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Ship radar systems


jojo

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Now that ED is pushing Navy fighters with SEAD capacity (Hornet) it’s time to upgrade ship’s radar simulation.

 

Land SAM system are pretty well done with search & acquisition radar + fire control radar.

 

We should have the same thing on ships, especially Russian ships which use derivatives of land SAM.

They usually also have dedicated radar for main gun and or CIWS.

 

Currently we only one threat symbol on RWR, which means a SEAD system can’t target specific ship’s weapon systems.

 

Please, give us better simulation of ship’s radar systems.


Edited by jojo
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Well, before that they should implement a modular damage system for ships, because currently it's not possible to destroy subsystems of a ship (e.g. radar).

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IIRC it is on some ships already...

It is? That's new to me. What ships exactly?

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DCS Panavia Tornado (IDS) really needs to be a thing!

 

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I'm not sure if this is functional or just cosmetic, but I've seen different kinds of hits resulting in visually different states of destruction on an OHP frigate.

 

Some of the ships are fairly old models and could do with a slight rework as a whole. Plus a lot of them seem to have very strange LOD behaviour rendering them invisible at certain ranges or viewing angles, which makes their use in missions rather questionable.

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It is functional damage but is quite limited. For instance if the bridge of a ship is destroyed it will not move. Weapon systems get destroyed it shouldn't fire. That sort of thing.

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+1

 

By the time we will have a working Harpoon for the Hornet, it will be highly dersirable to complement anti-ship strikes by being able to knock out individual ship radars with HARM. Right now, HARM hit ships in the center of the hull where it does little structural damage and has no effect on ship sensors.

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+1

 

By the time we will have a working Harpoon for the Hornet, it will be highly dersirable to complement anti-ship strikes by being able to knock out individual ship radars with HARM. Right now, HARM hit ships in the center of the hull where it does little structural damage and has no effect on ship sensors.

 

That’s my point, in one old Super Hornet Simulator, a HARM + Harpoon combo was highly desirable to knock out ships.

 

Not being able to damage ship's radar with HARM is major issue.


Edited by jojo

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+1 ship's radars need to be reworked.

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I would say +1 but there should also be the option for the ships to go radar silent

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+1 Would be good if ships could experience better subsystem damage, I feel like the naval environment is one where DCS is lacking, but I guess there are more pressing issues than enhancing ships. It would be nice to see some improvements to naval assets in the future though.

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+1

 

By the time we will have a working Harpoon for the Hornet, it will be highly dersirable to complement anti-ship strikes by being able to knock out individual ship radars with HARM. Right now, HARM hit ships in the center of the hull where it does little structural damage and has no effect on ship sensors.

 

 

+1

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At least as a stop gap, it should be possible to kill the only existing radar currently on the ship.

The antennas are in place and rotating (expected for APAR off course :D)

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