joey45 Posted January 24 Share Posted January 24 Have you attached a material? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Vismonger Posted January 24 Share Posted January 24 25 minutes ago, joey45 said: Have you attached a material? Do you mean with the material editor? Yes I’ve done that and but the “make cool” setting on default. Link to comment Share on other sites More sharing options...
joey45 Posted January 24 Share Posted January 24 Is it an actual texture file or just a material? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Vismonger Posted January 24 Share Posted January 24 16 minutes ago, joey45 said: Is it an actual texture file or just a material? Currently still just a material Link to comment Share on other sites More sharing options...
joey45 Posted January 24 Share Posted January 24 I have a load of 64x64 bmp maps of various colours for testing. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Vismonger Posted January 24 Share Posted January 24 1 minute ago, joey45 said: I have a load of 64x64 bmp maps of various colours for testing. Will try when I get back home Link to comment Share on other sites More sharing options...
rato65 Posted February 1 Share Posted February 1 @Vismonger what version of max do you use? What exact material do you apply in terms of material type in the material editor? I had a similar issue with max 2022 and it was due to the wrong standard material. see few posts above. Link to comment Share on other sites More sharing options...
Vismonger Posted February 2 Share Posted February 2 On 2/1/2024 at 9:27 AM, rato65 said: @Vismonger what version of max do you use? What exact material do you apply in terms of material type in the material editor? I had a similar issue with max 2022 and it was due to the wrong standard material. see few posts above. I use 2024 but I've tried a handful of versions in the past and they al seemed to do the same, I am still learning 3ds max since I am a blender guy so it could be user error and something easily fixed but I can't find what I missed from the guides. (I use the English version since the normal and translated ones sometimes break the edm tool, or so i've heard) Link to comment Share on other sites More sharing options...
The_Fragger Posted February 5 Share Posted February 5 (edited) On 1/24/2024 at 10:17 PM, Vismonger said: I am having troubles getting anything to show up in the modelviewer. It gives all these errors but they also appear when loading the f5E for example but the model still shows up. Mine don't show up. this is just a simple setup to sanity check myself. The dummy has Type="boundingbox"; and i've tried to but the box on renderable and no type but it just won't work. Pretty sad because I made a fully modeled and animated cockpit. Please help I can't find anything about this and I can't understand most of the instructions. The Name of the Bounding Box should be : TYPE = "bounding_box"; Bounding box must (!) cover the whole 3D objects. I suggest to make it bigger (just in case) For your cube: - Apply a Standard (Legacy) Material (only these work) - apply material to object - Make Cool - Export Edited February 5 by The_Fragger forgot something 2D/3D Artist MILTECH-5 /PD Lead 3D Artist - TrueGrit Virtual Technologies [sIGPIC][/sIGPIC] BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH Eurofighter Typhoon https://www.facebook.com/PolyDynamicsDCS/ Windows 10 (x64) 3x Corsair SSD GT 250 GB Mainboard: Asus STRIX Z390-F CPU: Intel Core I9-9900K @ 3.60GHz RAM: 64 Gb Graphics: MSI GForce GTX 980 TI 4GB HOTAS Warthog Hofmann Simpad Rudders Oculus Rift / Oculus Touch Heavy Metal is the law ! :punk: Link to comment Share on other sites More sharing options...
FalconDriver5005 Posted February 5 Share Posted February 5 (edited) On 2/2/2024 at 10:05 PM, Vismonger said: I use 2024 but I've tried a handful of versions in the past and they al seemed to do the same, I am still learning 3ds max since I am a blender guy so it could be user error and something easily fixed but I can't find what I missed from the guides. (I use the English version since the normal and translated ones sometimes break the edm tool, or so i've heard) I have the same issues as you. i cant for the life of me get a model to show in model viewer.. I downgraded to a 2022 version after a few people said the edm exporter doesn't work with 2024.. but still nothing Edited February 5 by FalconDriver5005 Link to comment Share on other sites More sharing options...
The_Fragger Posted March 3 Share Posted March 3 (edited) Hi. anyone also have OMNI/SPOTLIGHTS doesn't cast any glare anymore in the Model Viewer ? Edited March 3 by The_Fragger correction 2D/3D Artist MILTECH-5 /PD Lead 3D Artist - TrueGrit Virtual Technologies [sIGPIC][/sIGPIC] BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH Eurofighter Typhoon https://www.facebook.com/PolyDynamicsDCS/ Windows 10 (x64) 3x Corsair SSD GT 250 GB Mainboard: Asus STRIX Z390-F CPU: Intel Core I9-9900K @ 3.60GHz RAM: 64 Gb Graphics: MSI GForce GTX 980 TI 4GB HOTAS Warthog Hofmann Simpad Rudders Oculus Rift / Oculus Touch Heavy Metal is the law ! :punk: Link to comment Share on other sites More sharing options...
Admiral189 Posted March 11 Share Posted March 11 Hey Vismoner. I see that problem every so often as well. Mods don't appear in MV. Most of the time it was the EDM Plugin. Try changing versions. Link to comment Share on other sites More sharing options...
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