Nooch Posted December 15, 2015 Share Posted December 15, 2015 Hello guys! I tried fiddling with the carburator controls and didn't seem to get it working. I loaded a mission with cold weather (ground attack instant action mission) and my carburator air temp gauge showed very cold values below 0, so I pushed back the ram air lever and left the hot air lever all the way forward. Strangely it didn't affect the temp at all, even after a while. So I wondered if the controls even worked at all and tried the opposite with ram air all the way forward and hot air all the way back. Once again carburator air temp didn't change. I don't know maybe I am missing something here... Or the carburator system isn't modeled... Or it's just a bug. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Zabuzard Posted December 16, 2015 Share Posted December 16, 2015 (edited) The short answer is: The temperature sensor comes before the section where the air gets warmed up. The sensor is near the air intake and measures the temperature of the incoming air. Cold air in general is absolutely no problem for the engine. In normal conditions you should use the combination "RAM Air, Normal", the "HOT Air" option only works if used with "Unrammed, filtered Air". You won't need to activate this manually because the "HOT Air" activates by itself if needed. Carburetor air is needed for the combustion in the engine and the effects of the levers are the following: RAM Air: The air flows directly in the scoop (it gets "rammed" into the scoop, imagine the aircraft grabbing all the air by flying into it), this is used in almost all cases. Unrammed, filtered Air: The front intake is somewhat closed and the air comes through intakes in the side, it also gets filtered. The air flow then obviously is much slower but the filters can stop ice or dust particles from entering the engine. You would use this on ground (or in some special other conditions) to prevent dust and dirt from entering, once ready for takeoff you would use RAM AIR again. Because the air flow is slower the engine is less powerful in this setting as with RAM Air. Normal Air (Temperature): The normal setting for the temperature control, the air enters the desired intake with its normal outside temperature. In general the engine has no problem with cold air. Hot Air: This setting only works if Unrammed, filtered Air was set. It also automatically activates if the aircraft detects icing in the scoop. If activated hot air from the engine enters the scoop and warms the incoming air from outside up before it passes to the engine. The primary use is to melt ice particles in the air before they enter the engine. Note that the higher you are the lower is the chance of icing because of the low air density. Icing is possible between -15°C and +5°C, for other temperatures it is extremely unlikely that icing occurs. Do not use this setting if flying above 12,000ft since it may result in an overly lean fuel mixture. In general you won't need this control, only if flying low in a snowstorm maybe :D Last a note on DCS: The heating is modeled correctly but AFAIK icing is currently not modeled so by using the heat you currently only give up power for nothing. Edited December 16, 2015 by Zabuza 1 Link to comment Share on other sites More sharing options...
Nooch Posted December 16, 2015 Author Share Posted December 16, 2015 Very good explanation thanks!!! everything looks clear to me now :) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
muehlema Posted February 15, 2018 Share Posted February 15, 2018 The short answer is: The temperature sensor comes before the section where the air gets warmed up. The sensor is near the air intake and measures the temperature of the incoming air. Cold air in general is absolutely no problem for the engine. In normal conditions you should use the combination "RAM Air, Normal", the "HOT Air" option only works if used with "Unrammed, filtered Air". You won't need to activate this manually because the "HOT Air" activates by itself if needed. Carburetor air is needed for the combustion in the engine and the effects of the levers are the following: RAM Air: The air flows directly in the scoop (it gets "rammed" into the scoop, imagine the aircraft grabbing all the air by flying into it), this is used in almost all cases. Unrammed, filtered Air: The front intake is somewhat closed and the air comes through intakes in the side, it also gets filtered. The air flow then obviously is much slower but the filters can stop ice or dust particles from entering the engine. You would use this on ground (or in some special other conditions) to prevent dust and dirt from entering, once ready for takeoff you would use RAM AIR again. Because the air flow is slower the engine is less powerful in this setting as with RAM Air. Normal Air (Temperature): The normal setting for the temperature control, the air enters the desired intake with its normal outside temperature. In general the engine has no problem with cold air. Hot Air: This setting only works if Unrammed, filtered Air was set. It also automatically activates if the aircraft detects icing in the scoop. If activated hot air from the engine enters the scoop and warms the incoming air from outside up before it passes to the engine. The primary use is to melt ice particles in the air before they enter the engine. Note that the higher you are the lower is the chance of icing because of the low air density. Icing is possible between -15°C and +5°C, for other temperatures it is extremely unlikely that icing occurs. Do not use this setting if flying above 12,000ft since it may result in an overly lean fuel mixture. In general you won't need this control, only if flying low in a snowstorm maybe :D Last a note on DCS: The heating is modeled correctly but AFAIK icing is currently not modeled so by using the heat you currently only give up power for nothing. Thanks for the detailed explanation. Question, by default the leveler position are Hot, Unrammed. Would I change them to Rammed, Normal after startup? X-Plane 11.5x / DCS 2.5.6 / P3Dv5 / Aerofly FS 2 / War Thunder Win10-x64 | ASUS Z390 Maximus VI | Intel i7-9700K @3.6GHz | Corsair Vengeance LPX 32 GB DDR4 | 6TB SSD Samsung 850 Pro | 2TB M2 PCI 4x | ASUS GTX 1080 ROG STRIX 8GB DDR5X | TM Hotas Warthog | Saitek Combat Pedals | Oculus Rift S Link to comment Share on other sites More sharing options...
Zabuzard Posted February 15, 2018 Share Posted February 15, 2018 (edited) Exactly. Filtered is used if there is dust. Imagine moving the AC on an old dirt field. Or if you are flying through a sandstorm. Hot is used if you are flying in conditions where ice particle can built up, which is very rare though. It may be possible if you are flying relatively low at some very cold place on earth. In almost every flight you just use normal, rammed. Using unrammed (filtered) while not needed will reduce engine power since you can't grab as much air as without filtering then. Edited February 15, 2018 by Zabuza Link to comment Share on other sites More sharing options...
Art-J Posted February 15, 2018 Share Posted February 15, 2018 But then there's a question of what adverse effects are actually simulated in DCS. Sand/dust ingestion and carb icing are not, so clickable filtering/temp levers in warbirds are something "nice to have" but no needed for anything gameplay-wise. Not sure about power loss at high altitudes from "hot" setting, though. Something worth testing I guess. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
Zabuzard Posted February 16, 2018 Share Posted February 16, 2018 Using 'Hot' at high altitudes usually makes no sense. While it is colder up there, the possibilitiy of icing drastically reduces and quickly becomes impossible due to reduced pressure. So you may need it only when flying relatively low in very cold conditions. Icing conditions are rarely met. Be aware that you might lose engine power though. Link to comment Share on other sites More sharing options...
Captain Orso Posted February 16, 2018 Share Posted February 16, 2018 I don't have the manual at hand atm, but IIRC, while on the ground you should be using filtered air ONLY. Only after reaching 50' AGL should you switch to rammed air. On the ground you can be sucking in dust and insects, and I don't think you want to be blowing that crap into your engine. While running your approach, about the time you lower your gear and flaps is when you switch to filtered air again; not because you need it right then, but because you don't need any unnecessary distractions while landing. When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1 Link to comment Share on other sites More sharing options...
Zabuzard Posted February 16, 2018 Share Posted February 16, 2018 Yes, that is correct. Ground ops are usually done with filtered air, exactly for that reason. But as mentioned, dust, sand and insects are currently not modeled. Link to comment Share on other sites More sharing options...
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