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[RESOLVED]Land Command Permanent?


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It appears that the land command available via advanced waypoint actions is now permanent. When the task completes the unit does not resume travel and continue on the next waypoint. The Ka-50 for example just ejects. An Mi-8 shuts down its engines and the crew leave after some point. This happens with the "on ground" option or together with a stop condition (e.g. time or flag). For me, this is screwing up the "Spring Tension" campaign. Are others similarly affected?


Edited by BIGNEWY
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I knew the AI landing for picking up ground troops did it, didn't realize it extended to the land tasking.

The right man in the wrong place makes all the difference in the world.

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FYI, game version info:

 

00000.338 INFO DCS: DCS/1.5.8.12667 (x86_64; Windows NT 10.0.16299)

00000.338 INFO DCS: DCS revision: 132665

00000.338 INFO DCS: Renderer revision: 14969

00000.338 INFO DCS: Terrain revision: 14987

 

I don't know when this issue started. I'm assuming recently since it is affecting a campaign that must be reasonably well tested.

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No need to add missions or anything, I've already reproduced the bug on the tester version.

The right man in the wrong place makes all the difference in the world.

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  • ED Team

Hi guys

 

I have reported this to the team. #41517

 

If the Helo starts from the ramp it will work correctly, if it is air start it is broken.

 

Fix will hopefully be on the next update

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If the Helo starts from the ramp it will work correctly, if it is air start it is broken.

I don't really follow her. The issue is that if a helo land on arbitrary ground, not necessarily a ramp, during mission to load/unload stuff for instance, they will not liftoff again to continue their mission. Hueys turn off their engines.

Missions I've experienced this in does start on ramp.

I'm sorry if I have misunderstood you.

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  • ED Team
I don't really follow her. The issue is that if a helo land on arbitrary ground, not necessarily a ramp, during mission to load/unload stuff for instance, they will not liftoff again to continue their mission. Hueys turn off their engines.

Missions I've experienced this in does start on ramp.

I'm sorry if I have misunderstood you.

 

Correct.

 

But in my testing if the helicopter has started from the ramp at an airfield the landing on the ground works.

 

If the helicopter has started from air start the landing is followed by a shut down instead of going to the next waypoint.

 

we have this fixed internally already and should be in the next patch

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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we have this fixed internally already and should be in the next patch

Excellent!

Thanks.

 

(I interpreted ramp start to include FARPs, but when you specifically mentioned airports, combined with my own experience from FARP starts I understand what you mean)

Helicopters and Viggen

DCS 1.5.7 and OpenBeta

Win7 Pro 64bit

i7-3820 3.60GHz

P9X79 Pro

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VG278H + a Dell

PFT Lynx

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  • ED Team

should be fixed now, in current open beta DCS 1.5.8.12823 Update 1

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  • 5 weeks later...

Indeed fixed.

But we now have additional issues reported here :doh:

I don't know if it's related to the bug fix in question, or something introduced with other changes to AI behavior with 1.5.8.

Helicopters and Viggen

DCS 1.5.7 and OpenBeta

Win7 Pro 64bit

i7-3820 3.60GHz

P9X79 Pro

32GB

GTX 670 2GB

VG278H + a Dell

PFT Lynx

TrackIR 5

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  • 3 months later...
  • ED Team
I did setcommand Land to a group, and they all land in the same point. So lot of crashes... Anyone has this problem?

 

Make a new thread with an example mission, I will also take a look today

 

thanks

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

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