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Old 12-03-2019, 05:45 PM   #31
fargo007
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MOOSE also has a suppression class, which allows you to exert a lot of control over how they act.



https://flightcontrol-master.github....ppression.html
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Old 12-04-2019, 12:27 PM   #32
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I was going to make a thread about this...the UH1 miniguns are near useless. Just compare to the Gazelle cannon.


I hope this gets addressed...thanks.
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Old 12-04-2019, 04:18 PM   #33
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What are you shooting them at?

I'm having no problem destroying infantry, trucks, armed speedboats, and even some lightly armored vehicles.
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Old 12-04-2019, 04:37 PM   #34
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Quote:
Originally Posted by fargo007 View Post
If this option could be modeled somehow, it would add a lot of realism to DCS. Right now we have a boolean decision as to whether it's killed or not.
/Fargo
That is coming. For years I have been talking about the need for the better ground units damage modeling, and years ED has said it is coming. And it is coming. It comes first to the WW2 aircrafts, then to ground units (AFAIK) and then to rest of the modern aircrafts.

And that means there will be each vehicle armors simulated individually far better, wheels/tracks, engine compartment, ammunition storage, antennas, optics, guns, mantle etc etc.

So in future you will be able to actually start to damage the ground units at various different means. BUT, it as well means that every single ground vehicle will become far more deadly against each others. Like a BMP-2/3 or BRDM-60/70/80/80 will become very deadly against MBT as even with a 30mm autocannon it can start knocking off optics, radios, smoke launchers etc.

A aircrafts with 20/23/25/30mm cannons will become far more effective as well.

And we do not need anymore to try to kill the armored vehicles etc, or it would even be possible, but we start to make mobility kills, crew kills/injurement etc.

And most importantly what we need, is the crew simulation, a moral to fight, are willing to risk their lives when they know a attack helicopter is around? As they need to try to spot that thing first, and that requires that every ground units gets their correct FOV simulated, where they need to scan the air, find the hovering helicopter or airplane at the sky, and then be ready to take risk to man a MG/HMG top of the roof to engage such target.

But it goes otherway as well. Where helicopters and airplanes start to get far more damage to them, various sub-systems damaged from ground fire, even a infantry can cause serious trouble up to 800-1000 meters with their assault rifles against A-10 flying at them, or helicopter flying around.
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Old 12-04-2019, 05:20 PM   #35
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What are you shooting them at?

I'm having no problem destroying infantry, trucks, armed speedboats, and even some lightly armored vehicles.
Just as for what for the minigun was designed, to be able effectively in short period of time (aiming time) to get more bullets on the target, to get it destroyed or killed.

Cars, trucks, boats etc are all very vulnerable to any assault rifle, and minigun is just such, at faster firing rate.

A armored, but just slightly, like MT-LB will get fairly easily destroyed by a minigun, as any assault rifle. As those armor levels are mainly against fragments when under artillery fire etc, than against assault rifles at close ranges, because its 3-10mm armor is mainly against just the threat at front, when the vehicle is placed in the defensive position why its turret only is visible and its 14mm armor, or assaulting directly toward a threat and mobility is the protection.

But miniguns are not great against APC etc that are protected even against 12.7mm, and some are against 14.5mm. So you would need the 20mm or better to really become effective against those. And that is what the miniguns were before this patch, you were very easily capable to destroy any BMP, BTR or even many MBT just by shooting a second or two burst at them. It was like 20mm cannon fire, at high speed.

So now at least we have a proper protection against the minigun on those vehicles, and helicopter pilots really should concentrate to unarmored targets, and use rockets at more serious threats.
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Old 12-04-2019, 06:18 PM   #36
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It may get a mission kill (stop the vehicle, damage its propulsion).

But not the way we've been seeing where armored vehicles shot with a minigun burst into flame and explode.

I'm really excited about the new damage model.

As it was before, you could kill a T-55 tank with the Huey miniguns.

I see today's update had some "armor adjustments." I will have to experiment.
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Old 12-10-2019, 04:45 AM   #37
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I think it is unrealistic that UH-1H gunners can destroy armored with simple shrapnel. But I think that Huey's overall damage percentage has decreased worryingly, regardless of the weapon used. As an example attached this image, which shows the demolition of an armored vehicle with two rockets and a few meters away an intact Russian paratrooper. No human life would survive the impact of two rockets at eight meters.


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Old 12-12-2019, 06:48 AM   #38
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I think either the damage reduction has gone too far, or some other things need adjusting - I spent five minutes dogfighting an AI Ka-50 with the fixed miniguns, I hit the rotor head, the tail, fuselage, wings, pretty much everywhere, and no apparent damage at all. Eventually I hit it with two HE rockets & it fell out of the sky, but all that minigun hail would have done *something*, especially around the rotorhead & engine area or the tail.

It could be the Ka-50 is a bit tough and the new incoming damage model will correct that ( the WW2 planes certainly take damage from .303/7.62 ), but it seems almost pointless to carry them right now.
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Old 12-12-2019, 04:26 PM   #39
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Quote:
I hope this gets addressed...thanks.
What did you expect? Warthog-like efficiency? The last I checked, and it was after the change discussed here, they worked 100% OK. Are you sure it isn't you?
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Old 12-12-2019, 05:08 PM   #40
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This was long overdue. Miniguns were crazy effective.

At this point any issue people may experience would likely be either due to somewhat unrealistic expectations on their part, or on the general damage model woes in DCS, which are in process of being hopefully solved.

Yes, these guns have crazy fire rates, but it doesn't mean most of the bullets connect to target, and individual bullets themselves, especially at longer ranges, will not be all the destructive against vehicles, or decently protected aircraft like the Kamov.

I LOVE Huey, don't get me wrong, but I want weapons in DCS to represent both their advantages and challenges
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