Modex Number? - Page 2 - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 11-07-2019, 10:26 AM   #11
Nealius
Veteran
 
Join Date: Feb 2013
Location: Tokyo
Posts: 3,913
Default

So we'll be stuck with clones....guess I won't be making any cinematics then.
__________________
YouTube Channel: "Clutch"

ASUS Z170 | i5-7600 | RTX2070 | 32GB DDR4 | Windows 10
Nealius is offline   Reply With Quote
Old 11-07-2019, 11:43 AM   #12
DD_Fenrir
Member
 
Join Date: Jun 2011
Posts: 776
Default

If it helps Nealius, just remember that all human endeavour will ultimately be rendered irrelevant by entropy and the heat death of the universe.
DD_Fenrir is offline   Reply With Quote
Old 11-07-2019, 07:47 PM   #13
LanceCriminal86
Junior Member
 
Join Date: Dec 2018
Posts: 49
Default

I mean, with time and effort a full squadron skin pack with each MODEX could be done. You'd just need to at least cross check the BuNOs to the MODEX when you can, probably via anft.net, and you could at least have planes with line skins and differing MODEX. Then if size is a concern you could bump the DDS down to DXT5 or use other compressions to at least have passable line birds.

Downside, obviously, having to sscccrrrooollllll through every time in order to set up your missions. But if your're doing a lot of LUA mission writing I suppose that can be eased by standardizing your skins file format and some copy/pasta action.

As an example, the 8 "Korea" VF-31 Tomcat skins I made take up about 2 Gigs, high compression zipped, when I used the BC7 compression in DDS tool. Super high quality but very fat. But I plan to do a DXT5 pack that's a lot smaller, so something like a more compressed pack to flesh out the rest of a squadron/wing and not have clones should be helpful no?

The Heatblur templates should make it easy enough. It's just a time/effort/accuracy question, and everyone has different desires as to what they think they want. Accurate MODEX and BuNO but not having the right pilot names, or any pilot names, might be a no-go for some of you guys. Spending time to custom wear each plane so the paint has different variances. All that jazz adds up in terms of time spent but if it's really something desired, it should be doable.

Last edited by LanceCriminal86; 11-07-2019 at 07:52 PM.
LanceCriminal86 is offline   Reply With Quote
Old 11-08-2019, 02:37 AM   #14
Swordsman422
Member
 
Swordsman422's Avatar
 
Join Date: Aug 2007
Location: Atlanta, GA
Posts: 194
Default

That's pretty much what we're looking at. For OEF/OIF aircraft, the modex and bunos of all squadrons involved can be seen in the Osprey Publishing books F-14 Tomcat Units of Operation Enduring Freedom and F-14 Tomcat Units of Operation Iraqi Freedom. Canopy names will be problematic, however. For my yet unreleased VF-102 OEF set, I'm leaving this area blank, both because I don't have adequate reference material and because, this being a game, I'm not ever expecting to 100% replication of historical events. We'll be throwing these skins into fictional scenarios. The squadron crews could remain fictional and nameless.
__________________
Yeah, I'll be that guy, too:

CPU: i7-7700k 4.5 GHz
RAM: 32GB DDR4
GPU: GTX 1080ti
HD: 1 TB SSD, 2 TB 15k RPM HDD
OS: Win 10 Pro
Swordsman422 is offline   Reply With Quote
Old 11-08-2019, 06:36 PM   #15
IronMike
3rd Party Developer
 
IronMike's Avatar
 
Join Date: Apr 2010
Location: Austria
Posts: 1,238
Default

We'll get to it eventually guys, but atm it causes us problems and time we allocated elsewhere to work on - I will carefully say from our perspective - atm more important things. That said, I did not mean to say that it is not important, of course it is.

Whether we will find a way to change them dynamically, or via one skin per modex number, I cannot say at all yet.
__________________
Heatblur Simulations

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

http://www.heatblur.com/

https://www.facebook.com/heatblur/
IronMike is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 03:36 AM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.