A proposal for the "sound RADAR" - Page 2 - ED Forums
 


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Old 08-24-2017, 07:22 AM   #11
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Quote:
Originally Posted by DD_Fenrir View Post
A lot depends on the frequency spectrums of the near/far sources - the helicopter turbines will have a very different spectrum signature, essentially leaving gaps for frequencies unique to the spitfire to break through.
If the filming aircraft was also a Spit running at similar power settings I would confidently assume the ability to audibly detect the other Spitfire would be far more troublesome.
Indeed, the feq range doesn't overlap, so the Spit should be even more audible from the chopper, than from another spit (assuming equivalent aircraft-body attenuation when canopy is closed).
The fact that it is NOT audible should be strong evidence in favour of turning off the sound RADAR.
I think the solution has to take into account the Canopy Open/ closed situation, especially at low airspeeds when wind noise is limited.
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Old 08-24-2017, 07:35 AM   #12
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Quote:
Originally Posted by Echo38 View Post
As I wrote in the other thread, there's a simple solution that works better; as one of the testers pointed out, the code's already implemented. All that needs to be done is for ED to make it so that each user's "outside sounds" volume is lowered to zero whenever his engine is at high power. It should be scaled according to one's power settings, so that the higher your engine power, the lower the outside sounds volume. While not 100% perfect, it would work well for all but the most unusual of circumstances (such as the very specific scenario I described in the other thread). At any rate, it'd be far, far better than the current situation (and also better than the proposed solution, which would be better than the current situation, but still less realistic than the easy solution I mentioned).
+1
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Old 08-24-2017, 05:40 PM   #13
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+1 This is a great idea/discussion. And by making it its own "difficulty" setting, it wouldn't be forced on players that don't want to play that way.
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Old 08-25-2017, 06:59 PM   #14
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I wouldn't go by the helicopter video as an example. At 4:00 you can hear the Spitfire while the narrator is speaking. And then when he stops, I assume he turns his mic off, because suddenly the background noise changes and you cannot hear the Spitfire anymore.
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Old 08-26-2017, 02:05 PM   #15
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Quote:
Originally Posted by Captain Orso View Post
I wouldn't go by the helicopter video as an example. At 4:00 you can hear the Spitfire while the narrator is speaking. And then when he stops, I assume he turns his mic off, because suddenly the background noise changes and you cannot hear the Spitfire anymore.
The point of the video is to listen to what he says about what he can hear, and not to sue the audio from the mics. The door is open by that point (4 minutes), which is what the narrator talks about, and is kinda the whole point of posting it.

Watch again, and listen to the commentary, ignore the "live" recorded and edited audio.
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Old 08-27-2017, 05:37 PM   #16
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LOL yup, I was listening to the sound and not the guy speaking.

Still, it's comparing apples to oranges. There's no taking into account whether the helicopter had any soundproofing, plus the Spitfire is flying very slowly (low power), with flaps down, so that the helicopters can keep pace.

I think the best idea would be to ask some of the pilots from the Battle of Britain Memorial Flight and such organization which actually still do fly formations of Spitfires. I bet they might have some insight in the matter.
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Old 08-27-2017, 11:28 PM   #17
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Quote:
Originally Posted by Echo38 View Post
As I wrote in the other thread, there's a simple solution that works better; as one of the testers pointed out, the code's already implemented. All that needs to be done is for ED to make it so that each user's "outside sounds" volume is lowered to zero whenever his engine is at high power. It should be scaled according to one's power settings, so that the higher your engine power, the lower the outside sounds volume. While not 100% perfect, it would work well for all but the most unusual of circumstances (such as the very specific scenario I described in the other thread). At any rate, it'd be far, far better than the current situation (and also better than the proposed solution, which would be better than the current situation, but still less realistic than the easy solution I mentioned).
+1
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Old 08-28-2017, 03:54 AM   #18
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+1

a good propostion ... but upgrade --> for all WWII aircraft
so
wait & see
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Old 08-28-2017, 06:38 AM   #19
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Dear all,


I have submitted the two offered solutions as a new "feature request" here:
https://forums.eagle.ru/showthread.php?t=192716


Hopefully ED see it and consider it.


Mods: Close this thread now??
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