Jump to content

Steam VR's takeover, not gonna happen.


Lange_666

Recommended Posts

A few years ago i had installed Steam on my desktop but i was so annoyed that i removed it again. Now i remember why.

I installed Steam again to explore SteamVR to try out some of the VR stuff on Steam. Today i upgraded the DCS Beta version but after the upgrade it would not go past the loading screen. Alt-tabbing into Taskmanager also showed some SteamVR processes running. Closing the DCS process and restarting it, same problem. Also SteamVR ran again notifying that there was no headset connected (normal because Oculus software didn't ran because i wanted to run DCS in 2D).

Killed again every process in Taskmanager, started DCS via Skatezilla's Launcher (VR OFF). This time DCS ran fine and no SteamVR processes running.

Retry without Skatezilla's launcher, same problem. SteamVR running again, DCS not past the loading screen, on CTRL-ALT-DEL SteamVR showed the headset not connected message again.

So i looked for a solution to kill the SteamVR sideload, found some info that there was a setting "start SteamVR with application" which should be unticked. Ofcourse this was ticked (not by me).

But even unticked, SteamVR still loaded together with DCS (double checked the tic to be sure it was unticked).

Further info led to some setting in Steam itself to not load SteamVR. But also after trying this, no joy, SteamVR still loaded together with DCS if not started from Skatezilla's Launcher.

Then i started to turning all Steam services i could find into manuel start, checked startup to check if the Steambootloader was still disabled (it was, because i already did that right after Steam's installation) but even this was not enough, running DCS outside Skatezilla's launcher still launched SteamVR with it (remember i didn't ask for that, Steam forced it without asking!!!).

Then found a topic in here dealing with the same problem. Solution was to alter a config file within DCS itself. Who gave Steam the permission to write in there? Not me. Well, i ain't gonna go that road.

 

I remembered again why i uninstalled Steam some years ago (before VR). Because of it's agressive takeover of my PC back then. And now again. I want to control my PC, not let Steam do that. Steam and thereby SteamVR is uninstalled....gone. Definitively!! FOREVER!!


Edited by Lange_666
typo's

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind combat pedals, TrackIR4, Rift-S.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

Link to comment
Share on other sites

Yeah I am with you there, I don't care for Steam VR at all. One big reason I have not tried the Reverb.

 

However with Oculus Rift or Rift S, Open Composite is the way to go for games that do not have native Oculus support but require Steam VR. I have one that is like this, and use Open Composite for it, works beautifully and much better performance than I was getting with Steam VR.

 

So I just say NO to Steam VR!

:smilewink:

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Link to comment
Share on other sites

Steam VR is a cluster ****.

 

Beats having facebook snooping around your hard drive using Oculus software...

PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit

Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate

 

VKBNA_LOGO_SM.png

VKBcontrollers.com

Link to comment
Share on other sites

Yeah I am with you there, I don't care for Steam VR at all. One big reason I have not tried the Reverb.

 

However with Oculus Rift or Rift S, Open Composite is the way to go for games that do not have native Oculus support but require Steam VR. I have one that is like this, and use Open Composite for it, works beautifully and much better performance than I was getting with Steam VR.

 

So I just say NO to Steam VR!

:smilewink:

 

WHOAH!

 

Thank you for letting me know about Open Composite!

Link to comment
Share on other sites

WHOAH!

 

Thank you for letting me know about Open Composite!

 

:thumbup:

You are most welcome!

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Link to comment
Share on other sites

We are in the VHS vs BetaMax days of VR.

 

What settled the VHS vs BetaMax war in favor of VHS was pornography producers picking VHS as their format, rather than any inherent advantage of any of the formats.

 

 

Who will win the VR market remains to be seen.

 

I suspect Steam's open VR SDK is the way of the future. It allows game/applicaiton developers all code to a single common standard on the one hand, and hardware manufacturers to focus on hardware design and manufacture supporting this standard. It makes sense from a division of labor/specialization perspective, and a market gain perspective. This allowing of third-party manufacturer's to get into the game is what led to the numerical success of the PC over Macs, and may apply to the VR arena as well. As it is we are seeing many more options for the Steam VR API. On the other hand, Facebook, odious as it is, is huge and may have money to keep offering great VR products at much cheaper prices.

 

So, as I said, this remains to be seen.

Link to comment
Share on other sites

We are in the VHS vs BetaMax days of VR.

 

What settled the VHS vs BetaMax war in favor of VHS was pornography producers picking VHS as their format, rather than any inherent advantage of any of the formats.

 

 

Who will win the VR market remains to be seen.

 

I suspect Steam's open VR SDK is the way of the future. It allows game/applicaiton developers all code to a single common standard on the one hand, and hardware manufacturers to focus on hardware design and manufacture supporting this standard. It makes sense from a division of labor/specialization perspective, and a market gain perspective. This allowing of third-party manufacturer's to get into the game is what led to the numerical success of the PC over Macs, and may apply to the VR arena as well. As it is we are seeing many more options for the Steam VR API. On the other hand, Facebook, odious as it is, is huge and may have money to keep offering great VR products at much cheaper prices.

 

So, as I said, this remains to be seen.

 

I remember the war VHS vs BetaMax.

 

You have a point steam are here to stay for sure.

Link to comment
Share on other sites

I have had Oculus, WMR & Pimax. Can't say I have ever had an issue with Steam or SteamVR to think twice about having it installed. It was very handy when I did a recent Windows reinstall and reinstated all my games and apps that are installed via Steam.

AMD 5800X3D · MSI 4080 · Asus ROG Strix B550 Gaming  · HP Reverb Pro · 1Tb M.2 NVMe, 32Gb Corsair Vengence 3600MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · VIRPIL T-50CM3 Base, Alpha Prime R. VIRPIL VPC Rotor TCS Base. JetSeat

Link to comment
Share on other sites

I suspect Steam's open VR SDK is the way of the future. It allows game/application developers all code to a single common standard on the one hand, and hardware manufacturers to focus on hardware design and manufacture supporting this standard. It makes sense from a division of labor/specialization perspective, and a market gain perspective. This allowing of third-party manufacturer's to get into the game is what led to the numerical success of the PC over Macs, and may apply to the VR arena as well. As it is we are seeing many more options for the Steam VR API. On the other hand, Facebook, odious as it is, is huge and may have money to keep offering great VR products at much cheaper prices.

 

I have to this date preferred the Oculus method as it has been easier to get to the game. And now when it officially supports that you can disable the Home feature so it doesn't get loaded when you put HMD on or you end the game etc, it is just big improvement, as that was one of the most disliked features.

 

With the SteamVR I like about their tutorial (the Portal style) far more as it is more humoristic and you get to do it right. But since Rift S I prefer Oculus easiness to set the floor height and leave it there, as I don't want any Guardian borders when playing in DCS as I sit down. But I can quickly draw a area when I want.

 

But those said, I really believe that there should be a single standard for the VR systems. So you can have only that installed and get the VR devices working. If you have installed games from anywhere and it is for a VR, it should be possible launched and used using that one standard API, that is minimalistic and as light as possible for resources and features.

 

But, as we know everyone these days wants to have own digital store and get that cake (that doesn't exist?) that is just causing trouble for the gamers as they need to choose between to fighting standards that are mostly incompatible. Competition is never good for consumers, they are just brainwashed to think so because they want new stuff, not working stuff.

 

So it would be nice that you can have those stores separately, no DMR to them to run. And then have the games running standalone without those stores or other launchers and interfaces. Use the launcher if you want to update the game, buy something etc, but otherwise just get out of the way!

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Link to comment
Share on other sites

Once Open Composite is installed, can one uninstall Steam VR?

 

I have not tried uninstalling Steam VR myself, so really don't know.

I know Open Composite has a toggle to shift between Open Composite and Steam VR as needed, if needed.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Link to comment
Share on other sites

How is this done??

 

In the Oculus software. Can't remember but it may just be in the latest PTC (Beta) build - 1.43.

Dash still loads, but the Home environment does not.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Link to comment
Share on other sites

The main topic title: "Steam VR's takeover, not gonna happen"

was more about SteamVR and taking over the decision to run VR or not unasked then on what software was best for VR.

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind combat pedals, TrackIR4, Rift-S.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...