Drexx Posted February 14, 2017 Share Posted February 14, 2017 We use sling loading extensively on our server and you use to be able to pickup sling loads without issue, now if you lift off incredibly slow, you STILL break the cable or damage the crate, its incredibly frustrating. if normal sling loading success rate was 100%, its about 30% currently. This started happening around the time the big Mi-8MTV2 update came (door gunners and more crate models). They should not be THAT fragile! Developer of DDCS MP Engine, dynamicdcs.com https://forums.eagle.ru/showthread.php?t=208608 Link to comment Share on other sites More sharing options...
Baaz Posted February 14, 2017 Share Posted February 14, 2017 I tried to sling a HMMV today. Lifted it just fine. Climbed in a hover to 40 meters, and began move forward. At 40 km/h the rope snapped and the 20 meter fall destroyed the crate. A second attempt at a speed of 25 km/h was more successful, but the crate was still damaged even though the decent was painfully slow at about 50m/min. I have to agree with Drexx, sling-loading is much harder now than it use to be, and ropes and crates are far too fragile. Link to comment Share on other sites More sharing options...
BaD CrC Posted February 17, 2017 Share Posted February 17, 2017 i found that if you are using the default rope length, it's fine, but anything shorter and it breaks like crystal. https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
Drexx Posted February 17, 2017 Author Share Posted February 17, 2017 its still too fragile with default rope length in multiplayer Developer of DDCS MP Engine, dynamicdcs.com https://forums.eagle.ru/showthread.php?t=208608 Link to comment Share on other sites More sharing options...
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