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[Weapon Mod] Hellfire-like top attack ATGM for ka50


rinao0o

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This is a copy of the original post in MOD section so more ka50 drivers can see it.

All further updates will be in the original post.

https://forums.eagle.ru/showthread.php?t=194418

 

2099621760_Screen_171008_023101-Copy.jpg.b0a41e67a5edd682e09893a41d75a142.jpg

This mod is for those who want more than just your usual Vikhrs!

 

What this mod is:

 

An ATGM weapon MOD created through editing vanilla game files, standard vikhrs remains unchanged. Limited to single player only, revert the client when joining MP servers.

 

How the missile works:

 

This missile is a fictional version of the 9M120 ataka ATGM with enhanced seeker head behavior, launched from the 8 stack Vikhr launchers. It can be loaded on ka50's all 4 weapon stations.

 

The missile is gyro stabilized throughout the entire flight. It has its own laser spot tracker and will follow the laser spot for moving targets. In case of laser cutoff during flight, the missile maintains its top attack trajectory towards the last location of the laser spot. (Which means you can launch a missile at a stationary target A, cutoff the laser, then launch a second missile at Target B) You can simultaneously engage as many targets as you want, as long as they remain stationary and doesn't require constant target lock for position updates.

 

Theoretically the missile can engaged targets from 1 to 8km with an off nose angle of no more than 60 degrees.

 

The missile has two different versions, one with standard vikhrs warhead and the other with a high explosive warhead named 9M120OF, weaker against tanks but very effective against structures and soft targets.

 

Known issues:

 

Not tested against aerial targets.

 

Launch permission override switch must be in the Manual position.

 

Some launch animation clipping, not noticeable unless you slow down the game and look carefully.

 

A version for Su25T is in mind but not implemented yet.

 

How to use:

Unzip the file into DCS main folder.

Check your weapon loadouts and have fun, remember to turn on Launch permission override

[ATTACH]170431[/ATTACH]


Edited by rinao0o
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  • 2 weeks later...

I don't have the skill but from my experience this is a list of useful mods for the Ka-50 weapons:

 

  • Symmetric expenditure for both Vikhr and Rockets. Eyecandy for sure but maybe creating some light variation on balance.
  • Implementig the same feature available in some recent modules like the Mirage (maybe the Viggen), enabling ground settings for the speed with wich the KMGU's bomblet are dropped. Maybe a ground setting for ARK and R-800 also.
  • More flexibility on the cannon's 2 chamber loads. Allowing total AP or total HE

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