Surrexen Posted January 7, 2020 Author Share Posted January 7, 2020 v115 is up Changelog v115 - Critical fix in mission target status script - Naming conventions updated to new format - F-14B loadouts changed to 4x AIM-54A Mk60 2x Sparrow 2x Sidewinder instead of 6x AIM-54A Mk60 Link to comment Share on other sites More sharing options...
wuerfel Posted January 11, 2020 Share Posted January 11, 2020 Did anything hapen recently? Whenever my assign any support (CAP, SEAD etc.) for any task in any region, they just wont do it despite acknowledging it. I tested v112 and v115, I have most recent beta update and fly F18. I know it worked in 2019. Link to comment Share on other sites More sharing options...
Surrexen Posted January 16, 2020 Author Share Posted January 16, 2020 Did anything hapen recently? Whenever my assign any support (CAP, SEAD etc.) for any task in any region, they just wont do it despite acknowledging it. I tested v112 and v115, I have most recent beta update and fly F18. I know it worked in 2019. Sorry I have just got back from a holiday where I wasn't really able to respond to this. Be advised AI flights heading to the Western sectors will fly due West for a significant amount of the flight before turning North to attack, this is to avoid crossing the border until the absolute last second that they can to avoid being intercepted for as long as possible. Which sector had you called them too and I will double check regardless. Link to comment Share on other sites More sharing options...
wuerfel Posted January 16, 2020 Share Posted January 16, 2020 Sorry I have just got back from a holiday where I wasn't really able to respond to this. Be advised AI flights heading to the Western sectors will fly due West for a significant amount of the flight before turning North to attack, this is to avoid crossing the border until the absolute last second that they can to avoid being intercepted for as long as possible. Which sector had you called them too and I will double check regardless. Hi, thanks for your reply =) I was trying Zugidi and Gaudata. It was working before but now they are just flying in circles near their spawn. Link to comment Share on other sites More sharing options...
Surrexen Posted January 16, 2020 Author Share Posted January 16, 2020 Hi, thanks for your reply =) I was trying Zugidi and Gaudata. It was working before but now they are just flying in circles near their spawn. They orbit at the spawn point until you radio them to push. Link to comment Share on other sites More sharing options...
wuerfel Posted January 17, 2020 Share Posted January 17, 2020 They orbit at the spawn point until you radio them to push. I know =) But now they continue to linger around. I can tell them to push all I want to they wont move :cry: Link to comment Share on other sites More sharing options...
Surrexen Posted January 17, 2020 Author Share Posted January 17, 2020 (edited) I know =) But now they continue to linger around. I can tell them to push all I want to they wont move :cry: I have tested Zugdidi and Gudauta sectors with CAP and SEAD flights and everything is working as it is supposed to for me. Are you spawning the flights and then trying to click all the push commands from the menu at the same time? For each push command that you issue you would be best to go out of the menu and back in before giving the next push command as the script needs a second or two to re-organise the menu after each push is clicked (it has to issue the command then remove the option from the menu). That's the only thing I can think of that might be giving it problems. Try calling for just one support flight and tell it to push and let me know what happens. Edited January 18, 2020 by Surrexen Link to comment Share on other sites More sharing options...
wuerfel Posted January 19, 2020 Share Posted January 19, 2020 I have tested Zugdidi and Gudauta sectors with CAP and SEAD flights and everything is working as it is supposed to for me. Are you spawning the flights and then trying to click all the push commands from the menu at the same time? For each push command that you issue you would be best to go out of the menu and back in before giving the next push command as the script needs a second or two to re-organise the menu after each push is clicked (it has to issue the command then remove the option from the menu). That's the only thing I can think of that might be giving it problems. Try calling for just one support flight and tell it to push and let me know what happens. I tried the good ol' repair DCS trick and now it works again:music_whistling: Link to comment Share on other sites More sharing options...
Surrexen Posted January 21, 2020 Author Share Posted January 21, 2020 v116 is up Changelog v116 1. Has been increased to 125 missions 2. Has been given a radio option to smoke the current objective, to avoid the potential for smoke spamming on skip mission etc, the smoke is on a 5 minute cooldown 3. Persistency script changed to not explode statics, just cleanly remove them 4. Targets at the Gudauta airfield relocated just North of the airfield perimeter to try to avoid blowing up the runway by accident and screwing up the AI. Because of this the Tu-160 has been swapped for an Mi-24V Helicopter. The group name has been left the same so progress will not be affected. 5. The Black Sea Fleet has had the cruiser swapped over to the Moskva instead of whatever the other one was as it was the Moskva that resides in the Black Sea and I care about details like that. 6. EWR radar at Sukhumi airfield has been relocated just outside the airfield perimeter for the same reason as the targets at Gudauta airfield have been moved 7. A Pinpoint Strike has been added to Sector Zugdidi via radio to go along with some of the new missions Link to comment Share on other sites More sharing options...
tn_prvteye Posted January 21, 2020 Share Posted January 21, 2020 Cool! Thanks for the update! Do we need to delete the mission progress files for this one? I finally managed to take out those damned S-300s along the coast...don't wanna have to do THAT again. :D Link to comment Share on other sites More sharing options...
Surrexen Posted January 21, 2020 Author Share Posted January 21, 2020 Cool! Thanks for the update! Do we need to delete the mission progress files for this one? I finally managed to take out those damned S-300s along the coast...don't wanna have to do THAT again. :D You should be able to continue on :thumbup: Link to comment Share on other sites More sharing options...
tn_prvteye Posted January 21, 2020 Share Posted January 21, 2020 Excellent! Thank you! Link to comment Share on other sites More sharing options...
FFJim1280 Posted February 15, 2020 Share Posted February 15, 2020 Are there any instruction on giving the AI support aircraft direction on what to do? I am new to multi-player missions. *** I am enjoying playing this mission with friends! Link to comment Share on other sites More sharing options...
Surrexen Posted February 15, 2020 Author Share Posted February 15, 2020 Are there any instruction on giving the AI support aircraft direction on what to do? I am new to multi-player missions. *** I am enjoying playing this mission with friends! The CAP flights that you can enable will defend their zones by themselves, no further input required. The support requested planes will spawn when requested and then orbit their first waypoint and await a 'push' radio command before proceeding with their flight plans. Once they have been told to push, no further input is necessary. You can however radio any of the support requested flights and tell them to RTB under 'abort directives'. Link to comment Share on other sites More sharing options...
Surrexen Posted February 25, 2020 Author Share Posted February 25, 2020 (edited) v117 is up Changelog v117 IMPORTANT: If you are using persistence, you MUST remove your ClearFieldUnitInterment.lua and ClearFieldStaticInterment.lua files from your DCS World installation folder before starting the mission so new lists can be generated as many group and unit prefixes have changed!!! 1. A 2.5.6 compatible Moose version has been added 2. Group/Unit/Static prefixes for certain sectors have been revised so that pinpoint strikes will work on all targets in a sector 3. Infantry units have been set to not disperse under fire so they don't go hiding in trees etc 4. Target report clearview added to the text output to help alleviate the issue in the note below. 5. Various script adjustments 6. Carrier Defenze Zone code disabled due to SM-2 issue being an intentional ED change 7. An extra set of helo's have been put in at Tbilisi-Lochini and are Georgian 8. Poti SA-3 system has now been made operational because I'm a donkey and forgot to add the P-19 radar or whatever it is to it all this time. 9. SA-3 system added near Tbilisi 10. SA-11 system added to Senaki-Kolkhi 11. SA-2 systems have been added around Nalchik and Beslan 12. Other stuff that nobody will care about 13. Time of day set to sunrise again to get the pretty new lighting effects 14. Other stuff that I can't remember Note: For busy multiplayer servers, an issue has been identified where the target report can take up a lot of space in VR (for example when a flight of 4 is full of players and the report is given to the whole group). To get around this issue, it may be best to change the client slot groups to single planes only and duplicate the single planes so that instead of one group of 4 planes, you have 4 groups of 1 plane each. This way the target report will only come out once per player and not take up their whole screen. Edited February 25, 2020 by Surrexen Link to comment Share on other sites More sharing options...
Surrexen Posted February 25, 2020 Author Share Posted February 25, 2020 v118 is out to remove the clearview on the target report. Link to comment Share on other sites More sharing options...
Surrexen Posted February 28, 2020 Author Share Posted February 28, 2020 v119 is up. Changelog v119 - Red coalition GCI flights removed - A new red CAP flight has been added to replace the GCI and will mostly hang out behind the main front line. Enjoy :) Link to comment Share on other sites More sharing options...
diditopgun Posted February 28, 2020 Share Posted February 28, 2020 v117 is up Changelog v117 IMPORTANT: If you are using persistence, you MUST remove your ClearFieldUnitInterment.lua and ClearFieldStaticInterment.lua files from your DCS World installation folder before starting the mission so new lists can be generated as many group and unit prefixes have changed!!! Hi Surrexen ! Does it mean I will lost all my destroyed targets since the beginning of my "campaign" ? [sIGPIC][/sIGPIC] Intel I7 8700K / RTX 3080 / 32Go DDR4 PC21300 G.Skill Ripjaws V / MSI Z370 Gaming Pro Carbon / Cooler Master Silent Pro Gold - 1000W / Noctua NH-D14 / Acer XB270HUDbmiprz 27" G-synch 144Hz / SSD Samsung 860EVO 250Go + 1To / Cooler Master HAF X / Warthog+VPC WarBRD / Thrustmaster TPR / Track-IR v5 + Track Clip Pro / Windows 11 64bits. Link to comment Share on other sites More sharing options...
Surrexen Posted February 29, 2020 Author Share Posted February 29, 2020 Hi Surrexen ! Does it mean I will lost all my destroyed targets since the beginning of my "campaign" ? Yes, I had to correct a bunch of prefixes to do with units and groups that would mean previous entries in your files will be invalid. I had managed to avoid making changes that would affect campaign progress until now. I think you will find all of the changes made over the last few updates worth it. You can probably continue on with your previous files if you really want to, but it will throw errors about the units it cannot find out of your saved list. Try it and see. Link to comment Share on other sites More sharing options...
diditopgun Posted February 29, 2020 Share Posted February 29, 2020 OK, thank you for your hard work! [sIGPIC][/sIGPIC] Intel I7 8700K / RTX 3080 / 32Go DDR4 PC21300 G.Skill Ripjaws V / MSI Z370 Gaming Pro Carbon / Cooler Master Silent Pro Gold - 1000W / Noctua NH-D14 / Acer XB270HUDbmiprz 27" G-synch 144Hz / SSD Samsung 860EVO 250Go + 1To / Cooler Master HAF X / Warthog+VPC WarBRD / Thrustmaster TPR / Track-IR v5 + Track Clip Pro / Windows 11 64bits. Link to comment Share on other sites More sharing options...
diditopgun Posted March 1, 2020 Share Posted March 1, 2020 Is it normal that carrier group don't open fire anymore on hostile aircrafts ? Carrier group is set to weapons hold in ME. [sIGPIC][/sIGPIC] Intel I7 8700K / RTX 3080 / 32Go DDR4 PC21300 G.Skill Ripjaws V / MSI Z370 Gaming Pro Carbon / Cooler Master Silent Pro Gold - 1000W / Noctua NH-D14 / Acer XB270HUDbmiprz 27" G-synch 144Hz / SSD Samsung 860EVO 250Go + 1To / Cooler Master HAF X / Warthog+VPC WarBRD / Thrustmaster TPR / Track-IR v5 + Track Clip Pro / Windows 11 64bits. Link to comment Share on other sites More sharing options...
Surrexen Posted March 1, 2020 Author Share Posted March 1, 2020 Is it normal that carrier group don't open fire anymore on hostile aircrafts ? Carrier group is set to weapons hold in ME. I had a special method of making the carrier group fire on planes only. ED made an intentional change to the way SM-2's behave which has broken this method. As a result, the carrier group is back to being permanently weapons hold until such time as I can make it fire on planes only again. Link to comment Share on other sites More sharing options...
diditopgun Posted March 1, 2020 Share Posted March 1, 2020 It's not possible to make it weapon free in is standard AI way? [sIGPIC][/sIGPIC] Intel I7 8700K / RTX 3080 / 32Go DDR4 PC21300 G.Skill Ripjaws V / MSI Z370 Gaming Pro Carbon / Cooler Master Silent Pro Gold - 1000W / Noctua NH-D14 / Acer XB270HUDbmiprz 27" G-synch 144Hz / SSD Samsung 860EVO 250Go + 1To / Cooler Master HAF X / Warthog+VPC WarBRD / Thrustmaster TPR / Track-IR v5 + Track Clip Pro / Windows 11 64bits. Link to comment Share on other sites More sharing options...
Surrexen Posted March 2, 2020 Author Share Posted March 2, 2020 It's not possible to make it weapon free in is standard AI way? Weapons free causes the Carrier group to spam cruise missiles all over the map. Link to comment Share on other sites More sharing options...
diditopgun Posted March 2, 2020 Share Posted March 2, 2020 Ah.... Strange... It shouldn't without fire at point task. Anti-ship missiles yes it's a risk. [sIGPIC][/sIGPIC] Intel I7 8700K / RTX 3080 / 32Go DDR4 PC21300 G.Skill Ripjaws V / MSI Z370 Gaming Pro Carbon / Cooler Master Silent Pro Gold - 1000W / Noctua NH-D14 / Acer XB270HUDbmiprz 27" G-synch 144Hz / SSD Samsung 860EVO 250Go + 1To / Cooler Master HAF X / Warthog+VPC WarBRD / Thrustmaster TPR / Track-IR v5 + Track Clip Pro / Windows 11 64bits. Link to comment Share on other sites More sharing options...
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