sluggathor Posted November 12, 2018 Share Posted November 12, 2018 Hi i am creating a mission, where blufor needs to capture an airfield with uncontrolled planes sitting in parking (set to invisible). i tested this by spawning a late activated vehicle group - they still attack the parked su25 and keep shooting after they explode... how do i make them ignore the planes? thanks in advance Link to comment Share on other sites More sharing options...
feefifofum Posted November 12, 2018 Share Posted November 12, 2018 Because they are uncontrolled, the invisible property does not take effect until they receive the start command which runs their advanced waypoint actions for WP0...your best bet is to use static objects instead. If you need them to activate eventually, change the AI flight to late activation then deactivate the static group, and activate the AI...you might see a slight shimmer but it should be pretty discreet. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
sluggathor Posted November 12, 2018 Author Share Posted November 12, 2018 how do you deactivate static objects though? Link to comment Share on other sites More sharing options...
feefifofum Posted November 13, 2018 Share Posted November 13, 2018 (edited) I think you can find them in GROUP DEACTIVATE? Pretty sure I've done this in the past with vehicles without scripts. If not running Object.getByName('whatever'):destroy in a DO SCRIPT container should do the trick. Edited November 13, 2018 by feefifofum THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
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