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DCS and Pimax


Wags

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ED needs to hire a couple of good Graphic engineers. ED, why don't optimize your ****ing code?

There is no way to “optimize” graphics for VR. Running a game in 3D at a high frame rate will always be more demanding than in 2D. Therefore any improvement in performance by the game engine would just be utilized to make the 2D graphics better. You’re assuming the level of graphics will remain static so VR can catch up. But it will always be a moving target. Better performance will get eaten up by more objects, more detailed models, better shaders, deeper colors, RTX tracing etc. VR will always mean drawing every scene twice and always use more resources than 2D

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I did and it is pathetic ~35fps (max 40) in a 2080ti, too bad they need at least 45 fps to turn on the ASW, but ED needs to hire a couple of good Graphic engineers. ED, why don't optimize your ****ing code?

 

Got a primax on preorder. What are you graphics settings? I may cancel if DCS is unplayable now.

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Let's agree to disagree, there's a lot to do regarding optimization of the engine to perform better in VR environment. Wags has stated multiple times that the team was already working on it and that we should see improvement in the future.

 

Other sims as demanding as DCS run way better because they went all the way for VR adoption. We'll have to wait some more time to benefit from the work being done by ED but we'll eventually get there.

 

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I'd settle for enough to enable flat terrain shadows....

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I did and it is pathetic ~35fps (max 40) in a 2080ti, too bad they need at least 45 fps to turn on the ASW, but ED needs to hire a couple of good Graphic engineers. ED, why don't optimize your ****ing code?

 

Did you try the modes in the PiTool with the lower refresh rates? There should be modes for 72Hz and 64Hz (5K+). If I do understand it right, 32 fps would be good to go, if you select the 64Hz-mode?

I, too, have a Pimax (5k+), but don`t have time to test it at the moment.


Edited by ram0506

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Patience is a good thing. But fact remains DCS is by far the less performant flight sim, in VR, on the market.

A polite reminder is not untimely.

 

:)

 

 

 

That is not true...x plane is way worse then dcs if not the worst

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Did you try the modes in the PiTool with the lower refresh rates? There should be modes for 72Hz and 64Hz (5K+). If i do understand it right, 32 fps would be good to go, if you select the 64Hz-mode?

I, too, have a Pimax (5k+), but don`t have time to test it at the moment.

 

 

I think they temporarily took the download link for that version down, guess they are working on some bugs.

 

 

 

I have to wonder if DCS's PD setting and the pimax one are "conflicting"? Like if you set them both to 1.0 is that essentially setting it to 2.0? Or should they both be 1.0? With that I struggled with my 1080ti to get over 40 fps.

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There is no way to “optimize” graphics for VR. Running a game in 3D at a high frame rate will always be more demanding than in 2D. Therefore any improvement in performance by the game engine would just be utilized to make the 2D graphics better. You’re assuming the level of graphics will remain static so VR can catch up. But it will always be a moving target. Better performance will get eaten up by more objects, more detailed models, better shaders, deeper colors, RTX tracing etc. VR will always mean drawing every scene twice and always use more resources than 2D

 

 

Shader's mod would tell you that there is a LOT of room to optimize DCS for a better VR experience. But again, I understand, better than most, what it means to prioritize the roadmap to make the biggest top and bottom line impact.

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Shader's mod would tell you that there is a LOT of room to optimize DCS for a better VR experience. But again, I understand, better than most, what it means to prioritize the roadmap to make the biggest top and bottom line impact.

 

I know it works for some people, but not everyone is a fan of that mod. Personally, I see no improvement in performance, and a lot of visual degradations.

I don't use it, and I believe that it suits mid-power systems, but shows little benefit at the higher end.

As we all know, ED are working on improvements to VR, and I'm sure they will be a big step forward from the compromise that is the Shaders Mod.

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Patience, Wags has already stated it is on the list of things they are working on.

 

Just have to wait, we are on ED's time here...

 

:smilewink:

 

 

 

In other words, maybe in 2020 boys!

 

 

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There is no way to “optimize” graphics for VR. Running a game in 3D at a high frame rate will always be more demanding than in 2D. Therefore any improvement in performance by the game engine would just be utilized to make the 2D graphics better. You’re assuming the level of graphics will remain static so VR can catch up. But it will always be a moving target. Better performance will get eaten up by more objects, more detailed models, better shaders, deeper colors, RTX tracing etc. VR will always mean drawing every scene twice and always use more resources than 2D

 

 

 

Wonder how Heatblur optimized their textures for VR so there’s zero need for MSAA in VR then?

 

 

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Wonder how Heatblur optimized their textures for VR so there’s zero need for MSAA in VR then?

 

 

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How could you have antialiasing off and not have everything look like a jagged mess?

Or run supersampling? Which is more costly than MSAA

Changing textures has nothing to do with AA

I get it that VR players are so blown away by the VR experience that they are satisfied with extremely sub par graphics. But AA is pretty essential to making graphics nice.

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DCS and Pimax

 

How could you have antialiasing off and not have everything look like a jagged mess?

Or run supersampling? Which is more costly than MSAA

Changing textures has nothing to do with AA

I get it that VR players are so blown away by the VR experience that they are satisfied with extremely sub par graphics. But AA is pretty essential to making graphics nice.

 

 

 

Dunno, ask Heatblur and their testers...

 

hsr66sb.jpg

 

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VR Cockpit (link):

Custom Throttletek F/A-18C Throttle w/ Hall Sensors + Otto switches | Slaw Device RX Viper Pedals w/ Damper | VPC T-50 Base + 15cm Black Sahaj Extension + TM Hornet or Warthog Grip | Super Warthog Wheel Stand Pro | Steelcase Leap V2 + JetSeat SE

 

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Pimax 5K+ | ASUS ROG Strix 1080Ti | Intel i7-9700K | Gigabyte Z390 Aorus Master | Corsair H115i RGB Platinum | 32GB Corsair Vengeance Pro RGB 3200 | Dell U3415W Curved 3440x1440

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Dunno, ask Heatblur and their testers...

 

hsr66sb.jpg

 

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I doubt this is as good an effect as it’s being portrayed. AA is a really basic setting needed to prevent graphics from looking jagged. Especially if you are looking “close up” to the screen resolution they way VR headsets do. Any game running without AA looks terrible, even on a small monitor. The above just says MSAA is off. What about pixel density or SSAA? Those accomplish much the same effect but are more demanding to run. The author is likely running those.

Multi Sample AA enhances edges and not necessarily textures. So having it on or off might not affect those.

Even at 2160p I run with at least 2xAA in most games or higher just to keep a smooth picture.


Edited by SharpeXB

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I doubt this is as good an effect as it’s being portrayed. AA is a really basic setting needed to prevent graphics from looking jagged. Especially if you are looking “close up” to the screen resolution they way VR headsets do. Any game running without AA looks terrible, even on a small monitor. The above just says MSAA is off. What about pixel density or SSAA? Those accomplish much the same effect but are more demanding to run. The author is likely running those.

Multi Sample AA enhances edges and not necessarily textures. So having it on or off might not affect those.

Even at 2160p I run with at least 2xAA in most games or higher just to keep a smooth picture.

 

 

Jabbers doesn’t use SSAA in VR for obvious reasons, but he does have a > 1 PD. He uses that same > 1 PD with all other modules, so that is a null variable. All else equal, he sees a ton of shimmer in other modules and next to no shimmer in the Tomcat.

 

 

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VR Cockpit (link):

Custom Throttletek F/A-18C Throttle w/ Hall Sensors + Otto switches | Slaw Device RX Viper Pedals w/ Damper | VPC T-50 Base + 15cm Black Sahaj Extension + TM Hornet or Warthog Grip | Super Warthog Wheel Stand Pro | Steelcase Leap V2 + JetSeat SE

 

VR Rig:

Pimax 5K+ | ASUS ROG Strix 1080Ti | Intel i7-9700K | Gigabyte Z390 Aorus Master | Corsair H115i RGB Platinum | 32GB Corsair Vengeance Pro RGB 3200 | Dell U3415W Curved 3440x1440

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Jabbers doesn’t use SSAA in VR for obvious reasons, but he does have a > 1 PD. He uses that same > 1 PD with all other modules, so that is a null variable. All else equal, he sees a ton of shimmer in other modules and next to no shimmer in the Tomcat.

 

 

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Well VR players tolerate graphics that most other people would find unacceptable. Games look horrible without antialiasing.

Pixel Density and Super Sampling are the same thing so, no you shouldn’t run both.


Edited by SharpeXB

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Well VR players tolerate graphics that most other people would find unacceptable. Games look horrible without antialiasing.

Pixel Density and Super Sampling are the same thing so, no you shouldn’t run both.

 

Probably best to have actual experience in VR with specific game being discussed before passing judgement...

I doubt you have flown the F 14 with any VR headset. Jabbers has.

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Well VR players tolerate graphics that most other people would find unacceptable. Games look horrible without antialiasing.

Pixel Density and Super Sampling are the same thing so, no you shouldn’t run both.

 

For the same reason why 2D players tolerate not having true immersion. :D

 

It really depends on what you find more appealing. Being in the cockpit, or having an incredible 4K picture to look at.

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For the same reason why 2D players tolerate not having true immersion. :D

 

It really depends on what you find more appealing. Being in the cockpit, or having an incredible 4K picture to look at.

 

:thumbup:

 

No way could I ever go back to 2d.

And yes, obviously I have actually used both.

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Probably best to have actual experience in VR with specific game being discussed before passing judgement...

I doubt you have flown the F 14 with any VR headset. Jabbers has.

I’ve tried the Oculus Rift so I know what it’s like. I can’t imagine playing a flight sim with it. It’s like wearing a blurry scuba mask.

 

It really depends on what you find more appealing. Being in the cockpit, or having an incredible 4K picture to look at.

If VR is going to succeed in gaming, it will have to provide both. Incredible high resolution picture and immersion.

Thus far the market has chosen incredible 4K picture quality.


Edited by SharpeXB

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I’ve tried the Oculus Rift so I know what it’s like. I can’t imagine playing a flight sim with it. It’s like wearing a blurry scuba mask.

 

 

So then you have not tried it with a flight sim. But you have put one on and know it is not for you. Ok cool.

I have used mine for there ain't no telling how many hours now, over 2 years on almost a daily basis.

You realize I am sure many have and are enjoying it very much... not sure what your point here is.

 

VR is not for you, no problem.

You realize this thread is a DCS with Pimax discussion thread.


Edited by dburne

Don B

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If VR is going to succeed in gaming,

 

You've been saying this for how long now?

Sounds like you are trying to convince yourself.

Just sayin...

:smilewink:


Edited by dburne

Don B

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I’ve tried the Oculus Rift so I know what it’s like. I can’t imagine playing a flight sim with it. It’s like wearing a blurry scuba mask.

 

 

If VR is going to succeed in gaming, it will have to provide both. Incredible high resolution picture and immersion.

Thus far the market has chosen incredible 4K picture quality.

 

Please do stay on topic. This thread isnt about the rift or VRs current or future place in the market. If you have info on the pimax please share it.

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