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Old 06-11-2019, 02:15 PM   #11
remi
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I wonder if there's a 25% benefit with regular monitor.
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Old 06-11-2019, 03:50 PM   #12
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Not exactly. For regular monitor, we could expect 27.35%. Roughly. Or not ;-)

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Old 06-11-2019, 04:14 PM   #13
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Default The 50% question!

i’m sure they achieved 50% or even 100% improvement in their test scenarios with their test hardware.

but how that translates to a mom and pop game room with all varieties of OS installs, patches and shoddy drivers is anyone’s guess.
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Old 06-11-2019, 05:19 PM   #14
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Quote:
Originally Posted by remi View Post
I wonder if there's a 25% benefit with regular monitor.
This is what I mean.
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Old 06-12-2019, 10:14 AM   #15
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sadly there is a sense of...we will do it later. An it`s not on really! Some proper info on this matter will be much appreciated!
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Old 06-12-2019, 01:29 PM   #16
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Originally Posted by pagadi-zaiet View Post
sadly there is a sense of...we will do it later. An it`s not on really! Some proper info on this matter will be much appreciated!
Where does that sense come from? The latest info we have is that it was supposed to hit 1 Week ago but when merging the internal branch to the 2.5.5 branch something broke in the VR code and they were working on fixing it. https://forums.eagle.ru/showthread.p...80#post3938480
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Old 06-12-2019, 01:37 PM   #17
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Quote:
Originally Posted by p1t1o View Post
Honestly I think it would be healthiest if we all just forgot about this alleged VR enhancement, [...]
What VR enhancement?
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Old 06-12-2019, 01:47 PM   #18
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All ED's posts about that have always been labelled as "VR perfomrance" upgrade, never "no VR".


50% increase announcement is not necessarly risquy considering the panel of config. For exemple if they managed to only need 1 Drawcall to build the 2 Viewports of VR, instead of 2 Drawcall, then the increase will be the same % for everybody.
And considering this kind of "upgrade" is specific to VR performance, this won't do anything out of VR.


But this VR performance upgrade is multiple things (Wags said) so it might use "tricks" that will work out of VR (for exemple shadders ?). But 50% is stated for VR only.
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Old 06-12-2019, 04:09 PM   #19
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Originally Posted by p1t1o View Post
Thats even if a 50% increase is even possible.

Well, they managed to reduce my FPS by 50% when they introduced deferred rendering, so hope springs eternal.
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Old 06-13-2019, 10:05 AM   #20
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Quote:
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Well, they managed to reduce my FPS by 50% when they introduced deferred rendering, so hope springs eternal.
+1
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