL diamond. And else never heard anyone else report this. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Santi871 Posted June 4, 2020 Share Posted June 4, 2020 This might be also pilot connection related though (or RIO connection), not once I got a stuttery PAL diamond. And else never heard anyone else report this. Yes, I experience this all the time depending on our pings to the server. The code syncing the radar antenna and TCS line of sight seems to be very susceptible to ping, which means it hard for a RIO and pilot to play together if one has a ping of like 200 due to radar and TCS stuttering, in my experience. For example, with a pilot playing from the US with a RIO from Europe. Hopefully there is some way to alleviate it. Link to comment Share on other sites More sharing options...
IronMike Posted June 4, 2020 Share Posted June 4, 2020 I fear this will most likely be a netcode issue and not solveable on our side, but we will take a look. Already tracked it. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Santi871 Posted June 4, 2020 Share Posted June 4, 2020 Thanks! No worries, limits are limits, but if it can be helped a bit, all the better Link to comment Share on other sites More sharing options...
draconus Posted June 5, 2020 Share Posted June 5, 2020 THIS! i love the camera for vis id and to see exactly what the other guy is doing in a dogfight but its almost unusable multicrew atm and that makes me a sad panda! If you depend on TCS in a dogfight you're doing it wrong ;) Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
QuiGon Posted June 5, 2020 Share Posted June 5, 2020 nooooo, stick monkey needs the info more than rio does in wvr No, the stick monkey has to keep his eyes out of the window when WVR, not heads down on his displays! Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
eatthis Posted June 5, 2020 Author Share Posted June 5, 2020 If you depend on TCS in a dogfight you're doing it wrong ;) no but there are times when the bad guy is at long vis and low when the tcs gives invaluable info on what hes doing and where hes going 7700k @5ghz, 32gb 3200mhz ram, 2080ti, nvme drives, valve index vr Link to comment Share on other sites More sharing options...
QuiGon Posted June 5, 2020 Share Posted June 5, 2020 no but there are times when the bad guy is at long vis and low when the tcs gives invaluable info on what hes doing and where hes going And that info is better suited with the RIO, while the pilot keeps his head at the HUD to chase the TCS designation on the HUD. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
eatthis Posted June 5, 2020 Author Share Posted June 5, 2020 No, the stick monkey has to keep his eyes out of the window when WVR, not heads down on his displays! there are times when the tcs is great wvr 7700k @5ghz, 32gb 3200mhz ram, 2080ti, nvme drives, valve index vr Link to comment Share on other sites More sharing options...
eatthis Posted June 5, 2020 Author Share Posted June 5, 2020 And that info is better suited with the RIO, while the pilot keeps his head at the HUD to chase the TCS designation on the HUD. the hud doesnt tell you their aspect changes or if theyre in reheat or airbrakes out etc, it can be VERY usefull to get eyes on them at range 7700k @5ghz, 32gb 3200mhz ram, 2080ti, nvme drives, valve index vr Link to comment Share on other sites More sharing options...
BodyOrgan Posted June 5, 2020 Share Posted June 5, 2020 Will take a look at this :) Thanks! I fear this will most likely be a netcode issue and not solveable on our side, but we will take a look. Already tracked it. Hopefully a decent solution can be found. If you depend on TCS in a dogfight you're doing it wrong ;) Perhaps this is a joke, and not to be taken seriously, otherwise my techniques are not yours, and yours not mine. This statement diminishes the significance this change could bring. And that info is better suited with the RIO, while the pilot keeps his head at the HUD to chase the TCS designation on the HUD. I disagree, the pilot has navigation cues via the TCS (VDI) the same as the HUD except he can actually see what the bogey is doing, such as, but not limited to, whether it has fired a smokeless missile, turned hot, gone into the notch, etc. IMO the RIO has other important things they should be doing such as attempting to IFF the target in which the RIO would need to ensure the STT lock hasn't dropped in order to do so. If the TCS camera is up, the RIO may be wasting invaluable time waiting for an IFF response on the DDD without ever knowing (until they flip back to the radar) they aren't going to get one because the STT lock dropped. Link to comment Share on other sites More sharing options...
draconus Posted June 6, 2020 Share Posted June 6, 2020 Perhaps this is a joke, and not to be taken seriously, otherwise my techniques are not yours, and yours not mine. This statement diminishes the significance this change could bring. While I find it funny it's not a joke at all. In a dogfight I keep my eyeballs on the bandit out of the canopy trying to kill him or deny his nose on me. What you and eatthis talk about are not really dogfighting situations. So I really agree with these TCS uses. Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
QuiGon Posted June 6, 2020 Share Posted June 6, 2020 (edited) the hud doesnt tell you their aspect changes or if theyre in reheat or airbrakes out etc, it can be VERY usefull to get eyes on them at range Exactly, but that's what the RIO can focus on and tell the pilot, while the pilot keeps the enemy padlocked. IMO the RIO has other important things they should be doing such as attempting to IFF the target in which the RIO would need to ensure the STT lock hasn't dropped in order to do so. If the TCS camera is up, the RIO may be wasting invaluable time waiting for an IFF response on the DDD without ever knowing (until they flip back to the radar) they aren't going to get one because the STT lock dropped. I'm talking about WVR. There is no need for radar IFF if you're already WVR. The RIO doesn't need the TID to check if the radar is still locked, as he can check that on his DDD. WVR its usually the pilot who is in control of the radar anyways, so the RIO can keep an eye on the enemy on the TCS. While I find it funny it's not a joke at all. In a dogfight I keep my eyeballs on the bandit out of the canopy trying to kill him or deny his nose on me. What you and eatthis talk about are not really dogfighting situations. So I really agree with these TCS uses. Exactly! I was talking about WVR situations and WVR situations only and there the pilot should keep his eyes out of the cockpit! :thumbup: Edited June 7, 2020 by QuiGon Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
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