amazingme Posted July 17, 2016 Share Posted July 17, 2016 Hello, Do you guys experience massive lag and warping with the new 1.5.4 update? My ping was ~50ms and the worst warping (usually 90 degrees up/down) happened when I tried to shoot down an enemy with ping >100. We were around 20 players on the ACG server. Specs: Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080 Settings:2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5 Link to comment Share on other sites More sharing options...
Cool-Hand Posted July 17, 2016 Share Posted July 17, 2016 Ya I had the same thing happening to me. My ping was 130 not nearly as good as yours but in previous versions I had no problems with lag or warping. I did notice some people on with 300+ pings. I wonder if that had anything to do with it [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
pepin1234 Posted August 20, 2016 Share Posted August 20, 2016 After 19Th 1.5 update, this problem still happen in MP. Horrible lag, some time I stuck like 10 seconds. I use 1.5 beta [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
DD_Fenrir Posted August 22, 2016 Share Posted August 22, 2016 (edited) To my experience the lag issue isn't gone but it seems more consistent - they seemed to have fixed the majority (but not all) of the big jumps but done so by providing a transition algorithm which is problematic in it's own regard. Against straight and level or slowly manoeuvering targets it works ok but as soon as the target gets a wiggle on it looks mighty strange. There's a lot of out-of-plane slip, skid and translation that is quite alien looking to those of us with experience of gun fighting in older sims; it makes predicting the target's path by analysing the attitude of their plane very difficult, much more so than contemporary Combat Flight Sims and thus negates a great deal of the deflection shooting opportunities. Needless to say it's also an immersion killer - it really looks most peculiar - plus I came in for some rather unpleasant abuse from a chap on the opposing side who blamed me personally for the warping he experienced when he was trying to get a bead on me. It brought an obnoxious tarnish an otherwise enjoyable evening. But that's multiplayer I guess! Hope ED can work out a better solution than the current - it's not unplayable IMHO but it will drive virtual fighter pilots coming in from CloD or BoS/BoM away from the DCS WW2 arena which would be a shame. Edited August 22, 2016 by DD_Fenrir Link to comment Share on other sites More sharing options...
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